Tuesday, May 17, 2022

Evil Dead: The Game Cover Story – Raising Hell

Saber Interactive and Boss Team Games are targeting the asymmetrical horror genre for a battle between demons and survivors, but it’s quite different than other creature feature forays on the market. In Evil Dead: The Game, don’t expect to find the human heroes cowering in corners or attempting to flee – this 4v1 fear festival takes the fight directly to the forces of evil, hacking enemies in half and blowing them to pieces. In 1981, Sam Raimi’s The Evil Dead made a grisly splash onto the horror scene, featuring what’s become an almost formulaic setup: Five unfortunate friends head out to a cabin in the woods for a good time, and then, spoiler alert, good times are not had. The idyllic journey into the country turns into a bloody massacre, spurred on by an ancient evil book known as the Necronomicon. I remember I first saw the movie in a time when villains like Freddy Krueger, Jason Voorhees, and Michael Myers fought for dominance over our grade-school nightmares. The film offered the terrifying simplicity of facing your friends after they become possessed undead. It gloried in the sheer, unflinching willingness to lean into the intimate, grim goriness of it all, and the experience left a strong impression. Interestingly enough, it’s possible that The Evil Dead wouldn’t have had the chance to thrive without horror maestro Stephen King’s praise. After seeing it out of competition at the 1982 Cannes Film Festival, King wrote a rave review, leading to New Line Cinema picking the film up for distribution. The movie has gone down as a cult classic and had plenty of influence within the horrorsphere. But Bruce Campell’s portrayal of character Ash Williams has undeniably become the campy, comical face of the otherwise incredibly macabre franchise, infusing the gruesome themes and blood splatters with a hefty dose of comedic quips and one-liners. Multiple films followed the original, including Evil Dead 2 and the completely off-the-wall Army of Darkness, where Ash travels back to medieval times to fight the titular demonic forces. In more modern times, the series has had both a soft reboot and a TV series, with yet another film, Evil Dead Rise, scheduled to hit this year. And then, of course, there’s Saber Interactive’s upcoming game. Read more...
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    Ubisoft+ Classics Will Bring 27 Games To PlayStation Plus Extra And Premium Subscribers

    Ubisoft announced that its subscription service, Ubisoft+, will hit PlayStation, bringing with it a new tier for PlayStation Plus Extra and Premium subscribers called Ubisoft+ Classic, which will include 27 titles at launch.  Sony just released a new look at its PS5, PS4, PS3, and classic games lineup this morning, with news that some Ubisoft titles like Assassins’ Creed Valhalla will be included. Today, Ubisoft revealed Ubisoft+ will come bundled with the upper tiers of PlayStation’s revamped PS Plus service. It will begin with 27 titles when the revamped PS Plus launches in different regions and will grow to 50 by the end of 2022.  Ubisoft+ is a standalone subscription service that anyone on PlayStation consoles will be available to subscribe to, just as you can on Stadia, Amazon Luna, and PC. If you’re a PS Plus Extra or Premium subscriber, you’ll automatically get access to a new tier of Ubisoft+ called Ubisoft+ Classics. Here are the games includes with this tier at launch:  Assassin’s Creed Valhalla For Honor The Crew 2 Child of Light Eagle Flight Far Cry 3: Blood Dragon Far Cry 3 Remaster Far Cry 4 Legendary Fishing Risk: Urban Assault South Park: The Fractured but Whole South Park: The Stick of Truth Space Junkies Star Trek: Bridge Crew Starlink: Battle for Atlas STEEP The Crew The Division Trackmania Turbo Transference Trials Fusion Trials of the Blood Dragon Game Trials Rising Valiant Hearts: The Great War Watch Dogs Werewolves Within ZOMBI “With Ubisoft+ Classics, we’re providing PlayStation players with another way to enjoy Ubisoft games on their consoles,” Ubisoft’s senior vice president of partnerships Chris Early said in a press release. “This is just the beginning, as we will ultimately make Ubisoft+ available to PlayStation owners as we continue to build our vision and provide players with more options to access their favorite games, wherever they are.”  Ubisoft+ Classics will launch bundled with the PlayStation Plus Extra or Premium subscription tiers on May 24 in Asia, June 2 in Japan, June 13 in North and South America, and June 23 in Europe.  While waiting for Ubisoft+ Classics to go live, read Game Informer’s PlayStation Plus revamp breakdown and then check out the revamped PlayStation Plus games lineup.  Does this Ubisoft+ Classics lineup excite you? Let us know in the comments below!

