Tuesday, May 17, 2022

Halo Series Episode 8 Review – Discussing THAT Master Chief Scene

Stop me if you've heard this before, but the Halo series has continuously been a roller coaster ride of good and bad, and few episodes encapsulate that as well as this week's tale in "Allegiance." Join us on The Game Informer Show as we discuss the eighth episode of the series, break down the most significant moments, and discuss the scene everyone is talking about. Your regular hosts of Alex Stadnik, Andrew Reiner, and Brian Shea are back again and definitely have thoughts on the return of Master Chief, Makee, and Dr. Halsey. After a week away on Madrigal with Kwan and Soren, the focus shifts back to Reach and what the UNSC is doing about finding The Covenant and Halo. While the militaristic arm of humanity panics over other planets getting glassed by their alien foes, John and Makee are spending time getting to know each other after their shared vision of the show's namesake. While the universe's greatest Spartan and the Covenant spy fraternize in the park (and other places), Dr. Halsey continues to meddle in order to advance humanity in her image, threatening the people she's trying to save in the process. Will the good doctor's interference and the union between the main characters result in unity between the two warring factions or make the upcoming battle that much harder? You'll just have to listen to this week's show to find out. What do you think about Halo thus far? Be sure to let us know in the comments below. We'd also love your feedback on the extra GI Show episodes. Do you like them? Do you want to see us focus on games or the Marvel shows in the future? Please email us at [email protected] or reach out on Discord as we want to know what you think.
More

    Latest Posts

    Every Journey Starts with a Single Step

    The award winning sensation is finally available on Xbox One and Xbox Series X|S

    Road 96 is a crazy, beautiful road-trip where you discover exciting places, and unusual people on your own personal journey to freedom. Here’s a chat with DigixArt Entertainment CEO Yoan Fanise, about this ever-evolving story-driven adventure inspired by Tarantino, The Coen Brothers, and Bong Joon-ho, made by the award-winning creators of Valiant Hearts and Memories Retold.

    Jarrod shot

    Why Did You Choose This Background for an Adventure Game?
    We wanted to talk about a serious subject in Road 96, about our life’s choices as teenagers but in a colourful and immersive adventure. We wanted to create a road trip that would highlight society problems but not a specific one in particular. We mixed many references, from all political systems, and we created the authoritarian nation of “Petria” from that. It could look sometimes like American deserts, like European mountains, like Korean buildings, this is intentional because the topics raised exist in many societies. Road 96 is fun to play and experience but it could make players think, beyond entertainment, what would you do?

    John shot

    Were You Trying to Shed Light on Current Affairs that Don’t Normally Get Tackled in Games?

    Yes! We want to talk about subjects that are underrepresented in videogames (dictators, running away etc.), enlarge the scope of these subjects, try (from our side at least) to make this art evolve. We are truly happy that it’s resonating with players.

    Why a Road Trip?
    I personally always wanted to craft a road trip story. To create a system where your choices really change the next step of your trip, a metaphor for life’s choices. You know, these moments where you take a decision that will shape the rest of your life, and at that point in life you don’t even know it yet, I find it fabulous! Our life is full of butterfly effects when you look backwards at it. In a game you have the chance to make it, again and again, it’s a second chance, it’s magic.

    Road sign

    Was It Difficult to Write Such an Open Pathed Game?
    The system we developed with the team was very complex and the fact that we never know when and where a sequence will happen is scary.  Our prototypes helped us understand any constraints it would have on the narration, But after rewriting and playtesting it intensively we embraced this framework, the impossibility to talk about time of day, about how close is the border, and all those variables: Have you met Fanny already? Was that in that ride? Does she know your character already? In the end it was a delight to master the system, to make those thousands of dialogs and situations work in any and every case.

    What Was the Biggest Challenge?
    It was mastering the unknown. When you have “hundreds of bricks of script” that can be combined in any order, the mathematic result of combination is so big that we have to accept there could be some weird transitions. But we did our best to limit those occurrences,  and from the players‘ reactions, it seems we did a good job.

    Zoe shot

    If You Had One Message to the Audience, What would It Be?
    No one’s road is the same in this adventure, hit the road to discover your own path, it will be fun, it will be sad, it will be scary, it may make you think about problems you never thought of before, and we hope you’ll enjoy playing it and be proud of your ending.

    Sunset

    Thank you for taking the time to talk with me, Yoan. Road 96 is now available on the Xbox Store for Xbox One and Xbox Series X|S.

    Road 96

    Xbox Live

    Road 96

    Ravenscourt Games


    17

    $19.99
    Get it now

    Road 96 is a crazy, beautiful road-trip. The discovery of exciting places, and unusual people on your own personal journey to freedom.
    An ever-evolving story-driven adventure inspired by Tarantino, The Coen Brothers, and Bong Joon-ho. Made by the award-winning creators of Valiant Hearts and Memories Retold.
    Moments of action, exploration, contemplative melancholy, human encounters and wacky situations. Set against a backdrop of authoritarian rule and oppression.
    A stunning visual style, a soundtrack filled with 90s hits, and a thousand routes through the game combine so each player can create their own unique stories on Road 96.

    Related:
    Avoid Paying Taxes Today with Turnip Boy Commits Tax Evasion
    What Is the Thunderbird and Why Is the Darkside Detective Centering a Case on It?
    Moo Lander Xbox One Demo Out Now

    Xbox Official news (news.xbox.com)

    Latest Posts

    Don't Miss

    Get notified on updates    OK No thanks