Sunday, May 9, 2021

Yakuza Combat Will Forward Be Turn-Based Going

Following the reveal of Lost Judgment, an interview with Ryu Ga Gotoku Studio director Toshihiro Nagoshi and producer Kazuki Hosokawa has surfaced on IGN. Lost Judgment brings Ryu Ga Gotoku back to its action-combat roots, leaving many fans to wonder if that meant the Yakuza series would also return to that style following last year's Yakuza: Like a Dragon.Speaking to IGN, Nagoshi and Hosokawa confirmed that the Judgment series will carry on the studio's action style of gameplay, while Yakuza will continue to evolve as a turn-based RPG. "The Yakuza series has been transformed into a turn-based RPG," they told IGN. "On the other hand, over the years, Ryu Ga Gotoku Studio has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy. We decided that we should let our signature action gameplay live on through Lost Judgment." Yakuza: Like a Dragon's turn-based combat Romain Mahut of GameBlog was in attendance at a virtual "Judgment Day" event that followed the Lost Judgment reveal and asked if the studio considered using turn-based combat similar to that of Yakuza: Like a Dragon for Lost Judgment. "For Yakuza: Like a Dragon, we changed the game's battle system from action into a turn-based RPG," Nagoshi said in response. "This was a huge challenge for us, but it was well-received, which we were thrilled to hear. We did discuss the possibility of developing that battle system further for our next title, and while we may pursue the turn-based system even outside the Yakuza series, the conclusion we ended up at was that because this is a different series, the best approach would be to keep them separate and refine what makes each series great. It's my hope that our customers feel the same way we do. That's why we chose 'action' as an important keyword for the Judgment series.  Nagoshi also said on the Judgment Day video he believes that, when possible, a simultaneous global launch is "the right way to go" and that the team has "determined to make every effort to support this for all [its] games moving forward." This is significant as the Yakuza series has a long tradition of Western versions releasing years after the Japanese version. Following the success of Yakuza 0 in the West, the release windows have narrowed, but Yakuza: Like a Dragon, which debuted last year, still had a 10-month gap between the Japanese and worldwide releases. Lost Judgment's action-oriented combat Yakuza: Like a Dragon is available now on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC, while Lost Judgment comes to PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One on September 24. For more on what we thought about Yakuza: Like a Dragon, check out our review here. For more on the history of the Yakuza series, read our retrospective featuring interviews with Nagoshi and other members of the team here. For more information on Nagoshi's career, you can read our profile on him here. [Source: IGN, Sega of America on YouTube]
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    Space Engineers Warfare 1: Field Engineer DLC can be acquired Now

    We’re excited to announce our first installment in the brand new Warfare series! Warfare 1 targets the engineer by both expanding the engineer’s arsenal, and also bringing a number of new quality-of-life features to Space Engineers combat. Warfare 1 expands your creative possibilities, providing some new blocks targeted at pushing the limits of battlefield innovation.

    Much like our previous updates, this DLC and update will undoubtedly be released on all supported platforms simultaneously. We want one to enjoy Space Engineers on your own platform of preference! Ensuring proper support for several platforms means proper support for several features and functionality, including dedicated servers. Warfare 1: Field Engineer is multiplayer-focused and this content of the Field Engineer DLC is made to be enjoyed with friends.

    Within our continued efforts to guarantee the greatest Space Engineers experience, Xbox and PC players is now able to play in exactly the same space, on a single server, via our new Crossplay update, month released earlier last!

    Space Engineers: Warfare 1

    A genuine rework of engineer-based combat could not be called complete lacking any arsenal of specialist weapons, fitted to every battlefield condition. Pistols will undoubtedly be making their long-awaited debut. The brand new S series standard-issue sidearm is made for used in even probably the most hostile environments: Simple, reliable, dependable. Whenever a sidearm isn’t enough, the area Engineers rifle is reborn because the MR series. A staple of both military and police forces it really is an exceedingly reliable rifle. Simple to use, an easy task to clean. Searching for a thing that packs more of a punch? The Rocket launcher may be the weapon of preference when confronted with mechanized opposition.