    PlayStation Reveals PS5, PS4, PS3, And Classic Games Lineup For Revamped PS Plus

    Back in March, Sony unveiled its new and revamped PlayStation Plus service coming to PlayStation 5 and PlayStation 4 consoles next month. Today, the company has released a new look at the lineup of PS5, PS4, PS3, and “classic” titles that will come to the service.  Many of these games are already available on the PS5-exclusive PlayStation Plus Collection, namely first-party titles such as The Last of Us Remastered, but many of these are new to Sony’s PS Plus service. Today’s unveiling includes a list of PS5 and PS4 games, PS3 games playable via streaming, and remastered PS4 games that Sony refers to as “classic” alongside original PlayStation and PlayStation Portable games.  “We’re focused on adding high-quality titles into the PlayStation Plus service for players to enjoy,” Sony Interactive Entertainment vice president of services, global sales, and business operations, Nick Maguire, writes in a blog post. “I’m pleased to share a selection of the content that will be available for PlayStation Plus Extra and Premium/Deluxe plans. PlayStation.com will be updated with the game list when it launches in your region.” Here’s the PS5 and PS4 game catalog coming from PlayStation Studios to PS Plus:  Alienation | Housemarque, PS4 Bloodborne | FromSoftware, PS4 Concrete Genie | Pixelopus, PS4 Days Gone | Bend Studio, PS4 Dead Nation Apocalypse Edition | Housemarque, PS4 Death Stranding and Death Stranding Director’s Cut | Kojima Productions, PS4/PS5 Demon’s Souls | Bluepoint Games,  PS5 Destruction AllStars | Lucid Games, PS5 Everybody’s Golf | Japan Studio, PS4 Ghost Of Tsushima Director’s Cut | Sucker Punch, PS4/ PS5 God of War | Santa Monica Studio, PS4 Gravity Rush 2 | Japan Studio, PS4 Gravity Rush Remastered | Japan Studio, PS4 Horizon Zero Dawn | Guerrilla Games, PS4 Infamous First Light | Sucker Punch, PS4 Infamous Second Son | Sucker Punch, PS4 Knack | Japan Studio, PS4 LittleBigPlanet 3 | Sumo Digital, PS4 LocoRoco Remastered | Japan Studio, PS4 LocoRoco 2 Remastered | Japan Studio, PS4 Marvel’s Spider-Man | Insomniac Games, PS4 Marvel’s Spider-Man: Miles Morales | Insomniac Games, PS4/PS5 Matterfall |Housemarque, PS4 MediEvil | Other Ocean, PS4 Patapon Remastered | Japan Studio, PS4 Patapon 2 Remastered | Japan Studio, PS4 Resogun | Housemarque, PS4 Returnal | Housemarque, PS5 Shadow of the Colossus | Japan Studio,  PS4 Tearaway Unfolded | Media Molecule, PS4 The Last Guardian | Japan Studio, PS4 The Last of Us Remastered | Naughty Dog, PS4 The Last of Us: Left Behind | Naughty Dog, PS4 Until Dawn | Supermassive Games, PS4 Uncharted The Nathan Drake Collection | Naughty Dog, PS4 Uncharted 4: A Thief’s End | Naughty Dog, PS4 Uncharted: The Lost Legacy | Naughty Dog, PS4 WipEout Omega Collection | Clever Beans & Creative Vault Studios, PS4 And here’s the PS5 and PS4 game catalog coming from third-party studios to PS Plus: Ashen | Annapurna Interactive,PS4 Assassin’s Creed Valhalla*** | Ubisoft, PS4/PS5 Celeste | Maddy Makes Games, PS4 Cities: Skylines | Paradox Interactive, PS4 Control: Ultimate Edition | 505 Games, PS4/PS5 Dead Cells | Motion Twin, PS4 