One of the primary great things about all that power in the hardware is giving developers the opportunity to make games which are Xbox Series X|S Optimized. Which means that they’ve taken full benefit of the initial capabilities of Xbox Series X|S, S development environment, along with released titles which have been rebuilt designed for the console previously. Inside our Inside Xbox Series X Optimized series, producers will share their behind-the-scenes accounts of how they’re optimizing titles for Xbox Series X|S and what which means for future years of gaming. Today, we’ll be communicating with Activision Producer Jason Coker about optimizing Tony Hawk’s Pro Skater 1 + 2 for Xbox Series X|S. Also, week on Xbox browse the game doing his thing with today’s This.
Q: “What excites you most about developing and bringing THPS 1+2 alive on next-generation hardware?”
A: We’ve a good remaster in Tony Hawk’s Pro Skater 1+2 really, and the energy of Xbox Series X|S we can take something great and ensure it is better still than we’d imagined. From frame rates to improved visual effects to the pure speed in performance, it’s essentially like supercharging a supercar.
Q: Along with benefiting from the energy and performance of Xbox Series X|S for quicker load times etc., what Xbox Series X|S features were you most excited to explore leveraging in the development of THPS 1+2 ?
A: The raw horsepower of the brand new Xbox gave us the opportunity to push visuals even more, that is a huge win for all of us. We leveraged the faster GPU to provide higher native resolutions ( Note: The Xbox Series X version of the overall game will run native 4K at 60 FPS, as the Xbox Series S version shall render at 1440P and upscale to 4K. You shall require a 4K compatible display for 4K resolution .), also to enhance the game’s visuals through better quality shadows and atmospherics (bloom, lens flare, reflections). We increased the texture quality applied to the in-game skaters also.
Quick resume is an excellent feature also. While we’d think it’s great if players were on THPS always, they’ll need to turn off their sleep and Xboxes sometimes, plus they might play other games occasionally even. With Quick resume players can jump directly into THPS mid-grind without missing a beat back, and the speedy hard disk drive makes the knowledge much smoother.
It had been also an easy task to support cross-generation save files on Xbox for players who go from playing THPS on Xbox Someone to Xbox Series X|S. It’s an extremely seamless and smooth experience for the players, also it was straightforward to implement.
Q: How will these enhancements impact a player’s experience with THPS 1+2 ?
A: The excess graphical horsepower allowed us to accomplish a deeper dive into making the overall game more visually immersive. The lighting, HDR, atmospheric effects, improved framerates – it looks so amazing that it’s sometimes only a fun to view someone play since it is usually to be at the controls as you have more possibility to soak in the entire whole screen and really appreciate the upgraded visuals. Likewise, the smooth framerates make everything feel silky smooth. Lots of work went into making certain this remaster was true to the feel of the initial two games, even though we tweaked the initial controls for a better experience certainly, playing on next gen is merely this overall revolution in the appearance and feel of the overall game that I believe players will be impressed.
Q: Why did your development team elect to concentrate on [[email protected] on Series X; 1440p @60 on Series S, cross progression support, spatialized audio, high fidelity atmospherics, etc.] as enhancement areas for THPS 1+2?
A: Playing at 60fps with 4K makes everything look at feel really fluid, and we felt like this was an essential and special feature for players. Plenty of players of the initial games could have that ol’ THPS muscle memory after they get their practical the controls, and the improvements we designed to the controls are that far better with a frequent, higher frame rate. Add the truth that it looks gorgeous at 60fps absolutely, S.
Q: How can you expect fans of THPS 1+2 will react to playing it on Xbox Series X|S with one of these enhancements?
A: I’m sure that they’ll think it’s great. Beyond another gen enhancements even, you will find loads of improvements and new features to the overall game which make it a fresh experience even for old school fans. The extensive Challenge system, robust Create-a-Park having the ability to share and remix parks, Create-a-Skater, 8 player online multiplayer, improved controls, and extra moves that weren’t in the initial games certainly are a few just. It’s super friendly to newer players also, so we be prepared to see a totally new generation of THPS lovers. Add all those with the charged power of next gen, and it’s a recipe for an ideal remaster.
Q: What is it truly like developing on Xbox Series X|S?
A: The faster hardware made smoother the complete development experience go. For instance, it is possible to iterate a lot more quickly with the fast load times due to the new hard disk drive performance. This allowed us to invest more time concentrating on making the very best game possible.
Q: Which enhancement were you most worked up about to explore leveraging for THPS 1+2 on Xbox Series X|S?
A: Performance improvements in new hardware are always exciting. Tony Hawk is focused on twitch gameplay, therefore the possiblity to offer 120 FPS at 1080p was super compelling. Also, we felt that the game’s photorealistic art style and highly detailed environments managed to get an ideal candidate for leaning into increased lighting, shadow, and effects quality.
Q: What does Xbox Series X|S development enable in current or future projects you could not need achieved with the prior generation of consoles?”
A: The SSD can be an absolute game changer. S, and for games with an increase of traditional loading, creative developers can hide their loading transitions to provide players a far more fluid and immersive experience by keeping players in as soon as. It’s a genuine way to keep carefully the narrative moving also to keep players engrossed in what’s happening in-game. There’s also that degree of visual fidelity that wasn’t possible before, and that only gets better as time passes as developers learn new methods to leverage the hardware.
Tony Hawk’s Pro Skater 1 + 2 can be acquired now on Xbox Series X|S and Xbox One. Find out more about it here.
Tony Hawk’s™ Pro Skater™ 1 + 2 – Xbox Series X|S
Activision Publishing Inc.
– Skate because the legendary Tony Hawk and the entire pro roster, plus new pros
– Skate to songs from the era-defining soundtrack alongside new music
– Hit insane trick combos with the iconic handling of the Tony Hawk’s™ Pro Skater™ series
– Play all of the original game modes and go head-to-head with local 2-Player modes
– Show off your creativity and style with upgraded Create-A-Park and Create-A-Skater features
– Take your sessions online and compete against players from around the global world in Multiplayer modes and leaderboards
Break skateboarding boundaries, showcase your personal style, and become area of the next generation of skaters and creators with Tony Hawk’s™ Pro Skater™ 1 + 2.
Certain functionality and elements require web connection and Xbox Live Gold subscription, sold separately. Storage requirements at the mercy of change. Mandatory updates may be necessary to play. Downloadable content may be distributed around purchase. Activision makes no guarantee concerning the option of online play or features and could modify or discontinue those at its discretion with reasonable notice. Utilizing the software constitutes acceptance of the program License & Service Privacy and Agreement Policy offered by support.activision.com/license.
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