Tuesday, April 13, 2021

Official PlayStation Podcast Episode 394: Crash Landing

Email us at [email protected]! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here Hey y’all! This week we sit down with composer Bobby Krlic, who shares the creative process behind crafting Returnal’s soundtrack. Stuff We Talked About Mass Effect Legendary EditionOddworld: SoulstormReturnal (interview begins at 21:20)Outer Wilds The WitnessDisco Elysium – The Final CutGames that made us see things differently in the real world The Cast Sid Shuman – Senior Director of Content Communications, SIE Tim Turi –  Senior Content Communications Specialist, SIE Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
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    “We’re Bethesda Still,” Says VP Pete Hines Following News Of Microsoft’s Acquisition

    Following the news headlines that Bethesda has been acquired by Microsoft, VP Pete Hines weighed in on why this move was the correct one to allow them to make. Hines also took the chance to assuage any fan concerns over Bethesda changing to match into its new home.

    Hines has been with Bethesda for over twenty years just. Because the studio was joined by him, Bethesda has undergone many changes, including evolutions of in-house leadership, new IPs, and shifting visions. He’s got also witnessed mind-numbing growth from Bethesda’s humble beginnings.

    The news of the acquisition has been regarded as a positive within the gaming community wholly, though there were concerns about Bethesda’s future with PlayStation. While a multiplatform release for Bethesda’s biggest games remain a genuine possibility, as seen here with Phil Spencer’s recent commentary, some have voiced concern over Bethesda changing too much.

    “The planet, our industry, and our company has changed a whole lot in the 34 years since Bethesda Softworks was initially founded,” said Hines in a recently available post. “Today, it again changed. And I understand that introduces questions.

    “However the a key point is we’re still Bethesda. Yesterday we’re still focusing on exactly the same games we were, made by exactly the same studios we’ve caused for a long time, and the ones games will be published by us.”

    According to Hines, the change appearing out of this acquisition is a thing that was the proper move to allow them to make, “since it we can make smarter games in the years ahead even. Microsoft can be an incredible partner and will be offering usage of resources which will make us an improved publisher and developer. We think that means better games so that you can play. To put it simply – we think that change can be an important section of improving. We have confidence in pushing ourselves to be better. To innovate. To cultivate.”

    Bethesda also offers an extended working history with Microsoft and both companies, based on the VP, share most of the same core values. As Bethesda shifted from the PC-only developer to dealing with consoles through the entire years, this acquisition gives the studio more resources even, a more impressive team, and much more support for continuing on well known stories while creating new ones simultaneously.

    More information regarding this acquisition are to arrive the next couple of months, but with Xbox being centered on services for next gen instead of hardware sales primarily, this may be a very important thing for several really. Year for 2021 the brand new deal is defined to close in the next fiscal.

    [Source: Bethesda]

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