Final Fantasy XV Royal Edition | Square Enix Co. LTD, PS4 Hollow Knight | Team Cherry, PS4 Marvel’s Guardians of the Galaxy | Square Enix Co. LTD., PS4/PS5 Mortal Kombat 11 | WB Games, PS4/PS5 Narutoshippuden: Ultimate Ninja Storm 4 | Bandai Namco Entertainment Inc., PS4 NBA 2K22 | 2K Games, PS4/PS5 Outer Wilds | Annapurna Interactive, PS4 Red Dead Redemption 2 | Rockstar Games, PS4  Resident Evil | Capcom Co., Ltd, PS4 Soulcalibur VI | Bandai Namco Entertainment Inc., PS4 The Artful Escape | Annapurna Interactive, PS4/PS5 The Crew 2*** | Ubisoft, PS4 “PlayStation Plus Premium/Deluxe members will have a selection of popular classic games to play, with some titles that will show improved frame rates and higher-quality resolution compared to their original launch versions,” Maguire writes. “For select original PlayStation and PSP classic games, members will also enjoy a new user interface with menus that allow you to save your game at any time, or even rewind the game if you want a do-over. “Also, players who have previously purchased the digital version of games from the original PlayStation and PSP generation will not have to make a separate purchase or sign up to PlayStation Plus to play these titles on PS4 or PS5. When these titles are released for PS4 and PS5, players can head to the PlayStation Store and download a version for the consoles at no extra cost if they already own the digital version of the title. Some of the titles will also be available for individual purchase. Additionally, some remastered classics from previous console generations will be added to the PlayStation Plus Premium/Deluxe plan.” Here is what PlayStation is calling an “early look at a selection of games that will be available” on PS Plus:  PlayStation Studios:  Ape Escape | Japan Studio, Original Playstation  Hot Shots Golf | Japan Studio, Original Playstation I.Q. Intelligent Qube | Japan Studio, Original PlayStation Jumping Flash! | Japan Studio, Original PlayStation Syphon Filter | Bend Studio, Original PlayStation Super Stardust Portable | Housemarque, PSP Third Party Partners: Mr. Driller | Bandai Namco Entertainment Inc., Original PlayStation  Tekken 2 | Bandai Namco Entertainment Inc., Original PlayStation  Worms World Party | Team 17, Original PlayStation  Worms Armageddon | Team17, Original PlayStation  And here’s the remasters of the classic games catalog:  PlayStation Studios: Ape Escape 2 | Japan Studio, PS4 Arc The Lad: Twilight of the Spirits | Japan Studio, PS4 Dark Cloud | Japan Studio, PS4 Dark Cloud 2 | Japan Studio, PS4 FantaVision | SIE, PS4    Hot Shots Tennis | Japan Studio, PS4   Jak II | Naughty Dog, PS4 Jak 3 | Naughty Dog, PS4 Jak X: Combat Racing | Naughty Dog, PS4 Jak and Daxter: The Precursor Legacy | Naughty Dog, PS4   Rogue Galaxy | Japan Studio, PS4 Siren | Japan Studio, PS4 Wild Arms 3 | SIE, PS4  Third Party Partners: Baja: Edge of Control HD | THQ Nordic, PS4 Bioshock Remastered | 2K Games, PS4 Borderlands The Handsome Collection | 2K Games, PS4 Bulletstorm: Full Clip Edition | Gearbox Publishing, PS4 Kingdoms of Amalur: Re-Reckoning | THQ Nordic, PS4 Lego Harry Potter Collection | WB Games, PS4 “The new PlayStation Plus will offer PS3 games to stream and play on PS4, PS5, and PC,” Maguire writes. “These are original, non-remastered versions of PS3 games and are available to PlayStation Plus Premium members where cloud streaming is available.”  