Hey survivors! I’m Evan Wolbach, founder of Dead Drop Studios, and a solo indie developer working tirelessly to drag you kicking and screaming back to the planet of survival horror. I’m here to inform you all of the grisly information regarding Outbreak: Endless Nightmares and explain how PlayStation, pS5 especially, has allowed the series to have a generational leap. Prepare yourself to reduce yourself in this new nightmare.
Apocalyptic degrees of player feedback resulted in this nightmare
For nearly six years players have already been blasting the undead in the Outbreak series away, within the events of an undead apocalypse. Each title has slowly iterated predicated on player feedback however now it’s time for a generational leap. Top quality mo-cap animations, a persistent gameplay experience to level up your survivor over a 10+ hour adventure, generated levels semi-procedurally, usage of multiple camera views, improved co-op split screen experience with a streamlined interface, a deep crafting and loot system, plus much more are looking forward to you.
Outbreak: Endless Nightmares is really a love letter to retro survival horror.
Face the undead any real way you select
At this point you get the chance to choose the way you desire to play this nightmare. The complete game was built from the bottom to play great in a vintage survival horror fixed camera up, over-the-shoulder or first-person view, with intentional concentrate on designing environments so enemies, traps and loot is seen in every views. However, that doesn’t mean there aren’t secrets hidden around, and you also might find a useful item obscured in the fixed camera view is revealed once you swap to over-the-shoulder. With user-configurable options like FOV, inverse look, left-or-right player placement in OTS view plus much more, it is possible to configure the camera as you’d like exactly.
Additionally you now have usage of a free-look tactical camera which you can use to survey the surroundings for danger. With all the tactical camera, the complete game freezes, including all physics and visual effects, in order to line up an ideal screenshot too.
Next generation survival horror is coming for you…
Pick from six survivors, each making use of their own unique backstories, equipment and abilities. As you accumulate XP, your stats will continue steadily to improve and you’ll be able to pick from 15 different perks unique to your survivor.
As time passes you’ll discover that the hub area, where you’re safe to restock on supplies and upgrade your character continues to expand as you get usage of more rooms in a healthcare facility. These available rooms could have essential supplies, in addition to usage of numerous NPCs – some offering shops, alternate costumes, new dungeons (called Anomalies) and much more.
Each time you enter an Anomaly, you’ll look for a generated terror-filled obstacle course before you semi-procedurally. Explore a variety of locations you’ll, encounter new and horrific traps, battle grotesque creatures and discover powerful supplies like new weapons hopefully, healing items, gun powder to craft ammo, upgrade parts and much more. And you’ll randomly stumble across NPCs in these anomalies even, which might help… or hurt you! If you’re lucky especially, you may find usage of your linked storage cache that will enable you to manage your greater inventory.
The undead indie journey with PS5
Being truly a solo indie developer is approximately doing more with less. However now I’m now in a position to develop for platforms like PlayStation 5 without compromises. As a PS4 developer, it had been a delight to get that my experience transitioned seamlessly to the new console – however now with just about any bottleneck removed.
Semi-procedurally generated levels keep carefully the scares unpredictable as the PS5’s high-end CPU and SSD loads them in seconds (or less!). The powerful GPU incredibly, alongside plenty of RAM, allows me to improve texture quality to maximum levels while ensuring all lighting and shadows are real-time with multi-layered VFX for gore, explosions, and much more. Particles from these effects feature full collision detection to connect to the surroundings.
All this culminates to generate terrifying environments with shadows leaping over the walls, whilst every little bit of gore is detailed to perfection. And that’s not absolutely all, every action your character takes is suffering from real-time physics, such as for example your magazine dropping throughout a reload, shell casings ejecting from your own weapon and so many more subtle details nothing you’ve seen prior observed in the series. You’ll feel each trigger pull because of the high-end haptic feedback obtainable in the DualSense wireless controller, with additional enhancements to arrive another update to aid trigger resistance, in addition to additional DualSense functionality during combat or exploring.
We’re not finished with you
Outbreak: Endless Nightmares is arriving at PlayStation on, may 19. Experience it in native 4K on PS5 and prepare to obtain lost in these endless nightmares.
By PlayStation Official blog (blog.playstation.com)