    Warfare 1: Field Engineer simply wouldn’t be complete with out a custom battlefield to check your combat prowess. Gather your team and face off against two other teams of four and test thoroughly your combat readiness inside our newest, action-packed, close combat scenario The Uranium Heist! Gather the uranium, repair your escape pod, and fight for victory!      

    Warfare 1: Field Engineer offers you new choices in the method that you create & destroy. Field Engineers may be the first installment inside our all-new Warfare content! That’s right, that is only the start of our exploration into conflict and warfare in the Space Engineers universe.

    Space Engineers: Warfare 1

    This update includes a comprehensive overhaul of handheld weapons and infantry combat. Numerous big changes went into making Space Engineers infantry combat more rewarding, consistent, and compelling.

    Riffles are actually rebalanced, each specialized to match a specific niche and also have a unique feel. Infantry weapons feature recoil now, muzzle climb, and reloading along with new magazines that visually match their ammo capacity. More bullets? Bigger magazine! Finally, friendly/hostile indicators, hit indicators, and damage indicators have already been put into improve combat awareness and battle feedback.

    Warfare 1 doesn’t just concentrate on the Engineer though, in addition, it includes new blocks to outfit your base, space station, or fortress. Ready your defense or lay siege like nothing you’ve seen prior!

    Space Engineers: Warfare 1

    Much like our previous major releases, hopefully you’ll take this possibility to support the continued development of Space Engineers . This DLC pack includes cosmetic items which enrich your game visually. None of the features in any advantage be supplied by this package to players who purchase this DLC.

    The cost of the Warfare 1: Field Engineer Pack is $3.99 USD on the Xbox Store. Help show your continued support for Space Engineers to check out the Warfare 1: Field Engineer Pack . This update includes both free features along with the option of paid DLC. Functional items which directly impact game mechanics are always offered as a free of charge upgrade. Cosmetic upgrades are included as paid DLC content. This is one way we structure our Major DLC releases and hopefully you love it.

    For several of the most recent news and updates, follow Space Engineers on Facebook and Twitter.

    Space Engineers: Warfare 1 Space Engineers: Warfare 1

    Space Engineers: Warfare 1

    Keen Software House

    Space Engineers “Warfare 1: Field Engineer” pack includes Fire Cover Block, Half window Block, Weapon Rack Block, Five new passage blocks, Embrasure Block, Two new Emotes and the Assault Suit skin.

    This content isn’t “pay to win” and who owns the package does not have any advantage against other players. In the event that you decide never to choose the “Warfare 1” pack, nevertheless, you desire to play with friends or other players who did buy Warfare 1, you’ll still be in a position to join a multiplayer game or server using them and participate.

    Fire Cover Block
    Provides excellent cover while crouched behind it and a limited type of fire through the low gaps. Will come in 2 different variations, both Normal and Corner.

    Half window Block
    The half window is similar to the cover wall with a viewing window above it. The block is air-tight and connects with vanilla window blocks nicely. Will come in 2 different variations, both Normal and Corner.

    Weapon Rack Block
    The weapons rack can be an open locker that stores your armament inside. A house for the new arsenal. Keep it well-stocked, well guarded, and behind lock & key. Provided in small and large grid versions.

    More Passage Blocks
    Fivel new passage blocks provide greater possibilities for home design and offer an easy-to-navigate space. Designed in a number of new variations: Regular, Crossroads, Light, Side, and Entry.

    Embrasure Block
    Getting the dimensions of a half armor block, this block serves as a window for players to fire through while still maximizing cover from incoming fire. A historical innovation now taken to the far future battlefield of Space Engineers.

    Two new Emotes
    “Got hit”: Oh no, i was got by them!
    “Finger guns”: Fire off several warning shots.

    Assault Suit skin
    The Assault Suit skin combines precision engineering, advanced design, steel, and kevlar. The outcome is really a highly resistant, sealed hermetically, military exoskeleton. The Assault suit skin is made for one purpose, war.

    Space Engineers Space Engineers

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    Space Engineers

    Keen Software House


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    Space Engineers can be an open world sandbox game defined by creativity and exploration.

    This is a sandbox game about engineering, construction, survival and exploration in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of varied sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is absolutely no limit from what could be built, explored and utilized.