PlayStation Studios: Crash Commando | Creative Vault Studios, PS3 Demon’s Souls | From Software, PS3 echochrome | Japan Studio, PS3 Hot Shots Golf: Out of Bounds | Japan Studio, PS3 Hot Shots Golf: World Invitational | Japan Studio, PS3 Ico | Japan Studio, PS3 Infamous | Sucker Punch, PS3 Infamous 2 | Sucker Punch, PS3 Infamous: Festival of Blood | Sucker Punch, PS3 LocoRoco Cocoreccho! | Japan Studio, PS3 MotorStorm Apocalypse | Evolution Studios, PS3 MotorStorm RC | Evolution Studios, PS3 Puppeteer | Japan Studio, PS3 rain | Japan Studio, PS3 Ratchet & Clank: Quest For Booty | Insomniac Games, PS3 Ratchet & Clank: A Crack in Time | Insomniac Games, PS3 Ratchet & Clank: Into the Nexus | Insomniac Games, PS3 Resistance 3 | Insomniac Games, PS3 Super Stardust HD | Housemarque, PS3 Tokyo Jungle | Japan Studio, PS3 When Vikings Attack | Clever Beans, PS3 Third Party Partners: Asura’s Wrath | Capcom Co., Ltd., PS3 Castlevania: Lords of Shadow 2 |  Konami, PS3 Devil May Cry HD Collection | Capcom Co., Ltd., PS3 Enslaved: Odyssey to the West | Bandai Namco Entertainment America Inc., PS3 F.E.A.R. | WB Games, PS3 Lost Planet 2 | Capcom Co., Ltd., PS3 Ninja Gaiden Sigma 2 | Koei Tecmo, PS3 Red Dead Redemption: Undead Nightmare | Rockstar Games, PS3 Sony says new games will be added regularly. Essential subscribers will see a monthly refresh occur “on the first Tuesday of the month…with new PS4 and PS5 games added to the service – same as what PlayStation Plus members get today.” Extra and Premium/Deluxe subscribers will get an additional monthly refresh that will occur in the middle of each month and the number of games “refreshed” will vary per month. PlayStation says this revamped PlayStation Plus will launch on May 24 in Asia, June 2 in Japan, June 13 in North and South America, and June 23 in Europe, Australia, and New Zealand.  Last but not least, Sony provided some details about the service’s time-limited game trials.  “The time-limited game trial benefit will enable you to try select games before you buy,” Maguire writes. “After downloading a trial of the full game, you can play it for two hours for most games – the playtime counter only counts while you are in the game. It’s a great way to try games before you decide to buy, and any trophies and game save data from the trial period will carry forward if you purchase the game.” Here’s a look at some of the titles that will be part of the time-limited game trials:  PlayStation Studios: Uncharted: Legacy of Thieves Collection | Naughty Dog, PS5 Horizon Forbidden West | Guerrilla Games, PS4/PS5 Third Party Partners: Cyberpunk 2077 | CD Projekt, PS5 Farming Simulator 22 | Giants Software GmBH, PS4/PS5  Tiny Tina’s Wonderland |  2K Games, PS4/PS5 WWE 2K22 | 2K Games, PS4/PS5 For a reminder on what each new tier of PS Plus includes, read Game Informer’s breakdown of the revamped service.  Are you excited for these titles coming to the new PS Plus? Let us know in the comments below!

