Hello everyone! I’m Ryosuke Hara, lead producer of Dragon Ball Z: Kakarot. Thank you for your support of this game so far. And thank you very much for your patience while we’ve been hard at work developing the final DLC. Today, I would like to give an overview of the upcoming DLC, Trunks – The Warrior Of Hope. In this new DLC, users will be experiencing a new arc based on the story of an extra chapter/episode of the manga/anime. This arc sets focus on an alternative future, where Gohan and Trunks fight the Androids to restore peace to a desperate world without Goku or any of the other Z Warriors. Regarding gameplay volume, you can expect just about the same length/content as the other arcs playable in the Main Story (Saiyan Arc, Frieza Arc, etc.). The world is no longer what it used to be. As you travel through the utterly destroyed world, users will find ruins of iconic landmarks such as Orange City and Capsule Corp., and other characters such as Master Roshi who have been chased out of their original homes. Nowhere is safe as there are countless drones created by the Red Ribbon Army on the lookout for any survivors. Being spotted by these drones can lead to a fatality, as they will set off an alert, automatically throwing you in a death match against Android 17 and 18. The androids are much stronger compared to the ones you’ve fought in the main story, and your only chance of survival is to find a way to escape by clearing specific conditions in battle. I don’t want to spoil it for users who haven’t watched the anime, so I won’t go much further into the story, but I assure you that this will be a story you won’t forget. We will also have surprises and new discoveries for all of you who’ve already seen the show, so I really hope you’ll all enjoy that. New skills will also be unlocked in the main story once you clear this DLC, so this may be your chance to replay the main game, or finish it if you haven’t already. The final DLC, Trunks – The Warrior Of Hope is available tomorrow and is playable regardless of whether you’ve cleared the main story, so don’t be afraid to jump right in even if you just discovered the existence of Dragon Ball Z: Kakarot through this article.
Pilots, we are so excited to announce that Mobile Suit Gundam Battle Operation 2 is coming to PlayStation 5 in just a few short days, on January 28! With the power of PS5, pilots can experience improved load times, framerate, and outstanding DualSense wireless controller features. DualSense controller features In the PS5 version of Mobile Suit Gundam Battle Operation 2, these DualSense controller improvements help to better imitate the feeling of weapon firing: Pulling the trigger: Adaptive triggers reproduce resistance and pressure. Bullet fired: Hear the weapon fire via the DualSense controller’s audio and audio from your TV Bullet impact: Haptic feedback indicates projectile impact These improvements to haptic feedback, adaptive triggers, and audio for PS5 provide a richer experience for every GBO2 pilot. To ensure GBO2 pilots have the best experience possible, you can tailor these features to suit you: toggle haptic feedback, adaptive trigger, and controller sound in the game’s system settings. Haptic feedback and audio work together One improvement is modifications to the Haptic Feedback’s vibration patterns for different weapons. You’ll have a unique feedback experience whether you are using a machine gun or beam rifle. This new tactile experience is based on the sound file for each weapon to provide both the audio and haptic feedback, while the weapon fire and weapon switch audio will output from the DualSense controller’s built-in speaker, making your experience as immersive as possible. Adaptive triggers The team has taken special care on the adaptive triggers to provide as realistic an experience as possible. When using L2 or R2 for attack, pilots will notice a resistance to simulate the pulling of an actual trigger. For example, with the bazooka, the resistance will cause the trigger to catch at the input position just before the bullet is fired, and as you continue to pull the trigger, the bullet will fire and release the tension. In addition, pilots can experience a knockback impact for certain weapons. With the beam rifle, a player will experience small vibrations during charging, while with a machine gun or other rapid-fire armaments, vibrations will occur for each fire. Improved load times means faster deployment! On PS5, players of Mobile Suit Gundam Battle Operation 2 will find their load times improved vastly so that they are able to play that much faster. Other changes and improvements In addition to all the upgrades and improvements made possible on the PS5, the Mobile Suit Gundam Battle Operation 2 team is happy to announce other features coming on January 28 including: A brand-new map — Military Base This map is a vast, open flatland with medium to large buildings, making it a long-range combat specialist’s dream. With the buildings that dot the flat land, pilots will find clear lines of sight to the ground. The team recommends trying the triangular roofed warehouses! But be careful atop these warehouses so that you aren’t overrun by raid units. New voiceover Along with the release on PS5, players can enjoy even more options and variety to their game with the release of English audio. Chat with Neidhardt, Tenda or Katarina in Base Camp to hear their new voices. Players may switch their audio options in the H.A.R.O menu at any time for their preferred language audio. Save data transfer Never fear pilots. Your play data from PS4 transfers to PS5 if you use the same PlayStation Network account, so you won’t have to start from scratch. Match and play with other pilots on both platforms.
