Friday, May 7, 2021

Halo Debuts New 'World Of Halo' Stop-Motion Video Series, Episode 1 Available Now

While we continue to wait for a Halo Infinite release date other than the anticipated November 2021 window, the team over at 343 Industries has a different sort of Master Chief-inspired project to share. Using the Jazwares action figure line, the stop-motion series called World of Halo just debuted its first episode. You can watch it below. Spoiler alert: it's pretty awesome. The Jazwares line is surprisingly detailed for being a mere four inches tall and seeing them in action in this format is kind of cool to see as a Halo fan myself. From a fight to death with the iconic energy sword to seeing some of the most recognizable enemies in the Halo-verse, the first episode of this series has us pretty jazzed to see what's next. Especially being a massive collector.  [embedded content] Master Chief's badassery, glowing energy swords, grunts screaming in panic - what more could you want? Other than a Halo Infinite gameplay trailer, but don't worry about that. 343 Industries has recently confirmed that a new gameplay reveal is coming this Summer to show off what the team has been working on since criticism hit about its next-gen graphics.  In other Halo news, 343 recently shared off a new screenshot from the main campaign, which you can see here, detailing the various PC-specific settings for resolution. The team also confirmed that Halo Infinite will include cross-progression and crossplay between Xbox Series X/S, Xbox One, and PC, so that anyone can enjoy the latest game without worried about being tied to one specific platform.  To learn more about Halo Infinite before the gameplay trailer drops in the coming months, you can scope out our dedicated game hub. From fan desires to inside looks, catch up on the latest news right here.  Thoughts on Halo Infinite and the latest stop-motion video with World of Halo? Sound off in the comments below; Cortana would want you to. 

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    Microsoft Acquires Bethesda, ANOTHER Perspective

    In what’s one of the primary acquisitions in the recent history of video gaming, Microsoft has spent 7.5 billion (that’s right, a B) dollars in a proceed to acquire Bethesda Game Studios, the tiny publishing company in charge of famous brands Fallout, The Elder Scrolls, and much more. The move employs months of speculation concerning who one of the primary game makers on earth would target to increase its growing stable of studios. In addition, it acts being an olive branch to those people who have been spurned by the Xbox One’s insufficient exclusive titles and so are searching for a reason another in to the Microsoft ecosystem.

    As is commonplace with a move this massive, gamers certainly are a flutter attempting to wrap their minds round the details of the offer. Does this acquisition signal the ultimate end of Bethesda games making an appearance on the Nintendo Switch and PlayStation 5? Or is this a move by way of a Microsoft hungry to bolster its Game Pass library while also continuing to strengthen its revenue stream by selling its games on each and every console? While Phil Spencer was quoted as saying that games such as for example Deathloop and Ghostwire: Tokyo would be PlayStation 5 timed exclusives, the top of Xbox also added that they’d release titles on platforms apart from Xbox on an incident by case basis.

    There’s still a whole lot we don’t find out about the way the future will shake out but we’ve some individuals who think they know something or two concerning the industry. Allow Liana Ruppert and I to answer all your burning questions and much more once we unpack the facts of the offer, discuss how Microsoft’s purchase could be a positive thing for gamers craving more accessibility actually, and what studio Xbox could target next if the gaming giant really wants to turn its one-time purchase right into a full-blown spending spree.

    If this video was enjoyed by you, make sure to check out a few of our written work also, including what we wish from the Microsoft and Bethesda partnership and how Xbox now comes with an sustained line-up of RPGs than it did before.

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