    All-new PlayStation Plus game lineup: Assassin’s Creed Valhalla, Demon’s Souls, Ghost of Tsushima Director’s Cut, NBA 2K22, and more join the service

    It’s almost here! Our new PlayStation Plus service is launching soon, and we are pleased to share with you an early look at some of the games* that will be included during the launch time frame. As we announced in March, there will be three benefit plans to choose from– all with exciting games to […]

    Exploring The Full History Of Supergiant Games' Pyre | Video Gameography

    We've emerged from the depths of the BioShock series to begin a fresh season of Video Gameography! We're doing things differently this time as we're discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, the acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we continue our season by analyzing 2017's Pyre.  Pyre was released on June 25, 2017. After Supergiant struggled to create Transistor, the team adopted a looser "anything goes" approach for Pyre. The game blends together disparate elements reflecting the team's interests such as a high-fantasy setting, a large cast of engaging characters, a ritual in the form of a basketball/soccer-like competition, and Oregon Trail-inspired exploration. Tune in to find out how Supergiant concocted the game's centerpiece "sports" game, its approach to crafting a larger branching narrative (including an ever-changing end credit song), and which members of the Nightwings we chose to liberate and the ones we abandoned in the Downside. Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), along with video game consultant and former Game Informer editor Suriel Vazquez (@SurielVazquez) for a verbal stroll through the history and narrative of Pyre! If you'd like to get in touch with the Video Gameography podcast, you can email us at [email protected] You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    Codes To Unlock Characters In Lego Star Wars: The Skywalker Saga

    To unlock every character in Lego Star Wars: The Skywalker Saga, you'll need to play through all nine movies and perform specific tasks, but you can get a few by simply entering a code. TT Games and Warner Bros. Interactive provided Game Informer with several codes at launch. When you boot up the game, enter the pause screen, then access the option "Enter Code." The codes will add a variety of characters like Dengar and Emperor Palpatine. Getting these characters early is a big win, as they are a part of classes you'll need to perform certain feats and don't normally unlock until later in the game. Here are the codes: Aayla Secura: KH7P320 Admiral Holdo: XV4WND9 C-3PO (Holiday): C3PHOHO Chewbacca (Holiday): WOOKIEE DARTH VADER (Holiday): WROSHYR Dengar: OKV7TLR D-O (Holiday): TIPYIPS Emperor Palpatine: SIDIOUS Gonk Droid (Holiday): LIFEDAY Grand Moff Tarkin: 3FCPPVX Mister Bones: BAC1CKP Nute Gunray: WBFE4GO Poe Dameron (Holiday): KORDOKU Poggle The Lesser: Z55T8CQ Ratts Tyerell: GR2VBXF Razor Crest (Ship): ARVALA7 Resistance I-TS Transport (Ship): SHUTTLE Shaak Ti: VT1LFNH Shmi Skywalker: T9LM1QF Snap Wexley: SKYSAGA We'll update this list as more character codes are discovered. Until then, have fun unlocking characters on your own, and may the Force be with you!

    New Doctor Strange Action Figure Is Scarily Realistic, Has Arm Vipers

    When I was a kid, I had a Luke Skywalker action figure with a lightsaber that slid out of his wrist. It was one of my prized possessions, even though the details were lacking. This version of Luke looked more like an elf from the Rudolph the Red-Nosed Reindeer claymation film than actor Mark Hamill. His lightsaber was also oddly yellow instead of blue – a detail I always thought was odd. The point being, action figures have come a LONG way since then. Hot Toys' latest Doctor Strange in the Multiverse of Madness action figure looks so realistic it could be in a wax museum. Benedict Cumberbatch's facial detailing is spot on, and the 30 points of articulation allow for many of his spell-casting poses to be recreated. To make sure these spell motions look just like in the movie, Hot Toys includes over a dozen interchangeable hands with fingers pointing every which way. You'll also find five mystic powers to go along with some of the hands to truly sell the effects of the spell.  The figure is 31 centimeters in height and comes with a variety of accessories, like the Book of Vishanti, two sling rings, an amulet, handcuffs, mystic vipers, and so much more. Hot Toys hasn't given us a price yet, but it's expected to ship in either the third or fourth quarter of 2023. You can find out more about this amazing figure at Hot Toys' official site. Check out images of this figure in action below:

