Wednesday, April 14, 2021

Jordan Vogt-Roberts to Helm Netflix’s Live-Action Gundam Movie

(Photo Credit: Alberto E. Rodriguez/Getty Images)Jordan Vogt-Roberts to helm Netflix’s live-action Gundam movieIt has been four years since the successful release of Kong: Skull Island, and now director Jordan Vogt-Roberts has finally found his next big project with Legendary. Vogt-Roberts has officially signed on to direct the studio’s first-ever live-action feature film version of Gundam for Netflix, which will be based on the universe of Sunrise’s iconic Japanese robot franchise.This marks Legendary and Netflix’s latest collaboration together, the two companies previously worked on films such as 2016’s Spectral and last year’s Enola Holmes as well as shows like Lost in Space and Pacific Rim: The Black. They are also currently working on the anime series adaptation of Skull Island and Tom Raider.RELATED: Netflix’s Live-Action Cowboy Bebop Series Wraps Production!Plot details for the Netflix film are being kept under wraps but the original Gundam series is set in the Universal Century, an era in which humanity’s growing population has led people to emigrate to space colonies. Eventually, the people living in the colonies seek their autonomy and launch a war of independence against the people living on Earth. Through the tragedies and discord arising from this human conflict, not only the maturation of the main character but also the intentions of enemies and the surrounding people are sensitively depicted. The battles in the story, in which the characters pilot robots known as mobile suits, are wildly popular. The Gundam universe is replete with numerous storylines of love and conflict along with the popular Gundam battles, in which the characters operate robot suits called Mobile Suits.The live-action Gundam film will be penned by Brian K Vaughan. It will be produced by Vogt-Roberts with Vaughan set as executive producer. Legendary’s Cale Boyter will oversee the project along with the Sunrise creative team. The project was actually first announced in 2018 at the Anime Expo.RELATED: Sony & Netflix Ink First-Pay Streaming Licensing DealCreated by Hajime Yatate and Yoshiyuki Tomino, the franchise first started in 1979 with the TV series titled Mobile Suit Gundam. The massively popular Mecha anime and science fiction media franchise is Sunrise’s multi-billion-dollar property that has spawned a multi-platform universe encompassing televised anime, manga, animated films, video games, plastic models, toys, and novels among other media. Gundam continues to dominate Bandai Namco’s earnings almost forty years after its inception.
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    Hogwarts Legacy – Writing for the Wizarding World in the 1800s

    Sometimes I stop to appreciate the surreal nature of my story meetings. “How should this character’s voice change when they drink Polyjuice?” “How long do house-elves live?” “Are Graphorns omnivores?” These are the types of questions that drive us toward authenticity, and the types of questions you only think to ask when you have steeped yourself in the lore.  

    Developing Hogwarts Legacy at Avalanche is a team endeavor. Every department understands that immersive storytelling works best when it is woven throughout the DNA of the project. What’s more, we take seriously the responsibility of contributing new content to the beloved Wizarding World franchise. 

    The Portkey Games label gave us a unique opportunity to return to Hogwarts during a different era. We are always asking ourselves how we can draw from the rich library of characters, creatures, and themes – and imagine how those details would influence the school more than a century before Harry Potter’s arrival. Who was the headmaster? What challenges did students face?  What influenced their society before Tom Riddle, before Newt Scamander? I like to say that what we are giving fans is something familiar in a way they have never seen. 

    We embrace what we know and challenge ourselves to expand upon it. Nearly Headless Nick would have been floating around, loyal and cheerful as ever. The Forbidden Forest was still forbidden and home to centaurs not likely keen on human interaction. Goblins were around, but this lot certainly didn’t work at Gringotts. The village of Hogsmeade was there, and an Ollivander has been making wands since 382 B.C. Often, the difficult task is choosing which details we aren’t going to explore.  

    This is an exciting time to develop immersive experiences – the new opportunities provided by the PS5 are literal game-changers. With innovative high definition graphics, a player can practically feel the terror of Inferi bearing down upon them, sense the ground rumbling beneath them as a herd of angry centaurs surrounds them. Even dueling against a deadly dark witch takes on a new level of realism thanks to the controller’s ability to imbue sound and touch into every moment.  

    When the first book came out, I became an instant fan. I see each day the multi-generational appeal these stories have earned. I am so proud to be a part of this amazing journey and very grateful that we can finally share the excitement with the world.  This is a labor of love, and the real magic comes from the dedication and imagination of a team who wants nothing less than to make this an authentic and compelling Wizarding World game. 

    By PlayStation Official blog (blog.playstation.com)

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