Saturday, January 22, 2022

Horizon Forbidden West: Meet The Cast Of Guerrilla Games’ Upcoming RPG In New Trailer

We’re closing in on the release of Horizon Forbidden West and PlayStation is releasing more and more about the game. Yesterday, Guerrilla Games released a new Forbidden West story trailer, and you can check out some exclusive details we learned about it after talking to the team, and now the studio has released a special “meet the cast” trailer. It begins with an introduction to protagonist Aloy’s voice actor, Ashly Burch, who explains that Aloy had to step into a new role as the hero of the world. She also touches on the more adversarial aspect of Aloy and Sylens’ relationship. And speaking of Sylens, Lance Reddick is returning to voice the character last seen in the post-credits scene at the end of Horizon Zero Dawn. He talks about Sylens’ egomaniac personality and how that shapes his relationships in Forbidden West.  Click here to watch embedded media We also meet Kotallo’s voice actor, Noshir Dalal. Both newcomers to the series, Kotallo encounters Aloy at a time when his life is in major crisis. Kotallo’s chief envisions a peaceful alliance in the Forbidden West and it’s Kotallo’s mission to champion his chief’s cause. Joining Kotallo as a new character in the world of Horizon is Tilda, who is voiced by Matrix alumn Carrie-Anne Moss.  “I play this very interesting character named Tilda who is quite a dynamic character,” Moss says in the trailer. “As an artist, there’s a lot of freedom in doing something like this. You get to be in the moment, getting thrown direction from the director, getting to try it over and over again; I felt like creatively, it was a lot of fun. There’s a lot of mystery to her – I don’t want to say too much – but she’s an interesting character and I loved playing her.” Next up is Varl, voiced by John Macmillan. As Macmillan notes, Varl has been on a “heck of a journey.” He says the writers did a great job of evolving the character in Forbidden West as he’s more mature and more willing to challenge Aloy when needed. Erend, voiced by John Hopkins, is back too. He talks about Aloy’s disappearance at the end of Zero Dawn, which sets up a fractured relationship at the start of Forbidden West. Macmillan and Hopkins said their relationship as Varl and Erend evolved quite a lot in the game as the two are the new main allies of Aloy.  We also get a few glimpses at some new concept art for Forbidden West, which you can view below:  Click image thumbnails to view larger version                                                                                                               While waiting for Horizon Forbidden West to hit PlayStation 5 and PlayStation 4 on February 18, read what Guerrilla Games had to say about the game’s latest story trailer and then head to Game Informer’s Horizon Forbidden West hub, which features all kinds of new details from this month’s cover story. Read our thoughts on the first game in Game Informer’s Horizon Zero Dawn review after that.  Are you excited for Horizon Forbidden West? Let us know in the comments below!

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    Chorus Review – The Void Of Space

    Publisher: Deep Silver
    Developer: Deep Silver Fishlabs

    December 3, 2021

    Rating: Everyone 10+
    Reviewed on: PC
    Also on:
    PlayStation 5, Xbox Series X/S, Xbox One, Stadia

    Chorus is a madcap barrage of laser beams, missiles, and impossible space combat dodges, boosts, and chases in its best moments. At its worst, it’s bogged down with tiresome and repetitive encounters, frustrating checkpoints, and bland characters. Sci-fi space combat shooters are a niche genre today, so while I’m thankful Chorus exists, much of the game is a relatively linear and mundane slog, punctuated by a few epic encounters here and there that live up to a galactic fantasy.

    Click here to watch embedded media

    As Nara, you’re a starfighter pilot with an incredibly checkered past. The tale is fairly cliche and sometimes obtuse, but Chorus doesn’t ride on its out-of-this-world story. No, Chorus is about gameplay, and when it works, it nails it. Excellent segments play out almost like a movie, where we get to zoom around the battlefield propelled by abilities, dodging lethal blasts left and right and laying down heavy fire on capital starships. Taking down a colossal enemy ship piece by piece, shedding its outer defenses, and ripping through its interior core is a blast, and there are some massive Star Wars vibes when you zoom across the top of a craft blowing up generators under heavy fire. Other highlights include a segment where you’re hopping through dimensions to pursue an enemy ship or ruining a galactic space entity. Similarly, the unlockable abilities in Chorus, known as rites, absolutely shine, giving the player a considerable array of tools that make combat more interesting as the game progresses. With rites, your options increase substantially, from being able to teleport behind your foes for easy attacks or even propel yourself through foes to tear them apart.

    In the standard battle-to-battle moments, Chorus suffers. While it has some light elements of open world where you can do side missions for additional loot, the journey is relatively straightforward and, unfortunately, monotonous. Outside of the highlight battles, the encounters are painfully similar and often include elements that add to the drudgery. For example, one mission tasks players with saving several allies from enemy fire and taking out an enemy ship. If you get blown up at any point during the mission, it’s back to the beginning to start the whole process over again, including the mini-cut scenes and chatter. This mission structure is commonplace in Chorus, and it’s a tough asteroid to swallow.

    Click image thumbnails to view larger version



    If all enemy starfighters went down in a few shots, that wouldn’t be a big deal, but the combat is often an elaborate and involved dance of teleporting, dodging, weapon swapping, and more. After losing a few times on the same battle, my energy to proceed was often sapped. Encounters that are timed or involve protecting allies are almost always frustrating, as you can be zipped back to a checkpoint only to have to take on the same enemies again and again until you nail the battle. You may have been battling several ships at once and forced into taking evasive action, but the NPC that you were sworn to protect simply went down while you were busy. When fights involve many units to protect, it can take significant effort and ability synergy to survive, and getting sent back to the start of a mission because of a timer or ally death is highly demoralizing. These issues are exacerbated by regions of space that are stripped down to a series of similar fights, and here I desperately searched for the next big moment to keep my will to continue alight. It doesn’t help that Nara is constantly whispering to herself in some bizarre form of ASMR, but with the entire package riding on gameplay, Nara’s idiosyncrasies were not a big deal.

    Chorus has some epic battles that live up to space combat fantasies, but the rote and often arduous trail to get to them is a hard course through the stars to chart.

    Score: 7

    Summary: Chorus can be an entertaining space combat adventure at times, but the mediocre moments take a considerble toll.







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