Saturday, January 22, 2022

Horizon Forbidden West: Meet The Cast Of Guerrilla Games’ Upcoming RPG In New Trailer

We’re closing in on the release of Horizon Forbidden West and PlayStation is releasing more and more about the game. Yesterday, Guerrilla Games released a new Forbidden West story trailer, and you can check out some exclusive details we learned about it after talking to the team, and now the studio has released a special “meet the cast” trailer. It begins with an introduction to protagonist Aloy’s voice actor, Ashly Burch, who explains that Aloy had to step into a new role as the hero of the world. She also touches on the more adversarial aspect of Aloy and Sylens’ relationship. And speaking of Sylens, Lance Reddick is returning to voice the character last seen in the post-credits scene at the end of Horizon Zero Dawn. He talks about Sylens’ egomaniac personality and how that shapes his relationships in Forbidden West.  Click here to watch embedded media We also meet Kotallo’s voice actor, Noshir Dalal. Both newcomers to the series, Kotallo encounters Aloy at a time when his life is in major crisis. Kotallo’s chief envisions a peaceful alliance in the Forbidden West and it’s Kotallo’s mission to champion his chief’s cause. Joining Kotallo as a new character in the world of Horizon is Tilda, who is voiced by Matrix alumn Carrie-Anne Moss.  “I play this very interesting character named Tilda who is quite a dynamic character,” Moss says in the trailer. “As an artist, there’s a lot of freedom in doing something like this. You get to be in the moment, getting thrown direction from the director, getting to try it over and over again; I felt like creatively, it was a lot of fun. There’s a lot of mystery to her – I don’t want to say too much – but she’s an interesting character and I loved playing her.” Next up is Varl, voiced by John Macmillan. As Macmillan notes, Varl has been on a “heck of a journey.” He says the writers did a great job of evolving the character in Forbidden West as he’s more mature and more willing to challenge Aloy when needed. Erend, voiced by John Hopkins, is back too. He talks about Aloy’s disappearance at the end of Zero Dawn, which sets up a fractured relationship at the start of Forbidden West. Macmillan and Hopkins said their relationship as Varl and Erend evolved quite a lot in the game as the two are the new main allies of Aloy.  We also get a few glimpses at some new concept art for Forbidden West, which you can view below:  Click image thumbnails to view larger version                                                                                                               While waiting for Horizon Forbidden West to hit PlayStation 5 and PlayStation 4 on February 18, read what Guerrilla Games had to say about the game’s latest story trailer and then head to Game Informer’s Horizon Forbidden West hub, which features all kinds of new details from this month’s cover story. Read our thoughts on the first game in Game Informer’s Horizon Zero Dawn review after that.  Are you excited for Horizon Forbidden West? Let us know in the comments below!

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    Spelunky 2 Review – Enthralling Entropy

    Spelunky 2

    Publisher: Mossmouth
    Developer: BlitWorks

    September 15, 2020
    (PlayStation 4), September 29, 2020
    (PC), August 26, 2021
    (Switch), January 12, 2022
    (Xbox Series X/S,
    Xbox One)

    Rating: Teen
    Reviewed on: PC
    Also on:
    Xbox Series X/S, PlayStation 4, Xbox One, Switch

    “This is the run where I make real progress,” I tell myself. “Last time I got careless, but this time will be different.” With that self-assurance, I descend into the caves of Spelunky 2 for the umpteenth time. Masterfully dodging booby traps and whipping bats, spiders, and snakes before they can steal my health, I make it through the first level with ease. My confidence rises as I pick up a crossbow from the shopkeep. Everything is going according to plan, when suddenly a horned lizard rolls into me, knocking me back and setting off a glorious chain reaction featuring skeletons, arrow traps, and eventually, a spike pit that triggers my demise. I’m frustrated my best-laid plans fell apart so fast, but as soon as the option to start a new run appears, I can’t select it fast enough.

    Despite the many times I’ve yelled as my character’s body bounces around like a pinball from scenarios such as that, Spelunky 2 is unceasingly fun. Maintaining the same formula as its predecessor, the engaging roguelike action-platformer drops you into a procedurally generated cave system and dares you to get further than you did last time. The engrossing difficulty and randomization of the world effectively combines with that very desire to do better, providing the drive to take on another round. As you dig deeper into the caverns, you uncover new biomes, like an aquatic-themed area with killer fish and octopuses that are all too willing to end your run. While starting over at level 1-1 can make the experience tedious, multiple visits to the deeper areas grants you the ability to start your run at that point instead. The procedural generation provides nearly endless levels to play through, and the distinct worlds introduce new elements and challenges to keep the experience fresh as you progress deeper into the caves.

    Click here to watch embedded media

    This time around, you can chart your path depending on the challenges you want to encounter. After completing the first area of the cave, do you venture into a lush jungle flooded with monkeys and man-eating plants? Or do you want to brave the volcanic foundry full of explosive robots and fire-spewing ladybugs? I love getting to decide which world to tackle as I reach these new areas, and I’m continually impressed at how different each biome feels from the others.

    In addition to being able to choose your path through the caves, Spelunky 2 adds new secret areas you can duck into for treasures, challenges, and even new characters to rescue and add to your community back at base. It’s fun seeing the people you save appear at your camp, but too often these passageways lead to nowhere, causing me to sometimes disregard them since they’re usually wastes of time. This further highlights the main pitfall of procedural generation: While skill clearly plays a large role in your overall success, luck is also a factor as some runs are significantly easier than others. Still, no run is impossible, as Spelunky 2 ensures there’s a clear path to each level’s exit, so I tried to make sure I took advantage of the times fortune favored me.

    Click image thumbnails to view larger version



    While descending into the caves alone is a blast, you can enlist help in the form of NPCs, who are often so aggressive that the best you can hope for is they’ll take down a few enemies en route to causing their own demise. You can also discover helpful mounts like a turkey that can headbutt enemies and glide, a fire-breathing dog, or a lizard that spits bubbles. However, the better company to keep comes from multiplayer, which can now be played locally or online. As you might expect, chaos reigns supreme as you add more players into the mix; don’t expect to make better progress with your friends, but it sure is fun.

    Spelunky 2 is as addictive an experience as I’ve played this year. Two-minute-long runs stack to turn into consecutive hours of gameplay, and “just one more try” easily turns into an afternoon of exploring, dying, and trying again. Spelunky 2 is at once captivating, stressful, and exciting, and even now, I can’t wait to once again test my mettle within the cave’s ever-shifting walls.

    Note: This review is based on a pre-release build in which online multiplayer was unavailable.

    Score: 9

    Summary: Spelunky 2 is an addictive and chaotic experience that builds on the already exciting formula of the original.

    Concept: Dive back into the shifting cave system of Spelunky, this time with branching paths, new enemies, and mounts to ride

    Graphics: Beautiful environments are a treat to behold, and improved physics make water and lava look great as they slip through holes and cracks in the world

    Sound: Helpful audio cues hint at nearby side-objectives, while a solid soundtrack accompanies the on-screen chaos

    Playability: Despite its high degree of difficulty, Spelunky 2 is easy to pick up and play thanks to simple and tight controls

    Entertainment: No matter how many times I yelled in frustration, I couldn’t wait to jump right back into the ever-shifting caves

    Replay: High

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