Thursday, January 20, 2022

God of War or Red Dead II? Drafting The Best Games Of 2018

Click to watch embedded media While the internet may be more familiar with fantasy sports such as football or baseball, that doesn't mean the gamers of the world can't have a little fun too. From God of War to Red Dead Redemption II and everything in between, join Game Informer as we pick the best games of 2018 and form the ultimate fantasy teams. But how does the process work? The panel of Ben Reeves, John Carson, Kim Wallace, Alex Stadnik, and Alex Van Aken have assembled to select five games apiece from 2018 to create the most robust roster possible. After randomizing the draft order, each person will have time to decide. At the end of the round, the order reverses, and the fun continues from the fifth person back to the first. Sounds pretty standard, right? You can fill your list with as many great games as possible and create the video game equivalent of the 1990s Chicago Bulls. That's where you're wrong. If you've played fantasy sports before, you're well aware that picking players in the late rounds can get rough. In that spirit, each panel member in today's video must select one title off Metacritic's list of the worst games of 2018. In a year of such high highs, it's incredible how low the lows can get. But why are we drafting games like this? Just for fun? Why no, for the community validation, of course! That's right, folks. You get to vote on who has the strongest list. Be sure to head over to our Discord to select the editor with the strongest list, and we'll read the results on this week's episode of The GI Show! Thank you so much for your participation and please let us know what you thought of the segment in the comments below!
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    Exploring The Full History Of Halo 3: ODST | Video Gameography

    After tackling Metroid in Season 1, the second season of Game Informer‘s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine Bungie’s smaller experimental entry in the series, Halo 3: ODST.

    Halo 3: ODST was released on the Xbox 360 on September 22, 2009, and was intended to be a smaller project designed by a skunkworks team. However, the development of ODST has roots in Peter Jackson’s aborted attempt to make a Halo film/game. For the next hour, we talk about ODST’s relatively short development time, why the title changed from Halo 3: Recon, the innovative Firefight multiplayer mode, and Bungie’s push to spin out from under Microsoft and become its own company again.

    Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7), and former Game Informer editor Bryan Vore (@Bryan_Vore) as we unpack the history and impact of the first Halo game to not feature Master Chief.  And for more Halo, be sure to check out our definitive ranking of every Halo game.


    Check out the rest of our podcast on the Video Gameography hub. If you’d like to get in touch with the Video Gameography podcast, you can email us at [email protected] You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

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