    Space Engineers includes a realistic, volumetric-based physics engine: everything in the overall game could be assembled, disassembled, destroyed and damaged. The game could be played either in single or multiplayer modes.

    Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, velocity and inertia. Individual modules have real storage and volume capacity.

    Space Engineers is inspired by reality and by how things work. Consider modern-day NASA technology extrapolated 60 years in to the future. Space Engineers strives to check out the laws of physics and doesn’t use technologies that wouldn’t be feasible soon.

    Space Engineers specializes in construction and exploration aspects, but could be played as a survival shooter aswell. We expect players will avoid participating in direct man-to-man combat and instead use their creativity and engineering skills to create war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it must be concerning the machinery you build.

    CORE FEATURES
    Planets and moons – destructible &amp fully; persistent, volumetric, atmosphere, gravity, climate zones
    Game modes
    – Creative – unlimited resources, instant building, no death
    – Survival – realistic management of inventory and resources capacity; manual building; death/respawn

    Single-player – you’re the only real space engineer
    Multiplayer
    – Creative and survival mode together with your friends
    – competitive and Cooperative
    – Privacy customization: offline, private, friends only, public
    – A bunch on Xbox One and Xbox One S supports 2 player multiplayer (lobby), 1 host + 1 client
    – A bunch on Xbox One X supports 4 player multiplayer (lobby), 1 host + 3 clients

    New game options
    – Scenarios – offer linear story with action-packed gameplay, as the most Space Engineers scenarios feature unique sandbox environments where players create their very own challenges.
    – Workshop worlds – offer worlds developed by other players.
    – Custom worlds – offer selection of customizable worlds where one can start your personal scenario.
    Customizable character – skins, colors, community market, female and male character
    Ships (small and large) – build and pilot them
    Space stations
    Planetary bases, outposts, cities
    First-person & Third-person
    Super-large worlds – how big is the planet to 1,000,000,000 km in diameter (almost infinite)
    Procedural asteroids – thousands of asteroids to the overall game world
    Exploration – adds thousands of ships and stations to the overall game world; discover, explore, acquire and conquer!
    Drilling / harvesting
    Manual building in survival mode – use welder to put together blocks from components; use grinder to disassemble and reuse components
    Destructible and deformable objects – real proportions, mass, storage capacity, integrity

    Blocks – over 200 blocks (gravity generators, jump drive, turrets, doors, landing gears, assembler, refinery, rotors, wheels, thrusters, pistons, wind mill and much more)
    Electricity – all blocks in a grid are wired within an electrical and computer network; electricity is generated by nuclear reactors or various power sources
    Gravity – made by planets and gravity generators. Spherical gravity generator available also.
    Symmetry/Mirroring – useful in creative mode when building structures that want symmetry
    Weapons – automatic rifle, large and small explosive warheads, small ship gatling gun, small ship missile launcher
    mod.io Workshop – share your creations with the city (upload and download worlds, blueprints)
    Localized interface
    – Official localization: English, Russian, Chinese, German, French, Spanish

    Cargo ships – auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components along with other materials from sector to sector. They could be looted but beware, they often times contain booby traps!
    Oxygen – remove character’s helmet, generate oxygen out of ice utilizing the oxygen generator
    Hydrogen – hydrogen thrusters, hydrogen tanks and hydrogen bottles
    Factions create and join factions -, determine ownership of blocks and manage the relations between them (hostile/ally).
    Blueprints – save your ship or station on a paste and blueprint it into your game
    GPS – create, send, receive and manage GPS coordinates in the overall game
    Voxel hands – shape and form the asteroids and change their material (creative mode only)
    Sounds – arcade and realistic mode

    Space Engineers utilizes an in-house built VRAGE 2.0, realistic volumetric-based physics engine: all objects could be assembled, disassembled, damaged and destroyed.

    How exactly to Play
    Begin by watching this video tutorial:http://www.SpaceEngineersGame.com/how-to-play.html

    Performance Notes
    The performance depends upon the complexity of one’s world and the sort of your Xbox. Simple worlds run even on old Xbox smoothly, but a far more complex world with rich object interactions might even XBox One X overload.

    Xbox Official news (news.xbox.com)

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