Curse of the Dead Gods released on PlayStation 4 last, and most of us at Passtech Games have already been glued to your screens watching all of your amazing footage, feedback, and reactions. As thankful once we are for the response, we’re excited showing you new things equally. Today, we’re performing a deep dive into how exactly we crafted the Curse of the Dead Cells Update, a collaboration between us and Dead Cells’ developers, Motion Twin and Evil Empire.
Death in Curse may be the gift that keeps on giving, and in this new update, we’re excited to provide new ways for you yourself to achieve your unique fate. To that final end, we’ve added new weapons, from Dead Cells originally, the Cursed Chest, and the Prisoner’s head skin for McCallister, Curse of the Dead Gods’ main character.
From the game design perspective it had been an extremely interesting challenge since it meant taking components of two similar but additionally different games and mashing them together. This applies to the artistic direction also, where Dead Cells includes a cartoony somewhat, comedic vibe, which isn’t within Curse. In Dead Cells for instance, the Cursed Chest speaks to the ball player, pleading them to open it. This didn’t are well for Curse, so we changed it to something we believe holds true to both global worlds – slightly less comedic, but somewhat alien and quirky still. We were aware that some players don’t like crossovers also, because it can pull them from the global world. That’s why we wished to keep carefully the content lore-friendly and fit the overall vibe of Curse aswell. Each new item and mechanic introduced in this update fits into our universe.
Deciding which weapons to take from Dead Cells was a great process. We started with a fairly long set of badass Dead Cells weapons and filtered it down until we’d only probably the most iconic ones that also made probably the most sense for Curse: The Broadsword, the Cursed Sword, and the Explosive Crossbow. The crossbow can be an new weapon in Curse entirely, which managed to get more alluring to us even. The Cursed Sword was essential, for obvious reasons. In Curse, these weapons were called by us the Broadsword of the Knight, the Sword of Conjunctivius, and the Crossbow of the Condemned. Both swords have exactly the same effect as in Dead Cells. The Sword of Conjunctivius (see screenshot below) is really a real devil – get hit once, and you’re toast. Alternatively, it’s very powerful. If that doesn’t fit Curse’s penchant for tempting players with their own doom, we don’t know very well what does!
We took some liberties with the Cursed Chest. In Curse, there was previously two methods for getting a cursed item (weapon or relic): get one at a starting altar or buy one at a sanctuary. Now, the Cursed Chest from Dead Cells offers you a third way. In Dead Cells, once you open a cursed chest, you’re inflicted with a curse that lasts and soon you kill a particular amount of enemies. We reinvented this mechanic to match into Curse: to unlock the chest you must kill a particular amount of enemies in the area without getting hit. Fail, and the chest goes poof. Than offer you a cursed item rather, the Cursed Chest presents you with either three items, among that is cursed always.
Hopefully you all enjoyed this insight into how exactly we brought a slice of Dead Cells into our very own Curse of the Dead Gods. It had been a pleasure to utilize Motion Evil and Twin Empire, and we can not wait to observe how the update will be received by you, the players!
Curse of the Dead Gods can be acquired for PlayStation 4 now. On April 14 its free update Curse of the Dead Cells will undoubtedly be available.
By PlayStation Official blog (blog.playstation.com)