Friday, January 21, 2022

The Cuphead Show Hits Netflix Next Month, New Trailer Released

Cuphead and his trusty drink-holding brother will hit Netflix next month.  This news was announced today with the first official trailer for the series, which is called The Cuphead Show. This new trailer comes seven months after our first sneak peek at the show and as that peek indicated, The Cuphead Show will be about the titular character and his brother, Mugman, traversing the Inkwell Isles.  Click here to watch embedded media Unlike the game, which tasks players with wiping some debt owed to the Devil, it seems that the show is less about a central story such as that and more about episode-to-episode adventures that may or may not be hijacked by some devilish deeds from the Devil. However, the trailer reveals quite a few of the locales visited in Cuphead as well as many of the bosses our heroes face in the game.  “Based on the award-winning video game that smashed onto the scene with a gorgeous retro animation style, The Cuphead Show is a character-driven comedy series following the unique misadventures of loveable, impulsive scamp Cuphead and his cautious but easily swayed brother Mugman,” a press release from Netflix reads. “As the two scour their surreal homeworld of the Inkwell Isles in search of fun and adventure, they always have each other’s back.”  As you might expect, the show retains the same retro style of animation as the game and it features the same 1920s-esque antics and comedy seen in it as well.  Click here to watch embedded media “The Cuphead Show combines nostalgic delights, side-splitting gags, and a healthy dose of the heebie jeebies – espeically when a ridiculously weird nemesis, The Devil himself, arrives on the scene to toy with our heroes.”  Netflix Animation is producing the 12-episode series, and each episode will run for 12 minutes. Cuphead creators Chad and Jared Moldenhaur from Studio MDHR are executive producers. The voice cast includes Tru Valentino (Psychonauts 2) as Cuphead, Frank Todaro (Jojo's Bizarre Adventure) as Mugman, Joe Hanna (Dishonored 2) as Elder Kettle, Luke Millington-Drake as the Devil, Grey Griffin (Batman: Arkham City) as Ms. Chalice, and Wayne Brady (Who's Line Is It Anyway?) as King Dice.  The Cuphead Show was announced back in 2019, and you can read about that original announcement here. Check out our thoughts on the video game that the show is based on in Game Informer’s Cuphead review after that and then read about how Cuphead: The Delicious Last Course, which features the same Ms. Chalice seen in The Cuphead Show, launches this June. Are you excited for The Cuphead Show? Let us know in the comments below! 

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    Xbox Head Phil Spencer On The Future Of Bethesda Titles, Including Elder Scrolls 6

    When Microsoft purchased ZeniMax for a cool $7.5 billion, speculation was rampant about what that means for the future of franchises under that publisher’s umbrella. Most notably, titles under Bethesda’s direction such as Elder Scrolls 6 and Fallout 5. While we ourselves did a deep dive into the likelihood of those series going Xbox-only from a marketing and business perspective, we still don’t have a definitive answer either way. That being said, Xbox boss Phil Spencer did reiterate that no matter what their decision, it’s in their rights to do whatever they decide. 

    In a recent interview with Kotaku, Spencer said that yes, it is possible for the team to recoup on that $7.5 billion investment and reiterated that this acquisition was “not done to take games away from another player base like that.” That response falls in line with the Xbox brand’s total mission overhaul from the failed launch of the Xbox One, moving the Team Green brand back into the focus of gamers and less as an “all-in-one” entertainment system. 

    With a focus on gamers and working with other companies like Nintendo and Valve, Microsoft has shattered many platform barriers in the last 18 months. With EA Play’s integration and many first-party games making their way onto Steam, the barrier between PC and Xbox is slimmer than ever before. Pair that with the ongoing conversations happening with Nintendo and Spencer’s repeated proclaimation about joining forces with all gaming companies to making video games approachable for all, and his response about the acquisition makes sense. 

    The interview continued and the next line seems to have many worried, and reports spinning off of the initial interview haven’t helped. The last two years have been one of rebuilding for Xbox, and that has resulted in a lull of apparent change because much of those shifts are occurring behind the scenes. With an incredible amount of studios acquired in addition to the promise of a more “inclusive” gaming experience for gamers of all platform preferences, Microsoft is in a unique position that they weren’t in a few years ago: they don’t necessarily need those acquisitions to translate directly into platform-specific exclusives. 

    As we’ve mentioned previously, it is entirely likely that games like Starfield will be Xbox/PC-exclusives due to the fact that they are anticipated titles with blank slate communities. Nobody knows about that game, not really, so it can be a ground-up possibility to be the next Halo in terms of being a flagship staple. On the flip side, to take away a core franchise like Elder Scrolls that has an already established fanbase across all platforms at this stage in their reparative strategy would be impactful in a negative way that contradicts everything Microsoft has built in the last two years. It’s because of that focused effort and streamlined marketing strategy that I think that if we see a The Elders Scrolls 6 excluvity at all, it could very well be a timed-agreement only. And that’s if it happens at all.

    Still, in the recent interview, Spencer did add that the team is thinking extensively about “where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means.” 

    Immediately, fans of Bethesda took that to an unconfirmed confirmation that Elder Scrolls 6 would be an exclusive after all. To me, it doesn’t read that way necessarily. One, it is always bad form to just assume when something isn’t clearly stated. Two, the way the wording is, it sounds like he’s more addressing all of the mass amounts of input from the community in the form of articles, videos, and very heated debates. To me, it reads like a line drawn of ‘We could do whatever we want’ but that doesn’t mean Microsoft will. 

    At the end of the day, only time will tell. As we’ve stated already, if this acquisition happened even two years ago, this conversation would be totally different. It would be an almost guarantee that all of the games inherited would be exclusive. But Microsoft has changed the game of exclusivity immensely when they completely overhauled their strategy into more of a service rather than a hardware focus. At this point, we have to take Spencer, and their team, at their word and wait to see what happens. 

    Luckily (or unluckily, depending on how you look at it), both major Bethesda franchises that people keep talking about are years and years away. A lot can change in that time, including Microsoft’s approach to their own ecosystem. 

    What do you think about Spencer’s statements about exclusivity going forward, especially in relation to a game like Elder Scrolls 6? Did you read the entire article before telling us we’re off of our rocker? Sound off with your thoughts in the comment section below and tell us what you think!

    [Source: Kotaku]

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