Sunday, April 11, 2021

LOCATING THE Real Magic Mike Competition Show Announced for HBO Max

Finding The Real Magic Mike competition show announced for HBO MaxHBO Max is diving into the Warner Bros. vault to expand its unscripted content as the streaming platform has ordered the new reality competition The Real Magic Mike to series, with film star Channing Tatum and director Steven Soderbergh attached to executive produce and is expected to debut later this year.RELATED: The Lost City of D: Channing Tatum & Sandra Bullock-led rom-com sets 2022 release“From box office hits to sold-out live shows, Magic Mike has proven to be a pop-culture juggernaut that continues to delight people across the globe,” Sarah Aubrey, Head of Original Content, HBO Max, said in a statement. “We’re excited to work with Channing, Steven and the team behind Magic Mike Live to continue this successful franchise that celebrates self-confidence and sexiness both inside and out.”The exhilarating and sexy series will transform a group of men into real-life Magic Mikes as 10 men who have ‘lost their magic’ will compete for the title. Like any competition show, participants will undergo a full-body evolution as they learn to perform spectacular routines and develop a new level of self-confidence through stripping. Many will think they have what it takes but only one man can be the Real Magic Mike. The winner will receive a cash prize and an opportunity to perform on the blockbuster Magic Mike Live stage in Las Vegas.Click here to watch the Channing Tatum-led film!“Magic Mike is one of Warner Bros.’ most iconic franchises,” Mike Darnell, President, Warner Bros. Unscripted Television, said in a statement “We couldn’t be more excited to be working with Channing, Steven and HBO Max on an all-new vision of this amazing and legendary brand. We’re looking forward to giving fans a front-row seat as we search the country for undiscovered talent.”Loosely based on Tatum’s early days as a stripper before making it in Hollywood, Magic Mike quickly became a box office hit in 2012 grossing over $167 million worldwide. After the release of Magic Mike XXL, Executive Producer Channing Tatum, along with founders Peter Kiernan, Reid Carolin, Steven Soderbergh, Greg Jacobs and Nick Wechsler partnered with producer Vincent Marini to introduce audiences to the groundbreaking entertainment experience MAGIC MIKE LIVE. The live show has expanded internationally since it’s Vegas launch and has played to sold-out audiences in London, Berlin and Australia. Tickets are currently on sale for the recently announced 2022 UK Arena Tour.RELATED: New to Stream: HBO Max’s April 2021 highlightsA nationwide casting search for The Real Magic Mike is currently underway. In addition to Tatum and Soderbergh, the series will be executive produced by Reid Carolin, Peter Kiernan, Gregory Jacobs, Nick Wechsler, Vincent Marini, Alycia Rossiter, Cassie Lambert Scalettar, Chris Culvenor, Paul Franklin, Wes Dening and David Tibballs alongside co-executive producer Kevin Boyer, with Eureka Productions and Warner Bros. Unscripted Television producing in association with Warner Horizon.

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    The Highlights and Horrors Of Gaming’s Own-Nothing Future

    In earlier eras of gaming, a gaming was similar to other products – a physical item purchased with an objective. Some shoes are bought by you, the shoes are owned by you. A hammer is purchased by you, a shirt, a chair, a hat. Today, we see gaming taking its inspirations from an amalgamation of both traditional entertainment industry and technology, a distinctive intersection where we’re rapidly shifting to something model while retaining the rock-star fun and freewheeling edge. In lots of ways, the shift to service over physical products seems inevitable in a few Ozymandias from Watchmen “I already achieved it” way, as developments during the last couple of years indicate that we’re already there. The near future includes some powerful advantages, and an excellent share of concerns aswell certainly. Join me on a journey toward one possible future.

    “Netflix for games” is most likely happening. Several player will emerge.

    Consolidation With A Cost

    You’re ready to move forward together with your new “Netflix of Games” reality, where you’ll pay a collection fee for usage of a huge amount of different games across all genres. Decreasing concern is that you will not own some of them, but I believe that is clearly a battle even probably the most entrenched gamers have already been conditioned to simply accept during the last decade. It is the less-obvious concerns, beneath the guise of consumer benefit, that become rife with murky and dangerous potential. Let`s say for the purposes of discussion that in this gaming future, almost all games are housed under several gigantic Netflix-style service houses.

    Assuming it is possible to forget about your physical products, ownership of everything, and we work out how to navigate data caps, this computes well incredibly, right? In the event that you were to cover say even, $20-60 dollars per month for something such as this, the library of hundreds to a large number of titles will be really worth it. Obviously, those prices certainly are a bit high – these services won’t dare ratchet things around those levels while they grow. But conceptually, this might be an unbelievable boon and make game more accessible, friendly, and fun for everybody right? The worthiness appears enormous to the buyer on a monetary level and can start gaming to a lot more people, with a bunch of choices for every sort of player.

