Saturday, July 24, 2021

IN THE EVENT YOU Play ” NEW WORLD “? Beta Impressions From The Frontier

Amazon Games’ upcoming MMORPG New World is in the spotlight as a lengthy closed beta session shows off the action ahead of an August 31st release. New World has changed its vision multiple times over the course of development, and now the question on everyone’s mind is – where is this going to land on release? What kind of player is it for? What kind of MMORPG is it? And perhaps the most important question, is it worth your time at all? Over the course of the beta (and a demo session that took me into an endgame slice with a fully-geared character), I’ve seen some areas with huge potential that are currently underserved in the MMORPG space – and some others that could be intense detriments for the title. Let’s talk about New World!It successfully lands a powerful frontier survival vibe If you’re familiar with survival games that have you punching wood to get a house going, New World delivers on this front initially by giving the player myriad survival pursuits. Hunting turkey on the borders of your established safe zones to raise your cooking skill and create rations is far more engaging than it has any right to be. Hunting down elusive saltpeter deposits in mines and crafting your own shells for your old-timey rifles feels fun. Being able to skill up in everything to your liking is a classic system à la Runescape, and its nice to know you can work up every single crafting and gathering skill if you wish, right down to doing some fishing. Banging together your first batch of gathering tools is actually freaking awesome. Digging up carrots and potatoes feels meaningful. Coming back to your town in the middle of the wilderness to trade feed and talk with your fellow explorers has all the allure of bustling about Disney’s Frontiertown, and I’ve rarely had so much investment into crafting and trading systems in MMOs. I can see potential problems with these aspects later down the line, i.e. do I really want to spend my time in the endgame gathering resources just so I can play the game, but for now, there’s plenty of magic in creating my own food, ammunition, and supplies before I trek out into the wild. It feels gritty, it feels raw, and it feels fresh. Faction PVP can be a lot of fun Territory control and faction-based opt-in PVP not only bring back a bit of realm-vs-realm feel from the glory days of Dark Age of Camelot, but they inject something that many online experiences have moved away from in the last decade – social interaction. That means yes, you are going to see a player named PoopyPants (Yes, this was a real player I saw) cutting down trees and screaming outside of town about the price of silver ore, and your chat feed is going to be inundated with comments that make the infamous Barrens chat look downright erudite. However, it also successfully adds shared social stakes to the experience, even if you choose not to interact at the verbal level with any other players. By funneling players into three different factions, you have an investment in your tribe regardless of how deep you want to take it. If you still just want to solo and bring back a load of furs to trade in town, you can – but the real fun is to be had by grouping up, interacting with others, and eventually taking over some territory as your chosen faction. At the solo, guild, and greater level, having game flow dictated by players instead of the “theme park” experience is a bold choice and more than a bit refreshing. The issue here is how interesting and meaningful are these faction wars going to be in the endgame? While I don’t have the answer to that yet, the prospect of really engaging with other players in a meaningful way in a MMORPG gives me a powerful nostalgia bump and some serious differentiation from many other genre offerings today. On the flip side, if you’re not really interested in territory wars or PvP, other existing MMORPGs might be a better choice. The combat is New World’s biggest weakness In almost every MMORPG, you’re going to be doing a ton of combat. It’s probably the biggest portion of the entire gameplay experience. With limited skill options, awkward animations, and very little excitement, New World’s combat is decidedly dull. Now, there’s something to be said about popping an opposing faction member from a great distance before you engage in a 3v3 skirmish that gets real greasy, but that’s more about the player-to-player interaction than the combat, which can often feel wooden and wonky. While I enjoy systems that attempt to break the genre out of the tab-targeting standard that’s been grandfathered into MMOs for ages, it misses the mark here.  I found it hard to determine if the other aspects of the game that seem enjoyable can carry this particular aspect either, as combat is the core of almost every other pursuit. Even if you’re just spelunking for saltpeter, you’re going to have to fight a ton of various zombie-like creatures, wolves, or bears, and it simply does not feel good. This problem is exacerbated in group experiences, both PvP and PvE, but more pronounced in the latter. Chewing into spongey opponents as a pack with the glaring lack of feedback from weaponry is almost comical, and your options in combat feel extremely limited and lacking. Everything can feel the same Enemies, locations, and activities can become a big bowl of mush without breaking it up with some PvP pursuits. You’ll see many of the same rickety little fishing villages, decrepit farms, and crumbling ruins as you traverse the giant world. Killing some undead buccaneers at level 5 feels the same as it does at level 15, and you’re going to be doing a ton of daily-quest/fetch style activities in order to grind out your faction reputation, like wandering around the aforementioned locations for boxes and killing X undead baddies. It feels intensely repetitive even after only twenty hours of gameplay, so I’m concerned about how that will translate to the endgame – will I still, as an elite member of the Syndicate, still be wandering farms killing undead and picking taters? I mean, I do like picking taters... Travel is rough When you’re just starting, it’s fine that you’re walking everywhere because you don’t have far to go. However, this takes a turn at around level 12, where you’ll find the autorun button and some movies on your favorite streaming platform to be your best friends. The world is large, and traveling it all on foot is a huge pain. Without mounts, and the fact that fast travel is limited by resources, moving around the map is an absolute bore and a chore. I realize there are other meaningful concerns that probably flow into this decision, like the implications of having everyone zoom around in a game that’s attempting to create stakes with territory control and PvP, but this becomes harder and harder to ignore the more you play and get quests on opposite ends of your map. Forging ahead Based on the beta, New World is going to be an interesting but potentially niche addition to the current crop of MMORPGs. However, it seems to really serve players that want to play with small groups of friends for faction skirmishes and that are interested in greater territory control wars with big guild politics and all that. If you’re not interested in that kind of greater pursuit with plenty of social interaction and PvP, the PvE elements by themselves do not seem compelling enough to keep things rolling.  While I love the feeling of crafting my own stuff, slowly increasing the areas that I’m strong enough to explore, and fastidiously upping all my gathering and crafting skills, I can see those charms fading rapidly as the activities become somewhat rote. The dynamics involved in faction wars and territory control seem to be the peppy antidote for the never-ending rock farm in various undead shacks and homesteads. As with other games that lean into this kind of emergent gameplay (RIP Shadowbane), some of New World will be what players shape it into.
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    New Freaky Clips Unveiled as Horror-Comedy Hits Digital Platforms!

