Tuesday, April 13, 2021

Jordan Vogt-Roberts to Helm Netflix’s Live-Action Gundam Movie

(Photo Credit: Alberto E. Rodriguez/Getty Images)Jordan Vogt-Roberts to helm Netflix’s live-action Gundam movieIt has been four years since the successful release of Kong: Skull Island, and now director Jordan Vogt-Roberts has finally found his next big project with Legendary. Vogt-Roberts has officially signed on to direct the studio’s first-ever live-action feature film version of Gundam for Netflix, which will be based on the universe of Sunrise’s iconic Japanese robot franchise.This marks Legendary and Netflix’s latest collaboration together, the two companies previously worked on films such as 2016’s Spectral and last year’s Enola Holmes as well as shows like Lost in Space and Pacific Rim: The Black. They are also currently working on the anime series adaptation of Skull Island and Tom Raider.RELATED: Netflix’s Live-Action Cowboy Bebop Series Wraps Production!Plot details for the Netflix film are being kept under wraps but the original Gundam series is set in the Universal Century, an era in which humanity’s growing population has led people to emigrate to space colonies. Eventually, the people living in the colonies seek their autonomy and launch a war of independence against the people living on Earth. Through the tragedies and discord arising from this human conflict, not only the maturation of the main character but also the intentions of enemies and the surrounding people are sensitively depicted. The battles in the story, in which the characters pilot robots known as mobile suits, are wildly popular. The Gundam universe is replete with numerous storylines of love and conflict along with the popular Gundam battles, in which the characters operate robot suits called Mobile Suits.The live-action Gundam film will be penned by Brian K Vaughan. It will be produced by Vogt-Roberts with Vaughan set as executive producer. Legendary’s Cale Boyter will oversee the project along with the Sunrise creative team. The project was actually first announced in 2018 at the Anime Expo.RELATED: Sony & Netflix Ink First-Pay Streaming Licensing DealCreated by Hajime Yatate and Yoshiyuki Tomino, the franchise first started in 1979 with the TV series titled Mobile Suit Gundam. The massively popular Mecha anime and science fiction media franchise is Sunrise’s multi-billion-dollar property that has spawned a multi-platform universe encompassing televised anime, manga, animated films, video games, plastic models, toys, and novels among other media. Gundam continues to dominate Bandai Namco’s earnings almost forty years after its inception.

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    Introducing Haven, a fresh Montreal-based independent studio

    It’s been a strange and difficult past 12 months. The pandemic, social injustice, and job elimination have impacted a lot of my closest friends, family, and co-workers. Most of these factors, paired having an inability to see relatives and buddies face-to-face, lulled me right into a sort of self-reflective cocoon where I had to ask myself some tough questions in what really matters.

    I’ve been making games for a long period – over 25 years now! I’ve had the chance to lead the creation of two highly successful original IPs and build multiple teams and studios from the bottom up. A few of these adventures have already been more lucrative than I possibly could have ever truly imagined, among others less so. 

    Several folks have asked me recently: “In the end of the experiences, do you wish to maintain the games industry still? the answer is definitely an unwavering YES ”! The games industry is where I belong!

    Whether it’s playing Settlers of Catan with my kids or Valheim with my team, games continue steadily to bring me joy. They’re a genuine solution to relax, connect, and share experiences with people I about care. And the act of earning games is, in lots of ways, more fulfilling even. Getting to gather experts across a wide variety of creative fields – from music composers, to concept artists, to programmers (yes! programmers too are creative! ) right into a synched orchestra that delivers new worlds for players to explore perfectly. For me, you’ll find nothing more fulfilling or rewarding I could imagine doing.

    WHEN I took stock of my career during the last couple of years and began to consider what to accomplish next, I found a simple conclusion: I have to make contact with what I really like doing most, and achieve this in a genuine way that provides we the freedom to explore, inspire, and create. 

    so today I’m announcing Haven

    And, an unbiased studio where most of the talented game developers I’ve worked with for a long time (and love dearly!) are arriving at do what we have been most passionate about together. It’s time for all of us to refocus on GAMES in a location where we are able to practice our crafts without the barriers or impediments. You want to create worlds where players can escape, have a great time, express themselves, and discover community. You want to pour our passion right into a project. You want to make something wondrous for folks to experience. Because we have confidence in the charged power of games to create joy to people’s lives. And Sony does, too. Their commitment to excellence is unmatched. It’s why I couldn’t be happier because of their backing and support.

    Together, you want to create games which are a haven for players, and you want to create a studio that is clearly a haven for developers. So, today while we don’t have many details to announce, I’d like the PlayStation community to learn that Haven Studios has already been hard at the job on an unannounced IP. We can’t wait showing you more!

    By PlayStation Official blog (blog.playstation.com)

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