    Weekend Warrior – The Most Evil Friday

    We've made it through another week but have landed on an ominous date to start the weekend. It's Friday the 13th! Today marks the release of the game on the latest cover of Game Informer, Evil Dead: The Game. And wouldn't you know it, we've posted the entire cover story from that issue online this week. Once you've had your fill of reading about Ash Williams and his new asymmetrical multiplayer game, we have plenty more to read on the website that you won't find anywhere else. Here's a taste of our original content for you to read throughout the weekend:  Becoming Yoshi-P Wrestling Games Should Expand To More Genres What We Want From Star Wars: Jedi Fallen Order 2 It's Time For Games To Focus On The New Generation Of Hardaware Citizen Sleeper Is An RPG On Xbox Game Pass That Deserves Your Attention It's Time For Doctor Strange To Get His Own Game The Biggest 2022 Games Delayed to 2023 From Software's Next Game Should Prioritize Co-op Check out all of that and much, much more! And now that those pieces are wrapped, and so is the workweek, we're all ready for a nice weekend off. Here's what the GI staff has planned for the coming few days: John Carson – After surviving a terrible cold (yes, I was a baby about it all week) and plenty of severe weather, I'm ready to have a nice calm weekend without all the tornado warnings, sniffles, and Kleenex. I'm currently playing Salt and Sacrifice for review and will hopefully roll credits in a few more hours with it, and then I'm planning on getting back to my very early playthrough of Xenoblade Chronicles. Sunday is Magic day with the Commander group after taking a couple of weeks off for trips/sickness. I'm going to flex on them with a new deck. Wish me luck! Marcus Stewart – Elden Ring. Level 134. Malenia. I’m so close to the end but keep finding other things to do. Will I finally become Elden Lord this weekend? Probably not. I’ll also be hanging out around town with a buddy and catching up on some wrestling. Kristin Williams – I’ve been in the mood for a good sim game recently, and hearing some of the excitement about Two Point Campus coming up made me want to check out their previous game, Two Point Hospital. I’m hooked and will definitely be spending more time trying to manage increasingly chaotic hospital situations this weekend. And definitely getting outside a lot - we’ve finally got nice weather here in Minnesota! Jon Woodey – Aside from my usual FFXIV shenanigans, I'll be playing lots of Stardew Valley. I'm a little late to the party, but the 1.5 update introduced lots of new content, and by extension, a lot of mods have been updated as well. Sometimes a Warrior of Light needs a break from saving the world to just do some relaxing farming.  Kimberley Wallace – Since I game so much during work, I usually reserve the weekend for catching up on anime and comics. On the anime front, I am loving Spy x Family (so wholesome!), Salaryman's Club (badminton doesn't get enough love), and Heroines Run the Show. If you dig Danganronpa, I also recommend checking out Tomodachi Game. As for comics, I need to read the latest Spider-Gwen: Gwenverse and Ms. Marvel: Beyond the Limit. Jill Grodt – It’s all about updates this weekend. Loot River just made resources more plentiful, and I’m working towards mopping up all its achievements. On top of that, MythForce added quests, I still need to check out Sifu’s new content, and I’ve really been meaning to drop into Bugsnax again for those tiny Snax hats! Of course, I have a heaping helping of backlog to get through, but let’s not worry about that. Have a great weekend, everyone!  Wesley LeBlanc – I’ve got Citizen Sleeper on the brain. Earlier this week, I wrote about how it’s an RPG on Xbox Game Pass that absolutely deserves your attention, and now, more hours into the game, I feel that even more. Go play Citizen Sleeper! I’m hoping to finish that up this weekend and get back to playing through GTAV. Plus, I’m planning to start Evil Dead: The Game this weekend too! Elsewhere, I foresee plenty of frisbee with my pups, and possibly, maybe, for some reason, I might catch up on the Halo TV series despite everything in me telling me I shouldn’t. If you're a seasoned Weekend Warrior, you know the drill, but if you're new, here's the deal: We want to know what you're doing this weekend! Are you marathoning scary movies in honor of Friday the 13th? What games are you planning on playing? Do you have any books, shows, movies, music, comics, or food recommendations? We'd like to hear about all of it. Share all of it in the comments below. Have a wonderful weekend, GI Community!

