Wednesday, April 14, 2021

Jordan Vogt-Roberts to Helm Netflix’s Live-Action Gundam Movie

(Photo Credit: Alberto E. Rodriguez/Getty Images)Jordan Vogt-Roberts to helm Netflix’s live-action Gundam movieIt has been four years since the successful release of Kong: Skull Island, and now director Jordan Vogt-Roberts has finally found his next big project with Legendary. Vogt-Roberts has officially signed on to direct the studio’s first-ever live-action feature film version of Gundam for Netflix, which will be based on the universe of Sunrise’s iconic Japanese robot franchise.This marks Legendary and Netflix’s latest collaboration together, the two companies previously worked on films such as 2016’s Spectral and last year’s Enola Holmes as well as shows like Lost in Space and Pacific Rim: The Black. They are also currently working on the anime series adaptation of Skull Island and Tom Raider.RELATED: Netflix’s Live-Action Cowboy Bebop Series Wraps Production!Plot details for the Netflix film are being kept under wraps but the original Gundam series is set in the Universal Century, an era in which humanity’s growing population has led people to emigrate to space colonies. Eventually, the people living in the colonies seek their autonomy and launch a war of independence against the people living on Earth. Through the tragedies and discord arising from this human conflict, not only the maturation of the main character but also the intentions of enemies and the surrounding people are sensitively depicted. The battles in the story, in which the characters pilot robots known as mobile suits, are wildly popular. The Gundam universe is replete with numerous storylines of love and conflict along with the popular Gundam battles, in which the characters operate robot suits called Mobile Suits.The live-action Gundam film will be penned by Brian K Vaughan. It will be produced by Vogt-Roberts with Vaughan set as executive producer. Legendary’s Cale Boyter will oversee the project along with the Sunrise creative team. The project was actually first announced in 2018 at the Anime Expo.RELATED: Sony & Netflix Ink First-Pay Streaming Licensing DealCreated by Hajime Yatate and Yoshiyuki Tomino, the franchise first started in 1979 with the TV series titled Mobile Suit Gundam. The massively popular Mecha anime and science fiction media franchise is Sunrise’s multi-billion-dollar property that has spawned a multi-platform universe encompassing televised anime, manga, animated films, video games, plastic models, toys, and novels among other media. Gundam continues to dominate Bandai Namco’s earnings almost forty years after its inception.

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    Destiny 2 Is Removing Popular Prophecy Dungeon, But It's Back Coming

    Destiny 2: Beyond Light is nearly here and Season of Arrivals is arriving at a detailed. As Bungie preps the web game for a bunch of new content, you can find tweaks having to be made for several activities within the existing game. With major tech tweaks in the ongoing works, among the aspects being affected may be the extremely popular Prophecy Dungeon temporarily.

    In a recently available Bungie post, Destiny engineering director David Aldridge exposed a bit about a few of the tech upgrades which will be causing a temporary disturbance in what players can and cannot partake in. The team is shifting its mission scripting model to perform on the Physics Host rather than the current Mission Host, that you can find out more about the difference here. The entire goal behind this change for the devs in order to create more “novel mission mechanics” with full usage of the overall game state versus the limited options supplied by the Mission Host.

    This new change is rolling out with Beyond Light, however the change isn’t as easy as pushing a button. Bungie, in a move of transparency, mentioned that it’s possible that roll out includes bugs initially as the behavioral changes adapt to the brand new host. In accordance with Aldridge:

    “The brand new scripting environment changed many behaviors in complex ways, and you’ll see interesting behavior changes or bugs in pre-Beyond-Light missions (and public events, and similar) which were originally built and tested on the prior system. We’ve tested these missions heavily and stamped out many bugs, however, many will slip through undoubtedly. We’ll be monitoring and fixing remaining bugs as time passes. In some full cases, these presssing issues were more serious – for instance, they caused the Prophecy dungeon to temporarily be unavailable. We’re all excited because of its triumphant return, of the year slated for the finish!”

    Another addition to the is that players is now able to fireteam it up in the Tower versus needing to cycle by way of a long Tower reload. That could sound small, but being an avid Destiny player I’m actually looking towards this a lot. Currently, even though you’re on the tower together with your friend in exactly the same server, it boots you back again to space still. Having the ability to link up more seamlessly will probably be a good little adjustement over time.

    That being said, this change will probably mean several in-game aspects should be adjusted in anticipation of these bugs. Among those activities may be the Prophecy Dungeon, that is honestly probably the most gorgeous dungeon created so far (if you ask me). Never to worry though, back this season it’ll be. In a follow-up Reddit post, Of December bungie confirmed Prophecy will undoubtedly be back prior to the end. Up to now, the city has been very knowledge of this decision and so are glad the removal isn’t permanent.

    For now, Guardians can anticipate the street ahead when Destiny 2: Beyond Light launches on November 10.

    [Source: Bungie, Reddit]

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