Wednesday, April 14, 2021

Jordan Vogt-Roberts to Helm Netflix’s Live-Action Gundam Movie

(Photo Credit: Alberto E. Rodriguez/Getty Images)Jordan Vogt-Roberts to helm Netflix’s live-action Gundam movieIt has been four years since the successful release of Kong: Skull Island, and now director Jordan Vogt-Roberts has finally found his next big project with Legendary. Vogt-Roberts has officially signed on to direct the studio’s first-ever live-action feature film version of Gundam for Netflix, which will be based on the universe of Sunrise’s iconic Japanese robot franchise.This marks Legendary and Netflix’s latest collaboration together, the two companies previously worked on films such as 2016’s Spectral and last year’s Enola Holmes as well as shows like Lost in Space and Pacific Rim: The Black. They are also currently working on the anime series adaptation of Skull Island and Tom Raider.RELATED: Netflix’s Live-Action Cowboy Bebop Series Wraps Production!Plot details for the Netflix film are being kept under wraps but the original Gundam series is set in the Universal Century, an era in which humanity’s growing population has led people to emigrate to space colonies. Eventually, the people living in the colonies seek their autonomy and launch a war of independence against the people living on Earth. Through the tragedies and discord arising from this human conflict, not only the maturation of the main character but also the intentions of enemies and the surrounding people are sensitively depicted. The battles in the story, in which the characters pilot robots known as mobile suits, are wildly popular. The Gundam universe is replete with numerous storylines of love and conflict along with the popular Gundam battles, in which the characters operate robot suits called Mobile Suits.The live-action Gundam film will be penned by Brian K Vaughan. It will be produced by Vogt-Roberts with Vaughan set as executive producer. Legendary’s Cale Boyter will oversee the project along with the Sunrise creative team. The project was actually first announced in 2018 at the Anime Expo.RELATED: Sony & Netflix Ink First-Pay Streaming Licensing DealCreated by Hajime Yatate and Yoshiyuki Tomino, the franchise first started in 1979 with the TV series titled Mobile Suit Gundam. The massively popular Mecha anime and science fiction media franchise is Sunrise’s multi-billion-dollar property that has spawned a multi-platform universe encompassing televised anime, manga, animated films, video games, plastic models, toys, and novels among other media. Gundam continues to dominate Bandai Namco’s earnings almost forty years after its inception.
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    castlestorm ii

    Why CastleStorm II adds kingdom-crashing strategy to Its unique genre-mashing formula

    Seven years ago, we at Zen Studios introduced CastleStorm — our most popular non-pinball video game, well… ever. And today, we’re proud to finally bring CastleStorm II to your PS4. The new game includes all the crazy cartoon carnage you loved from the original (even more!… ‘cause that’s what sequels do!), adding to the mix a full-fledged 4X kingdom-building metagame that turns our unique super-genre-mashup into a super-DUPER-genre-mashup. But how did we come upon that decision? And what does it really mean for gameplay?  It’s been a long time, so let’s take a step back to remember what made the first CastleStorm so popular to begin with — there’s really nothing else quite like it out there. Picture this: Two castles on a battlefield. Defended by ballistae, they hurl javelins, chunks of rock… even sheep at each other. Troops — not always necessarily human — enter the fray to bloody things up even more. Meanwhile, you command every bit of it. The strategy of who to send out… the precision of ballista shots… the hack-n-slash combat going on in the middle of everything. It’s all on you, bud. Backed entirely by a charming — well… charmingly violent — medieval setting that takes itself about as seriously as Monty Python and the Holy Grail does. Probably less. We got a lot of great feedback about this formula — ultimately, our biggest critic was ourselves. We love what we accomplished and we remain very proud of it, but we felt we could improve things by adding more depth. Being huge fans of franchises like Civilization and Heroes of Might and Magic, we knew 4X strategy was a good way to accomplish that. But would it be too much? Kingdom-building strategies are huge enough as it is without a whole ‘nother game’s worth of combat included. But here at Zen, we like to say we make what we want to play. And yeah — we really wanted to play that! We know literally no one else out there would think to make this game but us. Challenge accepted.  Now that CastleStorm II’s eXploring, eXpanding, eXploiting, and eXterminating (the four X’s of 4X strategy, if you didn’t know) have been fully, uh, eXecuted, I think it’s fair to say that CastleStorm II is a kingdom-building — well… kingdom-crashing! — strategy game above all else. Of course, your main goal — be it a full-blown campaign or a simple skirmish — is to conquer an entire map in your kingdom’s name. You’ll start with just a small plot of land, then open up more of the map as you accomplish three of those X’s: exploring your lands, expanding your territory, and exploiting the resources you mine, farm and acquire. But that extra-fun fourth X — our version of exterminating — is what ranks CastleStorm II among the most unique 4X games ever.   You see, you’re not just exploring the land — you’ve also gotta get your hands really dirty to earn it. That’s where the original CastleStorm’s core formula sets in — much as you remember it, only better. In addition to new troop types, we’ve added features like new spells to cast (Grasp is a personal favorite), controlling any soldier on the battlefield (not just generals like the first game), and watching 3D castles crumble hard with the aid of beautiful physics powered by Unreal 4 (a huge step up from the 2D castles of yore). We’ve even added the Undead as a new character type: Everything from simple skeletons and zombies to succubi and headless horsemen now has it out for you.  Our story campaigns also set us apart from typical 4X fare. And as the person who wrote both tales — one from the perhaps overly heroic perspective of the Kingdom’s Sir Gavin, the other with a dash of “burn it all down” from the vampire princess Luna — I hope you find the offbeat characters and scenarios as amusing to experience as I did to write. ‘Cause they were a freakin’ blast. (Oh, and a huge shout-out to CastleStorm II’s Lead Designer Tamas Balog, who largely laid out each scenario, trusting the dialogue to me.) So, check it out — and let us know what you think of the whole thing.

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