Tuesday, May 11, 2021

ABC Officially Renews Grey’s Station and Anatomy 19 Spin-Off

The long-running and extremely popular medical drama Grey’s Anatomy has officially been renewed for its 18th season. Grey’s Anatomy will get a brand new season, with its Station 19 spin-off also being renewed for a 5th season. It’s unclear whether or not the upcoming 18th season of Grey’s Anatomy will be its last, but the future of the show is certainly up in the air. Krista Vernoff will return as executive producer and showrunner on both shows, with ABC Signature producing.  RELATED: Jesse Williams to Exit Grey’s Anatomy After 12 Seasons“Station 19 and Grey’s Anatomy have done an incredible job of honoring real-life heroes by giving audiences an unflinching look at one of the biggest medical stories of our time,” said Craig Erwich, president, Hulu Originals & ABC Entertainment (via Deadline). “Krista and her team of writers have continued to deliver the compelling and compassionate storytelling that is a hallmark of these shows, and created some of the year’s most-talked-about moments in television. We’re so grateful to our talented casts and crews for their extraordinary work that connects with viewers everywhere, and we look forward to sharing even more defining moments with our fans next season.”Grey’s Anatomy is a high-intensity medical drama following Meredith Grey and the team of doctors at Grey Sloan Memorial, who are faced with life-or-death decisions daily. They seek comfort from one another and, at times, more than just friendship. Together they discover that neither medicine nor relationships can be defined in black and white.RELATED: Next Grey’s Anatomy Season Will Tackle COVID-19 PandemicThe series currently stars Ellen Pompeo as Meredith Grey, Chandra Wilson as Miranda Bailey, and James Pickens Jr. as Richard Webber, who are the remaining ones left from the original main cast from the first episode of the series. It also stars Kevin McKidd as Owen Hunt, Jesse Williams as Jackson Avery, Caterina Scorsone as Amelia Shepherd, Camilla Luddington as Jo Wilson, and Kelly McCreary as Maggie Pierce.

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    Xbox Spotlight: Mental Health Awareness Month

    In recognition of Mental Health Awareness Month, Xbox is amplifying voices of empathy, honesty, and mental health awareness. More than ever now, folks are experiencing new challenges which impact their mental health. With the ongoing pandemic, physical isolation has elevated the significance of virtual connections in which to stay connection with friends and family members. Through gaming, we are able to both explore mental health, its impacts, and offer community. A lot more studies* show that gaming has real benefits on players mental wellbeing. By way of a virtual world, folks have been able to accomplish from ease their outward indications of PTSD to create social connections which are so crucial at this time, to locating moments of joy, building connections, fostering empathy and assisting to reduce anxiety.

    For me, gaming is really a key section of my mental health routine. When I have to step from the planet and limit my contact with items that could trigger a PTSD episode, gaming is my escape. It offers me something to spotlight and an outlet to funnel any potentially destructive energy I might have. It’s a good place where I could explore complex topics within an environment and understand that everything will probably be okay, regardless of what is going on in real life. And you also don’t need to trust me, a lot of other gamers discuss the results of gaming they experience.

    An Xbox study within the Xbox Research Accessibility Community Feedback Program, a combined group comprised of players with disabilities, showed 84% of respondents agreeing that gaming had a largely positive influence on their mental health through the pandemic. Other community members shared that gaming provided an excellent distraction from stress (82.9%), emotional stress (63.5%), physical pain (38.6%), and that doing offers has offered them more control than their true to life (54.1%), demonstrating that folks taking part in this scholarly study use gaming to benefit their lives in a number of ways.

    relevant with the pandemic

    Especially, 71.7% of respondents in the scholarly study agreed that gaming helped them feel less isolated, showcasing how gaming helped them -maintain connections with family and friends during challenging times. The analysis showed that 71.7% of participants felt that playing video gaming through the pandemic was a significant section of their day to day routine.  

    We realize that video gaming can offer joy and connection for so many. In January through March this season over 11 billion multiplayer game sessions were played globally, with over 3 billion game invites being submitted exactly the same period.

    Xbox aims to supply captivating gaming experiences perfect for stepping into different worlds beyond our daily lives. We realize that through the pandemic, issues of mental health have already been exacerbated and that folks have to build connection as part of your. We invite our community to safely take part in play and talk to other people who may share within their same challenges.

    Mental Health Awareness In-line Asset

    Ninja Theory/Hellblade and Psychonauts 2

    In a global where mental health is more at the forefront of society, team Xbox strives to generate and bring probably the most entertaining and immersive gaming experiences available, inviting all gamers to explore exciting new embody and worlds incredible characters. Two of our Xbox Game Studios teams, Double Fine Ninja and Productions Theory are exploring the theme of mental health through unique gameplay.