    Halo Series Episode 8 Review – Discussing THAT Master Chief Scene

    Stop me if you've heard this before, but the Halo series has continuously been a roller coaster ride of good and bad, and few episodes encapsulate that as well as this week's tale in "Allegiance." Join us on The Game Informer Show as we discuss the eighth episode of the series, break down the most significant moments, and discuss the scene everyone is talking about. Your regular hosts of Alex Stadnik, Andrew Reiner, and Brian Shea are back again and definitely have thoughts on the return of Master Chief, Makee, and Dr. Halsey. After a week away on Madrigal with Kwan and Soren, the focus shifts back to Reach and what the UNSC is doing about finding The Covenant and Halo. While the militaristic arm of humanity panics over other planets getting glassed by their alien foes, John and Makee are spending time getting to know each other after their shared vision of the show's namesake. While the universe's greatest Spartan and the Covenant spy fraternize in the park (and other places), Dr. Halsey continues to meddle in order to advance humanity in her image, threatening the people she's trying to save in the process. Will the good doctor's interference and the union between the main characters result in unity between the two warring factions or make the upcoming battle that much harder? You'll just have to listen to this week's show to find out. What do you think about Halo thus far? Be sure to let us know in the comments below. We'd also love your feedback on the extra GI Show episodes. Do you like them? Do you want to see us focus on games or the Marvel shows in the future? Please email us at [email protected] or reach out on Discord as we want to know what you think.

