A new update for Deathloop is live, and it dramatically changes the way players will make moment-to-moment decisions, both in terms of how they take on NPCs as well as invasions from Julianna.
Game Update 2 (about as big as Game Update 1) brings a slew of changes to many of the game’s systems alongside bug squashes and fixes, too. The two most notable changes coming to Deathloop by way of this update are that NPCs are a lot smarter now, and Colt will have a harder time avoiding Julianna during an invasion, as reported by Digital Trends.
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“Game Update 2 improves NPC reactions and pathing, UI clarity and appearance, audio mix quality, and many other elements,” Bethesda’s blog post about the update reads. “It also adds controller remapping as well as field-of-view and motion-blur controls for PS5.”
In terms of NPC behavior, here are the changes now live in-game:
- NPCs now react to bullets passing close by, such as headshots that miss
- NPCs now react when another is assassinated close by
- NPCs now hear better and react faster to nearby footfalls
- NPCs under fire no longer move to take cover if the player is too close
- NPCs can now deduce the direction from which a grenade was thrown
- NPCs no longer stop trying to kill Colt if Julianna uses Nexus to link him to them
- Interrupted aerial assassinations will no longer cause NPCs to become mostly invulnerable
- Numerous other small fixes and improvements to NPC behavior, reactions, pathing, and placement
- Charlie Montague no longer gets stuck in the floor or ground if he’s kicked while using Shift
In terms of new invasion changes, here’s what you can expect:
- Colt dropping that game now counts as a win for a player-controller Julianna
- AI-controlled Julianna is now more reactive to Colt’s actions
- The antenna that Colt must hack to escape now takes slightly longer to hack
- AFK players are tagged
- Colt players who linger in Colt’s tunnels for too long are automatically tagged and that causes the tunnel doors to open
- Higher chance that you will invade players on your Friends list while they are playing in “Online mode”
- Strelak Sapper Charges thrown by NPCs that Julianna has attacked will no longer create false Colt tags for Julianna
- Players now properly head audio reactions from the opposing player during melee
- Strelak Sapper Charges will now stick to Julianna as they do to other NPCs
Other notable changes include the ability to remap buttons, invert sticks, and new options that allow players to adjust field-of-view and motion blur. UI buttons and text in menu options are larger, too. Check out Bethesda’s blog post for a full rundown of all the changes in Deathloop Game Update 2.
Read why we gave Deathloop a 9 out of 10 in Game Informer’s Deathloop review after that, and then watch this episode of The Game Informer Show to hear why Deathloop is a Game of the Year contender.
[Source: Digital Trends]
Are you excited about these changes coming to Deathloop? Let us know in the comments below!