Thursday, October 28, 2021

Kena: Bridge of Spirits Has Already Recouped Its Development Costs

Kena: Bridge of Spirits was released in September to largely positive reviews (including a 9 out of 10 from us) and has performed well in sales. So much so that, according to developer Ember Labs, the game has already broken even on its development cost. In an interview with Bloomberg, Ember Lab heads Josh and Mike Grier discussed Kena's road from development to release. To their surprise, the game has apparently sold well, and while they don't divulge specific sale numbers, they say it's already recouped its initial development costs. It's unclear how much money Kena had behind it, but this is great news for the small studio.  "It's hard to tell what's a huge success," said Josh in the article. "Sony's happy." Kena: Bridge of Spirits is a third-person action-adventure title that stars Kena, a spirit guide, who guides small critters called the Rot to purify a land plagued by a supernatural blight. Along the way, you'll assist wayward souls to help ferry them to the afterlife, while action consists of melee and ranged combat. The game has an old-school linear design and scope, plus it's quite the looker in the art department (Ember Labs cut its teeth as an animation studio, after all). Kena is available on PlayStation 5, PlayStation 4, and PC via the Epic Games Store.  Be sure to read the full interview to learn more about the Kena: Bridge of Spirits' pre-release marketing, as well as our coverage hub for extensive background on the game itself. [Source: Bloomberg]

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    Welcoming Housemarque to the PlayStation Studios family

    Today I’m thrilled to welcome a fresh member to the PlayStation Studios family! I have already been a fan of Housemarque because the studio’s start if they introduced Super Stardust HD to PlayStation fans. Housemarque’s recent release of Returnal proves the studio is one with incredible vision, with the capacity of creating memorable new games that resonate with this community. This addition enhances the creative force of PlayStation Studios, and I cannot wait to see what the near future holds for Housemarque.

    Welcome to the grouped family, Housemarque!

    From Ilari Kuittinen, Managing and co-founder Director, Housemarque :

    Today is really a big day for Housemarque and it has been over 26 years in the making. Our strong partnership with Sony Interactive Entertainment started with Super Stardust HD on PS3 and since that time we’ve made arcade inspired games for several of the PlayStation platforms. With Returnal for PS5, our most recent release, our biggest foray into third-person action gaming solidified our voice and brand on the market as delivering unique and quality player experiences.

    We have been so excited to become listed on the PlayStation Studios family finally! Thus giving our studio an obvious future and a well balanced opportunity to continue delivering on gameplay centric approaches, while still experimenting with new methods of narrative delivery and pushing the boundaries of the modern artform. Here in Helsinki locally, this means that we will officially expand the PlayStation family to an increasing industry hub and secure the legacy of the oldest game studio in Finland.

    Finally, what this means for our fans? We at Housemarque are gamers, and we’ve grown from the necessity to perfect and tinker with facets of games that we have discovered most fascinating. We have been also as yet not known for shying from running our very own course and trying out new combinations away. With the backing of SIE and its own category of studios supporting us, we can truly grow into our place in the industry and show what Housemarque can create with no limitations. We can’t wait to show everyone what will be in store in the upcoming years, and hopefully to usher in more lasting memories and exhilarating titles for the next quarter century and beyond.

    By PlayStation Official blog (

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