Tuesday, May 17, 2022

Evil Dead: The Game Cover Story – Raising Hell

Saber Interactive and Boss Team Games are targeting the asymmetrical horror genre for a battle between demons and survivors, but it’s quite different than other creature feature forays on the market. In Evil Dead: The Game, don’t expect to find the human heroes cowering in corners or attempting to flee – this 4v1 fear festival takes the fight directly to the forces of evil, hacking enemies in half and blowing them to pieces. In 1981, Sam Raimi’s The Evil Dead made a grisly splash onto the horror scene, featuring what’s become an almost formulaic setup: Five unfortunate friends head out to a cabin in the woods for a good time, and then, spoiler alert, good times are not had. The idyllic journey into the country turns into a bloody massacre, spurred on by an ancient evil book known as the Necronomicon. I remember I first saw the movie in a time when villains like Freddy Krueger, Jason Voorhees, and Michael Myers fought for dominance over our grade-school nightmares. The film offered the terrifying simplicity of facing your friends after they become possessed undead. It gloried in the sheer, unflinching willingness to lean into the intimate, grim goriness of it all, and the experience left a strong impression. Interestingly enough, it’s possible that The Evil Dead wouldn’t have had the chance to thrive without horror maestro Stephen King’s praise. After seeing it out of competition at the 1982 Cannes Film Festival, King wrote a rave review, leading to New Line Cinema picking the film up for distribution. The movie has gone down as a cult classic and had plenty of influence within the horrorsphere. But Bruce Campell’s portrayal of character Ash Williams has undeniably become the campy, comical face of the otherwise incredibly macabre franchise, infusing the gruesome themes and blood splatters with a hefty dose of comedic quips and one-liners. Multiple films followed the original, including Evil Dead 2 and the completely off-the-wall Army of Darkness, where Ash travels back to medieval times to fight the titular demonic forces. In more modern times, the series has had both a soft reboot and a TV series, with yet another film, Evil Dead Rise, scheduled to hit this year. And then, of course, there’s Saber Interactive’s upcoming game. Read more...

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    Visual Concepts Talks NBA 2K21 Movement And Contact For New-Gen

    Visual Concepts has released its Courtside Report #2 for NBA 2K1, providing more details on movement, contact, and how the PS5 controller provides a whole new dimension to gameplay.

    First up is dribbling and movement, which is brand-new for the new-gen consoles.  While signature dribbles return, everything else was scrapped and significant work was spent on improving the predictability and consistency of every dribble.  You can go where you want, in the way that you’d expect to.  No more unexpected turns, boosts, or cuts.

    Defensive movement has also been improved, with better pathing and a distinct lack of sliding around the court like previous entries. Players move more uniquely based on their size and the movement is smoother and less jerky.  On top of this, movement interaction between the defender and ball carrier has been improved, with fewer preset interactions and a more realistic feel when you’re defending.

    The other biggest change to movement is called the Impact Engine, which handles contact while in the air – meaning that players will no longer warp or slide to get to a particular position. Contact on the ground has also been enhanced, particularly in realism surrounding drawing – and committing – fouls like charging.

    Last up are the unique effects that can be provided by the PS5 adaptive triggers and haptic feedback.  The adaptive triggers are used to express energy and fatigue, with resistance on the sprint trigger with a fatigued player and less resistance on L2 when you’re posting up on a puny opponent. With haptic feedback, any situation where contact occurs will cause the controller to shake at different intensities based on multiple attributes of the current situation, like the strength of the players and the severity of the impact.

    Miss the first report? Read more about the changes and improvements here.

    NBA 2K21 hits Xbox Series X/S on November 10 and launches on November 12 for PS5. 

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