Pilots, get ready! Your battles are about to take a new twist. We know that every match is a test of your skill, but sometimes you want a fresh challenge. We’re very excited to introduce two new maps that feature brand new underwater combat! Combat changes in the fathoms below The dev team is so excited to finally introduce this new style of play, as they worked long and hard on making the gameplay fun but still challenging, as an underwater battle should be! Don’t worry, you won’t have to learn an all-new set of controls- all your time in your favorite Mobile Suit is not wasted. But Mobile Suits function differently in water, so let’s dive on in! Keeping things cool Perhaps the most strategic and advantageous reason to dive in and take your combat underwater is to take advantage of the cooling to your thrusters. When underwater, all Mobile Suits will have: Increased recovery rate when your thrusters overheat Decreased consumption rate for your thrusters Increased recovery rate when your beam weapon overheats Decreased acceleration Pilots can use this great equalizer of water to avoid overheating when they take their battle under the waves. Made for the waves Our players will be familiar with the fact that some Mobile Suits are suited for either ground combat or taking the battle into space. With the introduction of combat underwater, we want to highlight the Mobile Suits that are best suited for the underwater combat: Acguy, Agguguy, Juaggu, Z’Gok, Z’Gok E, Zogok, Hy-Gogg, Gogg, Zock, Ram Z’Gok! These Mobile Suits will have a few advantages if they draw their enemies to the water: Will be able to dash while jumping in Will be able to dash fire while underwater Dash speed, movement speed, turning speed will be slightly faster and you’ll find you’re a little more buoyant (lighter!) Why you may want to stay out of the water Of course with bonuses, comes limitations! So you’ll always have to choose your Mobile Suit and decisions in battle carefully. All Mobile Suits will find it harder to see an enemy Mobile Suit in the water when they are on solid ground as their radar range will not extend as far. For Mobile Suits that aren’t meant for underwater combat, radar range will also be reduced while fighting under the waves. This reduction in radar range means you shouldn’t rely simply on radar but keep your eyes on the horizon as well to prevent enemies from stealthing their way to you for an attack! A couple weapons will also not work when submerged, perhaps unsurprisingly the flamethrower or Smoke Discharger! Port Base (High Tide) This is a variation on the Port Base map, with flooded areas. For those wanting to dip their toe into water combat, try Port Base (High Tide) first! With all the water in this map, players will find limited visibility and even more limited radar range. Water makes stealthing extremely powerful, as it is undetectable above water. Make sure to share health bars with your allies using the Observational Data Link (and look out for Jamming), otherwise with reduced visibility, your allies may go down from a stealthed enemy with you none the wiser! Take me somewhere that’s green We’ve moved off the base and into the Jungle! It’s a new lush visual experience, with new gameplay mechanics and styles to consider. In the new map Jungle, there are many trees that obscure visibility. While you’ll still be able to move (and shoot) through, you’ll find that it will be more difficult to scope and track your enemies from afar. But they provide great coverage! Keep an eye for the perfect area that hides you and allows for perfect sniping. In the spirit of our new underwater combat, the Jungle also features a river that flows through the center of the map and can take you straight to your opponent’s base on shore or below the water line! The bases are 1.2 km apart which eagle-eyed players will note is wider than the mountainous area. Players will also notice that the water in the Jungle map is much murkier, much more so than Port Base (High Tide). With such poor visibility to hide you, jumping into the river will lend itself to surprise attacks. The steep walls are difficult for a pilot on foot, but with thrusters, you’ll be able to scale those steep walls no problem. Lie in wait in the water and then use your thrusters to initiate surprise ground combat! The area around relay points E and F is likely to become the main battlefield, as it is relatively flat and open. But keep in mind the river that flows through the center of the map, so taking the plunge will be key to cutting line of sight. And be careful as you tread into opponent territory and keep your head low if you are in line of sight for relay points C and D, which are small hills with thick vegetation. These are prime sniper locations because the line of sight runs inward to the center. The dev team is excited to make the underwater combat not just a new challenge but a strategic benefit for players. In their eyes, the benefits outweigh the challenges that come with diving under the waves, so encourage everyone to jump in!