Sunday, May 9, 2021

Yakuza Combat Will Forward Be Turn-Based Going

Following the reveal of Lost Judgment, an interview with Ryu Ga Gotoku Studio director Toshihiro Nagoshi and producer Kazuki Hosokawa has surfaced on IGN. Lost Judgment brings Ryu Ga Gotoku back to its action-combat roots, leaving many fans to wonder if that meant the Yakuza series would also return to that style following last year's Yakuza: Like a Dragon.Speaking to IGN, Nagoshi and Hosokawa confirmed that the Judgment series will carry on the studio's action style of gameplay, while Yakuza will continue to evolve as a turn-based RPG. "The Yakuza series has been transformed into a turn-based RPG," they told IGN. "On the other hand, over the years, Ryu Ga Gotoku Studio has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy. We decided that we should let our signature action gameplay live on through Lost Judgment." Yakuza: Like a Dragon's turn-based combat Romain Mahut of GameBlog was in attendance at a virtual "Judgment Day" event that followed the Lost Judgment reveal and asked if the studio considered using turn-based combat similar to that of Yakuza: Like a Dragon for Lost Judgment. "For Yakuza: Like a Dragon, we changed the game's battle system from action into a turn-based RPG," Nagoshi said in response. "This was a huge challenge for us, but it was well-received, which we were thrilled to hear. We did discuss the possibility of developing that battle system further for our next title, and while we may pursue the turn-based system even outside the Yakuza series, the conclusion we ended up at was that because this is a different series, the best approach would be to keep them separate and refine what makes each series great. It's my hope that our customers feel the same way we do. That's why we chose 'action' as an important keyword for the Judgment series.  Nagoshi also said on the Judgment Day video he believes that, when possible, a simultaneous global launch is "the right way to go" and that the team has "determined to make every effort to support this for all [its] games moving forward." This is significant as the Yakuza series has a long tradition of Western versions releasing years after the Japanese version. Following the success of Yakuza 0 in the West, the release windows have narrowed, but Yakuza: Like a Dragon, which debuted last year, still had a 10-month gap between the Japanese and worldwide releases. Lost Judgment's action-oriented combat Yakuza: Like a Dragon is available now on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC, while Lost Judgment comes to PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One on September 24. For more on what we thought about Yakuza: Like a Dragon, check out our review here. For more on the history of the Yakuza series, read our retrospective featuring interviews with Nagoshi and other members of the team here. For more information on Nagoshi's career, you can read our profile on him here. [Source: IGN, Sega of America on YouTube]
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    Flip, grind, and bust tricks during your own adventure in OlliOlli World this winter

    Hey PlayStation friends, Simon from the Roll7 team here. It really is great to be to speak about our new game OlliOlli World back. Some of you might remember us when we launched OlliOlli and OlliOlli2: Welcome to Olliwood on the PS Vita, Ps3 3, and PlayStation 4. It had been amazing to start to see the reception to your games, and, not likely to lie, it wasn’t bad winning several awards on the way. 

    While we’ve released other games, we’ve wished to go back to our roots with another OlliOlli always. One which really nails that feeling of setting up a perfect type of seemingly endless tricks while lofi tracks beat in the backdrop developing a harmony of euphoria and endorphins. We knew if we were to produce a new OlliOlli, it could need to be bigger, better, and stronger, err I before mean brighter than. We’ve been focusing on OlliOlli World secretly for a long time now, in fact it is so great in order to show it off finally. 

    Real quick recap for everybody: OlliOlli World can be an action platforming game where you bust tricks with both sticks by way of a bizarre and whimsical world wanting to achieve high scores, unlock various customizations options, meet wacky and peculiar friends, and seek out the skate gods of Gnarvana ultimately. You shall need coordination, timing, plus some practice to lay out monster combos. Skateboarding could be difficult even though we didn’t desire to shy from that, we wished to be sure that it really is approachable, and you also around are comfortable cruising. There’s this exhilarating feeling that comes once you stick a hardflip over a particularly massive stair set and we wish everyone to take pleasure from that. You’re hoped by us get that same feeling in OlliOlli World; the only real difference is here now those stairs may be over a gushing rainbow river that’s home to a colossal squid. Due to course it is…

    In case you are a fan of our previous games, among the first things you will observe may be the big shift in the creative art. We loved the retro-pixel feeling of our previous titles, but we knew with OlliOlli World we wished to pursue a bolder, more vivid, animated style. The global world is really a bit quirky, and we wished to take the overall game in a fresh visual direction that basically allowed us showing it off while also emphasizing this is simply not a sequel, but a fresh game totally. A significant inspiration was to pull in skate culture, street art, and the initial crossroads that develop around skating all. There exists a fascinating intersection of psychedelic elements and trippy influences across these grouped communities. We wished to develop a global world where embodies and shares that essence, yet feels purposeful despite all its oddity also. See walking ice cream people you’ll, business frogs, Milk Shake pools, tubing Grizzly Bears, along with other bizarre inhabitants. The locations involve some real-world influences but we injected much dose of offbeat humor that people hope brings a chuckle. 

    Another big addition to OlliOlli World may be the capability to take multiple different paths through levels. We wished to give a new degree of freedom to explore this weird and wonderful world so now certain paths will branch off into separate directions. This implies you’ll have the ability to cruise down different paths discovering new side quests and much more epic trick opportunities really increasing both variety and replayability of the overall game. You can find hidden ramps, sneaky jumps, quarter pipes, along with other spots where you can simply take an instant to carve as you build-up your score or practice your moves. We wished to emulate that feeling of getting a secret skate spot and determining what is the very best trick to land there. 

    One major requested feature in previous games was the capability to personalize your character, and we have been super stoked to see everything you shall develop in OlliOlli World. We’ve designed a huge amount of customization options: it is possible to wear a lot of gear and wild accessories, pick from different skateboards, and will change your appearance even. Over your journey, you shall face some wicked challenges that may net you that sweet, sweet swag. You can even alter your characters tricks and gain new moves. Are you currently more of a way grab kinda dude? You’re got by us. Can you like 360 flips over varial heelflips? Take action up. We always wanted our game to be about how exactly it is possible to really express yourself both visually and the way you skate. 

    OlliOlli World shall include a full single-player campaign with multiple locations, a great deal of levels, side quests, challenges, and much more. Then after you’ve trekked across Radland, you may still find a lot of spots to understand as OlliOlli World features the opportunity to create and share procedurally generated levels in sandbox mode. We have been packing on high score leaderboards also, and if you’re truly among the baddest skaters in the lands have a look at Leagues, a worldwide competition to choose who is probably the most gnarly of these all. 

    Hopefully that with this particular totally new world we built, ridiculous new art style, creating branching paths and hidden spots to skate, new mechanics to mix and master along with other new features, to create this next iteration in the series extra special really. Make sure to vacation around this winter when OlliOlli World launches for the PlayStation 4 and PlayStation 5. 

    By PlayStation Official blog (blog.playstation.com)

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