Thursday, May 19, 2022

The Final Fantasy 14 Housing Lottery Is Finally Fixed

Final Fantasy XIV’s housing lottery is finally fixed after one month of being broken.  On April 16, an FFXIV maintenance update indicated that the latest lottery cycle for housing in-game was broken, so when checking the placard where winners were to be shown, the placard said there were no winners. This meant nobody could obtain a house. Polygon reports the issue has been fixed as of yesterday, and now, winning lottery numbers will be displayed correctly, and land purchases may be finalized accordingly.  “As I mentioned in our previous update, we will be conducting maintenance to restore lottery results data on Monday, May 16,” FFXIV producer and director Naoki Yoshida writes in a new update. “This maintenance will fix identified errors and properly relay lottery results for affected plots to the appropriate servers.” As a result of this maintenance fix:  Winning lottery numbers will be displayed correctly, and land purchases may be finalized accordingly. Temporary suspensions imposed on plot purchases and relocations will be lifted.  Yoshida says that if you have a winning lottery number, you should finalize your land purchase by Thursday, May 26, as the next lottery cycle will begin that day, at which point, you will lose the ability to claim land you won during the current lottery. The next one will start on May 26 and have a typical five-day entry period and a four-day results period.  If you’re a winning participant who has already received a gil refund due to the recent lottery break, you will still be able to finalize a purchase on a won plot of land. Even if you received a refund and have since found out you won the lottery, you’ll still be treated as a winning lottery player.  “In Patch 6.2, we plan to implement an NPC by which you may voluntarily return the deposit you were accidentally refunded,” Yoshida writes. “As these housing lottery issues have been significant and caused great stress and frustration in many players, we have no intention of performing a data rollback to forcibly rescind any refunded gil. We will make an announcement regarding the voluntary return of housing deposits once the NPC in question is ready to be implemented.  “In closing, I would like to thank you all once again for your patience and understanding this past month, and extend my deepest apologies for the trouble and inconvenience these issues have caused. We will do everything in our power to safely restore your data, fix any remaining issues, and bring you all a fair and functional housing lottery system. Thank you for your continued support.”  For more FFXIV, read our exclusive interview feature with Yoshi-P, and then read Game Informer’s Final Fantasy XIV Endwalker review. Read Game Informer’s ranking of every mainline Final Fantasy game after that.  [Source: Polygon] Are you a Final Fantasy XIV housing lottery winner? Let us know in the comments below!

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    The story behind Dead Cells’ fantastic Fatal Falls animated trailer

    Hi everyone, we’re happy to announce our latest DLC, Fatal Falls, has dropped on PlayStation just, with two new levels and a boss adding novel, ignominious methods to die mid-run!

    However, today I needed to have a look at the true way we pull together our animated trailers, since it seems that lots of of you’re just as worked up about the cartoon trailers when you are concerning the new game content.

    So, so how exactly does one start obtaining a cartoon made? If you don’t are actually fantastic at 2D animation (which the majority of our artists actually are actually) and also have a lot of leisure time (which none of our artists do), you will need to discover a production company that fits with the design of cartoon that you would like to make. For all of us, we considered the French company naturally, Bobbyprod. Individuals that run the studio often use among the better animators in France and also have worked on a lot of cartoons we love.

    Once guess what happens sort of style you need and you’ve decided who’s likely to have the ability to pull it off, you should know what your trailer is meant to do. A casino game trailer should:

    • Showcase the DLC, meaning showing new levels, bosses, weapons and enemies, it’s a game trailer after all.
    • Be interesting and catchy to view. We choose something funny usually, because that lines up with the design of our main character also.
    • Build out the universe of one’s game, developing the characters and giving personality and life to a global that always only exists being an unfairly difficult game.

    If you’ve figured all that out it’s time and energy to draft your storyboard. This is actually the most fun area of the process probably, as it’s where you can think up a lot of crazy ideas and see when you can string them together into a thing that will do all the above for you personally, while being fun to view still. We prefer to allow production company propose ideas first (it’s what they’re proficient at, so escape just how and allow masters work).

    Once we’ve an initial draft of a storyboard, we’ll then proceed through and ensure that we think every one of the proposed ideas fall into line with the objectives from above, should they don’t, we’ll use the production company (calls, email, Slack threads etc.) to refine the storyboard until we’ve got a thing that we think will probably be worth animating.

    Now we reach bring what to life really! Bobby take the storyboard and focus on their animatics, the type of “concept art” for a cartoon which will define the visual and animation style for the trailer.

    We adding in the colouring to make certain that it respects the art direction that we’ve defined either for the series, or for the overall game universe all together.

    Finally we really go through the pacing of the complete animatic and make sure that the rhythm of the overall game trailer is ideal, cutting out whatever we don’t think is around scratch. This incomplete version will undoubtedly be distributed to the composer in order to start to get yourself a feel for the vibe of the trailer and the sort of music that may fit.

    From here it’s usually hanging around with forward and backward between your musician and the animation team to make sure that everything lines up and that the entire timing of the trailer won’t change again.

    Final touches are adding end slates (those boring bits with the names of everybody who done the overall game) and exporting the trailer into 9,700,000 different versions for several of the stores and different places it must be shared (kill me).

    All of the process often takes around three months… 90 days for one minute of cartoon, consider that the next time you watch episode 984 of one’s favourite animated series.

    Thanks for tuning in, I am hoping that you enjoyed the trailer and that you love the Dead Cells Fatal Falls DLC around we did focusing on it. Today on PlayStation out.

    By PlayStation Official blog (

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