Epic is hitting back at Apple’s claims that the developer’s lawsuit was just an effort to revitalize sagging fascination with Fortnite on iOS. In a newly-filed answer Apple in an initial injunction request to help keep Fortnite in the app store, Epic rejected Apple’s assertion that there have been a 70 percent decline in “interest” for the overall game between October 2019 and July 2020. Apple was using Google search data, Epic said, and the amount of daily active Fortnite players actually grew 39 percent on the same timeframe.
The game creator dismissed other allegations. It denied Apple’s claims that removing Epic’s apps helped privacy and security, arguing that Apple hadn’t referenced a “single security issue” with Fortnite’s direct payment and in-game update systems. The app had used in-game updates “for a long time without objection,” Epic said.
The company further objected to Apple’s view that its in-app purchasing was necessary to the App Store, noting that purchases for real-world products (like Amazon and Uber) didn’t need to utilize the same system. It refused Apple’s assertion that Epic “created the existing situation,” maintaining that it had been exercising its Supreme Court-backed capacity to reject “anti-competitive contractual conditions simply.”
There’s no guarantee the court will dsicover things Epic’s way and force Apple to revive Fortnite until there’s a verdict in the lawsuit. However, the ball player numbers not merely change the complete story, but give a concept concerning how well Fortnite was faring on iOS. Epic seems to have made its risky move despite a surge of iOS gamers, never to spark a surge. Actually, which makes this more of a gamble also. The longer Fortnite stays off the App Store, the higher the opportunity Epic loses that earlier momentum and the amount of money that was included with it.