    New Freaky Clips Unveiled as Horror-Comedy Hits Digital Platforms!

    New Freaky clips unveiled as horror-comedy hits digital platforms!

    To celebrate the film’s digital debut and forthcoming DVD and Blu-ray release, Universal Pictures has unveiled two new clips from the hit horror-comedy Freaky giving viewers a behind-the-scenes consider the bloody twist on the body-swapping genre. The clips could be below viewed in the ball player!

    RELATED: Universal Unveils Freaky Blu-ray Details & Release Date!

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    BONUS FEATURES on BLU-RAY, DVD and Digital:

    • Deleted Scenes
      a Hand
    • is lent by

      • The Butcher
      • Charlene Hears a Rumor
      • Late for the Party
    • Split Personalities: Millie vs. The Butcher – Two opposing characters. One killer chemistry! Go behind-the-scenes to observe how Vince Vaughn and Kathryn Newton worked together to create these two completely different characters alive and how they created distinct personal traits for both. This piece will concentrate on the magnetism between Newton and Vaughn, and the way the stakes were raised by that chemistry for just two characters stuck in that strange situation.
    • Crafting the Kills – This feature will need viewers in to the “Wood Shop” set to observe how all the various elements and departments get together to create a fantastic kill that fans will discuss for years ahead. We shall discuss the inspiration behind this bilateral bisection also, why is it both horrifying and fun, and how it really is different from other things you have observed in other horror films.
    • Christopher Landon’s Make of Horror – Blending horror and comedy is really a trial that few can achieve, but Christopher Landon has proven time and time he is uniquely skilled at it again. Freaky is not any different. Understand how Christopher’s vision brought new energy to the idea and elevated the complete story, all while developing a fun and proficient working environment. This behind-the-scenes look at how he weaves humor and gore together gives fans a romantic knowledge of why a Christopher Landon film is really a genre of its.
    • Final Girl Reframed – The idea of a “Final Girl” is nothing new in the horror genre. However, Millie isn’t your typical Final Girl. We have a closer look at all of the ways Freaky takes your genre expectations and smashes them
    • Feature Commentary with Co-writer/Director Christopher Landon

    From the deliciously debased mind of writer-director Christopher Landon (Happy Death Day, the Paranormal Activity franchise) comes a pitch-black horror-comedy in regards to a slasher, a senior, and the brutal truth about senior high school.

    Click here to digitally purchase Freaky today!

    In Freaky (formerly titled as Body Swap), Seventeen-year-old Millie Kessler is merely attempting to survive the bloodthirsty halls of Blissfield High and the cruelty of the favorite crowd. However when she becomes the most recent target of The Butcher, her town’s infamous serial killer, year becomes minimal of her worries her senior. ONCE THE Butcher’s mystical ancient dagger causes him and Millie to awaken in each other’s bodies, Millie learns that she’s just a day to obtain her body back prior to the switch becomes permanent and she’s trapped by means of a middle-aged maniac forever. The only real problem is she now appears like a towering psychopath who’s the mark of a city-wide manhunt as the Butcher appears like her and contains brought his appetite for carnage to Homecoming. With some help from her friends-ultra-woke Nyla, ultra-fabulous Joshua and her crush Booker -Millie races contrary to the clock to reverse the curse as the Butcher discovers that having a lady teen body may be the perfect cover for just a little Homecoming killing spree.

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    Freaky is led by Kathryn Newton (Big Little Lies, The Society, Blockers) and Vince Vaughn (Wedding Crashers, True Detective). It will feature Celeste O’Connor (Selah and the Spades), Misha Osherovich (The Goldfinch), Uriah Shelton (Enter the Warriors Gate) Alan Ruck (Succession), Katie Finneran (Why Women Kill), and Dana Drori (High Fidelity series).

    The film is directed by Christopher Landon, who co-wrote the script with Michael Kennedy. It really is made by Blumhouse’s Jason Blum with Couper Jeanette and Samuelson Volturno set as executive producers.

    on February 9

    The horror-comedy can be acquired on digital platforms now and hits shelves on Blu-ray and DVD!








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