    Gaming The Gamer

    Now let’s consider data. When all of your gameplay activity is under one roof, things commence to come together to produce a character profile. Forget completely offline play, all of your single-player titles will have to talk to the service system still. Heatmaps track your controller movements and clicks of the mouse on every game. A suite of tools tracks the method that you hover over games long, what descriptions you read, who you play with, just how long you play, what days you’re more prone to purchase additional content for the existing games, and what factors get into those decisions. Algorithmic learning processes, being fed from numerous sources, map out your behavior. Similarly, this toolset means that you’ll get served up amazing game suggestions even while the library blossoms to a large number of titles.

    The operational system will know you prefer intricate turn-based RPG fare, or that you like games with interesting systems over interesting stories. It isn’t magic; the service just sees you skipping over dialogue, hanging out with other games of exactly the same type, and forms judgments predicated on your actions and what of untold thousands of other players. Regardless of how eclectic your tastes are, the machine will be able to discover the perfect choice for you personally anytime you are considering a fresh game. These data-driven systems know you – much better than you do.

    Kind of such as this, but with a whole many more data to arrive from every facet of your life.

    That’s an edge of doing all of your gaming under one service, one roof, one house. Other possibilities aren’t so positive. Whenever your games are under one subscription, other services like battle passes or microtransactions will to be utilized to “improve the experience likely. today ” We already cope with these systems, but when all your actions come in one ecosystem, your player profile may be used in new ways. Day of the week things such as, day time of, as well as other deeper situations can theoretically be utilized to last up special sales or ads – such techniques already exist on many mobile games. However, the potential later on goes far beyond here, as you will be associated with your gaming buddies on a social level inside these new ecosystems. Now, you may make the case that exists within systems like Xbox Live and PS Plus already, but new degrees of social invasion are an aftermath of the service future, you start with existing social media marketing and moving toward their very own ecosystems once dominance is achieved.

    You Haven’t Played Blood Arena In SOME TIME, Today new Event Begins! Your Friend Jane Needs your Help Now!

    Getting alerts your buddy Bob has purchased a fancy new costume in a casino game both of you play can be an old hat, but imagine if you’re offered new perks by starting up your Facebook, Twitter, Instagram, along with other services to your profile? Yes, that you can do that already, but incomparable another generation of profiling as your social life entwines together with your gaming. This can happen on several fronts, as service companion apps will undoubtedly be normalized once we proceed to these large houses. The purpose of these apps would be to continue to offer you notifications and alerts to help keep you engaged together with your gaming ecosystem beneath the ostensible facade of offering mild bonuses or conveniences.

    Prepare to be pinged the brief moment your engagement falls off or your battle pass wanes, anticipate to know when Jen and Jimmy beat a boss, and be ready to be alerted to a shiny new emote becoming available right once you get paid. It might seem you’re way above these techniques, that you could see them coming and ignore them easily. Maybe so. But these operational systems learn via your behavior, and when you instantly slide off the “New magic unicorn available,” it will try another thing. It will try differing times, different prices, different friend engagement, different game achievements showing you, different video streamers or slices showing you. I mean, it will know when you are out, who you day, and if they’re friends with you on the network also. It will make moves predicated on that. For you both!

    This but way, a lot more powerful. And intrusive silently.

    It’s vital that you understand that within the giant ecosystems which will form from everything being dialed right down to just a couple big services, there’s not any dependence on these external social connections and links – they’ll be directly in the systems themselves, with no need for TikTok or Facebook. And we’ll very willingly put the apps along with other tools on our phones for a few minor perks and safety via two-factor authentication. That real way, these services will undoubtedly be around we go everywhere, learning and tailoring another offering constantly. It’s extremely difficult to comprehend at this time considering that we don’t possess anything close to the size, scope, and scale of the in gaming at this time, but these megaservices shall understand that you did a lot of searches on Google for ducks, understand that you spoke to your friend in the game about ducks, and shift several purchase options the right path that involve ducks slowly. This is possibly the most mundane example and relatable to today’s experience, but suppose scenario with literally thousands upon a large number of data points being fed in to the system each time you play a casino game. The service will probably know much better than you’ll when Mom calls you away for supper or the probability of your playgroup turning up on any given night. Which is all data we’ll be all too wanting to provide, probably for just a little puppy something or companion that glows in the social system in the new service ecosystem.

    To The Moon

    There are a lot more implications for gaming later on once we move closed to connecting ocular and neural links within our day to day reality, but those topics certainly are a little more far out. The dangers inherent with those augmentations and devices when it comes to gaming are numerous, even though they’ll rolled out with powerful boons atlanta divorce attorneys element of human life almost, from healthcare to retail. But that is clearly a future to go over… later on.

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