    Hellblade: Senua’s Sacrifice launched to critical acclaim in 2017, with great praise for how it represented mental health psychosis and conditions specifically. Hellblade is both a dark fantasy title telling the story of a Celtic warrior’s journey to Hel and an exploration of the psychosis experienced by the protagonist, Senua. Dominic Matthews, Studio Head at Ninja Theory, tells us “It had been critical our exploration of the subject was grounded in research, and therefore our development team collaborated with those in both science and lived-experience communities closely. This became an innovative partnership that saw our designers, artists and audio team work closely with neuroscientists and folks who live with experiences of voice hearing, seeing visions and holding unique beliefs. We’re incredibly pleased with the reception Hellblade received also to hear from fans about how exactly it’s made an authentic effect on their lives – both enlightening them on the experiences of severe mental medical issues and providing a platform to speak about their very own experiences. The exploration of the real potential of games to greatly help people manage their mental health has turned into a section of our mission at Ninja Theory, manifesting in The Insight Project. Our ambition here’s to produce a powerful tool to greatly help people understand and support their mental wellbeing.”

    Double Fine’s Psychonauts 2 tells the story of Razputin “Raz” Aquato, trained acrobat, powerful young psychic, and participant of the international psychic espionage organization referred to as the Psychonauts. Using his psychic abilities, Raz can dive inside people’s minds, where he experiences things from their perspectives, and would go to struggle with their inner demons. While it’s primarily a great and lighthearted game, there are several deeper areas of it, and Raz explores the minds of individuals who experience depression and addiction.  “A very important factor about mental health is that lots of folks have experienced it themselves or with someone within their lives, it’s familiar to numerous folks.” says Tim Schafer, Founder of Double Fine.  “We wished to approach this issue with concern and care, with this goal to ensure the overall game is fun while talking with those who could have gone through a few of the things we discuss. ” Double Fine caused outside experts and consultants to greatly help ensure the representation in Psychonauts 2 was grounded and well represented.

    This story on the Microsoft Blog reveals more from both Dominic Matthews and Tim Schafer and explores true to life stories from our Xbox Ambassadors and wider community on the personal experiences of how gaming has already established a positive effect on their mental health. Read it here.

    Online Safety: Xbox connects gamers with help through Crisis Text Line
    By Athima Chansanchai, Microsoft Stories


    Every, people arrived at Xbox to play, have a great time, relax and for self-care to lessen stress. Sometimes, they want you to definitely take them from the “hot” moment to a calmer state. Because of Xbox’s partnership with Crisis Text Line, they are able to get in touch with a mental health resource, if it’s needed by them. Month every, Xbox refers visitors to this nonprofit organization, which gives free, text-based 24/7 support, connecting those in have to a network which includes 27,000 trained, volunteer crisis counselors through the entire U.S. THE BRAND NEW York-based organization helps create individually tailored safety plans and de-escalates situations by way of a platform – texting – that means it is easier for folks of most ages to attain out safely. Start to see the full resources and story here.

    the month of May

    During, here are ways that Xbox will champion and support mental health awareness:

    Gaming and Impact with Microsoft Rewards

    Microsoft Rewards Members in the usa can earn and donate points to organizations supporting mental health awareness through Xbox. All Microsoft Rewards donations designed to the organizations the following will undoubtedly be matched by Microsoft through the month of May.  

    • Take This ​: – Take This’ Mission would be to reduce the stigma, and raise the support for, mental health in the overall game enthusiast community and in the game industry.
    • CheckPoint : CheckPoint provides mental health resources for gamers and the gaming community. Their missions are to improve awareness for mental medical issues, reduce stigma, and improve wellbeing inside our community. Checkpoint is passionate about using video gaming for positive resilience and wellbeing. 

    Xbox gamers in the usa can earn Microsoft Rewards points in a variety of ways, such as for example purchasing or doing offers after downloading the Microsoft Rewards app on Xbox. Earn points and redeem them for real rewards. Today and donate through Xbox join.

    Xbox Game Pass: Spotlight on Mental Health Awareness

    Through the month of May, Xbox Game Pass is highlighting an array of games chosen by the Gaming and Disability community at Microsoft that raise awareness surrounding the problems of mental health insurance and accessibility.

    Featured Games chosen by our Gaming and Disability Community:

    • Hellblade: Senua’s Sacrifice Occur the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover. Created in collaboration with people and neuroscientists who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.
    • Sea of Solitude (Electronic Arts / Jo-Mei GmbH) A When humans get too lonely, they become monsters… Sea of Solitude goes on an individual journey of a woman’s loneliness. Set sail across a evolving and beautiful world, where there is nothing what it appears quite. Meet fantastical monsters and creatures, learn their stories, and solve challenges. Explore a flooded city, either by boat, by walking, or by swimming through the water itself. Dare to check what lies under the surface, in a haunting struggle of light and darkness, and find out what this means to be human truly. Members can play Sea of Solitude now with EA Play, included within their Xbox Game Pass Xbox and Ultimate Game Pass for PC benefits.
    • Celeste (Matt Makes Games) Help Madeline survive her inner demons on her behalf journey to the very best of Celeste Mountain, in this super-tight, hand-crafted platformer from the creators of multiplayer classic TowerFall.

    Be one of the primary to play the most recent titles from Xbox Game [email protected] and Studios, day as their global release open to Xbox Game Pass members exactly the same. Join Xbox Game Pass.

    Xbox Plays

    the week of May 17th

    Xbox will undoubtedly be featuring livestreaming content on mental health insurance and gaming. Join us once we study from game developers and nonprofits who’ve explored gaming and mental health.

    Play. Connect. Impact: Find out more about what Xbox does to improve awareness and support issues linked to mental health at the Xbox Community Hub.


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