Arms of Giants was released earlier this year by our small team, and while Xbox people have responded better than we could have ever hoped( at the time of writing, our user assessment score is over 4.5! ) There are still a ton of items we’re dedicated to making better.
Our novel The World is Alive 1.2 content release introduces that second significant collection of changes. View the video below to learn more about how we keep updates on our co-op roguelike.

I firmly believe that the best way to enhance a piece of artwork is to identify its weakest aspects and work to make those its strongest. In this long-awaited release, we worked hard to combine gamer feedback with our own to generate some substantial changes to our already-released title. That is exactly what we aimed to accomplish. The following is the tale:
Our group was happy with the shoulders of giant‘ solid progression system and improvised combat at the time of release. However, when reviews began to come on, one pattern became apparent: players believe that after a hundred hours, the worlds they explore and the mission goals they set out to complete become somewhat similar.
We all respond to criticism in our own unique ways, but in my opinion, the kind of criticism that really sticks in your head is the quiet, cruel form rather than the loud, irrational kind.
With our first major material update, we and our fans both wanted to elevate the mission types and level environments. We began by remaking our less popular goal forms from scratch.

Our combat-focused” butterfly collector” mode evolved into an exploration-heavy” kill” mission with a focus on taking on tougher foes with strategy( believe me, the name makes sense if you’ve played the game ). For the majority of our team, defending weather probes from enemy onslaughts is now their preferred mission to play. Our quite one-note” storm” mission type, which after required players to dash through a dark procedural world while searching for an exit, has been transformed into one that is much more guided.
But that wasn’t enough; we also added a new Planet Anomaly system, which can completely alter how levels behave, adding meteor storms, enclosed arena battle, small gravity fights that take you into outer space, and some incredibly silly business that I won’m certainly spoil here, to make the surfaces of these legal planets more effectively special between runs.

We can’t wait to tell our followers about this. This release is just the start! Visit the game’s keep page and established website, or join our conflict, to stay up to date with our roadmap.

the shoulders of giant
Engaging Moving Items
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