    The Modern Gamer’s Glossary

    Whether youʼve been playing for a long time or just getting into the hobby, we throw around a lot of terms in our discussions of games, and it can be easy to get confused. It's impossible to create an exhaustive list of every term that falls in and out of common usage around the gaming landscape, but there are some words that we repeatedly see misunderstood or questioned. Here are some of those most commonly used and misunderstood terms, and a shortform definition of what they mean and how they're most commonly discussed. In addition, we've paired up several words that are often used either in conjunction with one another, or are commonly misused in context. Accessibility A descriptor we reserve to discuss a game’s capability to support players of all types, specifically those with sensory, physical, or cognitive impairment or any disability that might affect the enjoyment of the experience. Asymmetrical A competitive game in which the players are not on equal footing, or in which the competing teams each control different characters or elements that are unique from their opponents. A common variant is one-versus-many, in which a single player competes against everyone else, but usually with significant advantages. Battle Royale An online multiplayer genre in which players compete to be the last person or team standing, often with scavenging, survival, and area exploration elements. A shrinking zone of play often time-limits the match. Critical Path Also called the golden path, this refers to the most direct point from game beginning to end for completion of the core story or experience, but without experiencing side content, replay, or other optional elements. Emergent Gameplay experiences that arise through player experimentation, creativity, or discovery, but not explicitly outlined or bound by the structure or story of the game. Indie Defying easy classification, games may be designated indie because they are actually independent games, or may alternately have an indie “feel,” even while following a more traditional publishing release model. In either case, a combination of innovative systems or narrative, experimental nature, artistic goals, unique aesthetics, or small team size earns a game this label. Isometric An angled graphical view reveals the characters from above and to the side and shows more of the surrounding environment than a top-down perspective might allow. Meta Most-effective-tactics-available (meta) refers to the combination of character build, weapons, or other factors that lead to the highest chance of success in a game. Often discussed regarding a game in a particular moment, or the current meta. Alternately, in narrative and thematic terms, the technique of self-referential commentary on the game or genre being played. Metroidvania An informal designation often used around exploration-focused games with gear- or ability-gated progress, a non-linear interconnected map, and gradual improvement of abilities, weapons, or skills. The term is sometimes considered an oversimplification but is always part of the heritage established by Metroid and Castlevania: Symphony of the Night. MMO Massively Multiplayer Online (MMO) games feature large populations of players in a shared playspace, interacting in a large and open shared world. While some games are pure MMOs, the term also discusses games that borrow specific mechanics or ideas from the genre. MOBA Multiplayer online battle arena games feature two teams competing on an established environment or battlefield, often delineated by distinct travel lanes. Players usually control a single character whose weapons or abilities expand throughout the match, often with strategic implications. Procedural Generation A method of level, character, or other feature generation that algorithmically mixes random elements to create a unique result, often to present a novel experience to the player each time they engage with a game. Season Pass A style of monetization in which players pay a fee for access to specific in-game content as it’s released. Sometimes manifesting as a tiered layer of progression unavailable for those who haven’t paid for access, frequently time-limited. A battle pass may be part of a season pass or, in some cases, synonymous. Souls-like A recent term referring to the rapid expansion of games modeled in part from the Dark Souls or Demon’s Souls games. They’re usually characterized by pronounced difficulty, lost currency or progress on death, and a methodical timing-based approach to combat. Triple-A An industry term that has come into common usage, indicating high-budget games from the most prominent publishers or developers. Live-Service An increasingly common designation for a game supported by multiple ongoing updates, patches, and changes – potentially over years – often representing major or even fundamental restructuring of major mechanics or available experiences. Sometimes called living games. UI User interface (UI) refers to the components, menus, and graphical elements that help a player navigate a game, including but not limited to health, maps, currency, or abilities. A user interface may include a Heads-Up Display (HUD) of information available during play, such as an ammo counter. This or That? Buff or Nerf? A buff increases the viability, value, and power of a weapon, ability, or character. A nerf reduces the same. Cross-Platform or Cross-Save? A recent innovation, cross-platform describes a multiplayer game that can be played with other players on a separate platform, such as Xbox and PlayStation. Cross-save implies a game in which save data can transfer between the different platforms upon which that game appears. Developer or Publisher? A developer is an individual or studio that builds and maintains a game. A publisher is an entity that releases, publishes, and sometimes distributes the game to the public. Publishers sometimes finance the development studio or may own or operate their own internal studios. In some cases, the publisher and developer are the same. First-Party or Third-Party? First-party development comes from the company that manufactures a particular video game console. Third-party developers create games or content for one or more consoles (or other hardware) but aren’t part of the company that makes and releases that console. Less commonly, second-party is an informal term for external studios developing exclusively for a platform holder. First-Person or Third-Person? Two standard views through which a game might present its perspective. First-person view is through the eyes of the protagonist. Third-person view shows the player character on the screen. FPS or FPS? FPS appears commonly but carries two separate meanings and is dependent on context. Frames-per-second (FPS) appears in discussions of graphics or tech to describe the number of frames that appear onscreen per second – a higher number is often indicative of better visual quality. First-person shooter (FPS) describes a shooting game played from the first-person perspective, with a view through the eyes of the protagonist. PC or NPC? A distinction first expressed in tabletop role-playing games, the two terms are now common across gaming. Player characters (PCs) are the in-game avatars controlled by the player, and usually act as the narrative’s protagonist. In contrast, non-player characters (NPCs) are any individuals that appear in the game that the player does not control. PvE or PvP? Player-versus-Environment (PvE) conveys a game or mode where one or more players face off against computer-controlled enemies or challenges. Player-versus-Player (PvP) experiences feature direct competition or combat between actual players. Many games feature both in separate modes. Roguelike or Roguelite? A reference to an early 1980 video game called Rogue, a roguelike is a game that is comparable to that release. It often features high challenge, procedural level generation, and permadeath, as players make repeated runs through a dungeon crawl or other structured sets of levels. Roguelites alter that formula by adding a meta-progression element, usually allowing some aspect or improvement to carry over from one run to the next. This article originally appeared in Issue 345 of Game Informer.

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