It’s been a significant year for the team at Sucker Punch (and for everybody). July last, we shipped Ghost of Tsushima while working at home. Since then, we’ve been overwhelmed with gratitude by the positive responses we received from players all around the global world. Year later one, On August 20 ghost of Tsushima Director’s Cut is defined to be released. We can’t wait to talk about new stories of Jin Sakai with everyone!
Within the Director’s Cut, you’ll have the ability to play a fresh story expansion featuring Jin, set on Iki Island with new locations to find, characters to meet up, tales to perform, and much more.
Jin’s journey begins when he discovers a mysterious Mongol tribe has gained a foothold on Iki. They’re led by way of a revered shaman called Ankhsar Khatun, recognized to her followers as “the Eagle.” As both a khatun and a shaman, she actually is not just a conqueror of nations, but a shepherd of souls. And the chance she presents to Jin and his people is unlike any they will have faced.
The only method to counter this threat is for Jin to come back to Iki Island. Been there once before he’s. And in confronting a dangerous and new enemy, he will be forced to handle old fears, and unearth buried traumas. As you explore a fresh island and battle new threats, you’ll explore the dark past of clan Sakai…  also;
Our semi-fictional version of Iki Island offers a stark contrast to Tsushima. This is a wild, lawless land of criminals and raiders, scarred by memories of war, and independent fiercely; the samurai haven’t experienced control for many years there. Skilled though he could be, Jin can’t alone undertake the Mongols. He will need to work with-or around-a coterie of unsavory characters to take the fight to the Eagle. The expense of failure is high too. If the Eagle and her tribe subdue Iki and muster the support of its people, Tsushima and the others of Japan will be in grave danger.
The stories you discover on Tsushima are filled up with adventure and action. The same holds true for Iki Island. In the fight to save lots of Iki, Jin will encounter smugglers and pirates, mad monks and haunted caves. You will have new legends to listen to, and new ways to learn. Jin will need to bring all his skills to bear to defeat this new enemy.
We’ll continue telling intimate, emotional, personal stories. Stories about real people struggling to forget about old hatreds and survive in the right time of war. Stories about how exactly it feels to be caught between preserving cherished beliefs and defending your house. What this means to be Lord Sakai… and what this means to function as Ghost.
With precisely what has happened earlier this, it’s no accident we also wished to tell a tale of healing… And we felt this might pose a distinctive and compelling challenge for Jin. Most of us suffer wounds, from the humblest farmer to the mightiest jito. Wounds from days gone by that people carry around. And the plain thing in regards to a wound is that you can’t fight it, or stealth the right path around it. Ghost samurai and weapons techniques won’t assist you to. A wound can only just be healed.
The Iki Island story expansion will be available within the Ghost of Tsushima Director’s Cut. It is possible to pre-order now for $69.99 USD / €79.99 / £69.99 on PS5 and $59.99 USD / €69.99 / £59.99 on PS4, or in the event that you own Ghost of Tsushima on PS4 already, it is possible to pre-order an upgrade to Director’s Cut on PS4 for $19.99 USD / €19.99 / £15.99.
We have been so thrilled that you’ll once again have the ability to experience the world through the eyes of Jin Sakai! It had been a joy and a privilege to create for this type of gifted cast… some you’ll recognize, plus some will surprise you (and perhaps both). A lot more to inform there’s, on August 20 which we’re excited to talk about before our launch.
So when you join us on Iki Island, remember the advice of a wise woman named Yuriko: “The strength we are in need of is all over.”
Searching within my team and what we accomplished in this difficult, I think right she’s. And I believe Jin Sakai would agree.
By PlayStation Official blog (blog.playstation.com)