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    Today at 2pm PT state of Play begins, 11pm CEST

    Settle in for gameplay deep dives, new trailers, and more when today’s State of Play begins at 2pm Pacific Time / 5pm Eastern / 11pm CEST. You can watch live here, or directly on our Twitch or YouTube pages. Play Video Today’s show includes indies, updates from third parties, and a lengthy gameplay segment from Deathloop, Bethesda’s time-twisting FPS arriving September 14 for PS5. Today’s showcase will not include updates on the next God of War, Horizon Forbidden West, or the next generation of PlayStation VR. Hope you enjoy the show – see you at 2pm Pacific!

    Aim for glory in the NBA 2K21 PlayStation Tournaments: NBA Finals

    To celebrate the upcoming 2021 NBA Finals, PlayStation is proud to partner with the NBA to find the top scorers on the digital court in an NBA 2K21 online fan tournament tipping off later this week.   The NBA 2K21 PlayStation Tournaments: NBA Finals will virtually mirror the teams facing each other in the 2021 NBA Finals, putting fans in the shoes of Phoenix Suns or Milwaukee Bucks  in NBA 2K21. There will be two separate tournaments for PS4 and PS5 players, giving our fans across both platforms the opportunity to take part and compete for prizes including a PlayStation 5 console, PS Store Credit, and other cash prizes. Open qualifiers  Starting now, PS4 and PS5 players based in the United States and Europe* can sign up for the NBA 2K21 PlayStation Tournaments: NBA Finals Qualifiers taking place on July 9. Find PS4 sign ups here, and PS5 sign ups here. The winner of each free, single-elimination qualifier bracket will go head-to-head in the finals.   Finals  The NBA 2K21 PlayStation Tournaments: NBA Finals will take place on July 10, where players and spectators can expect fast-paced best-of-3 matches, all competing for the top spot. The finals matchup will be broadcasted live on the PlayStation Twitch and YouTube channels, so you can tune in for all the action.   PS5 NBA Grand Final Prizes are: 1st place: $500 Cash and 250 PS Store Credit2nd Place: 200 PS Store Credit3rd Place: 50 PS Store Credit PS4 NBA Grand Final Prizes are: 1st place: PS5 and 250 PS Store Credit2nd Place: 200 PS Store Credit3rd Place: 50 PS Store Credit We look forward to seeing you on the court! Are you going to take part in the tournament? Let us know in the comments!  *Active PS Plus membership required. Must be 16+ and a resident of an eligible country. Void where prohibited. See full rules for PS4 tournament and full rules for PS5 tournament. 

    This Thursday for a protracted look at Deathloop listen in to convey of Play

    We’ve seen Colt’s head-spinning powers in action before, but this Thursday we’ll get a nine-minute look at Deathloop’s time-twisted world as part of a new State of Play. The show kicks off at 2pm Pacific / 5pm Eastern / 11pm CEST, viewable on Twitch or YouTube. In this extended gameplay sequence, we’ll see Colt use his abilities to stealthily skulk across rooftops… or go in guns blazing to create a whole lot of mayhem. Lots of options available on Blackreef Island. In addition to this long look at Bethesda’s violent adventure, we’ll have updates on some exciting indie and third-party titles. The full show clocks in around 30 minutes. This showcase will not include updates on the next God of War, Horizon Forbidden West or the next generation of PlayStation VR. Stay tuned throughout the summer though, as we’ll have more updates soon. See you Thursday!

    PS4 Tournaments: Open Series expands with three new tournaments

    Since launching in May 2020, the PlayStation Tournaments Open Series has brought players together from across the globe to compete in and enjoy their favorite competitive games. Players earned respect through hundreds of monthly Open Series Tournaments around the world and found community during hundreds of hours of Open Series broadcasts. We are excited to help even more players elevate their competitive play to the next level as we welcome three new titles to the Open Series in July.  PlayStation Tournaments: Open Series Summer Win-a-thon The Summer Win-a-thon is a celebration of persistence and perseverance throughout July and August honoring the community’s most successful players. Win more games in any of the thirteen Open Series titles for a spot on the leaderboard and more than just bragging rights. The top 8 participants that have the most wins at the end of the contest will win a PS5, while the top 1,000 earn at least $10 in PS Store Credit.* Increase your chances by experimenting with additional titles and tournaments, but play at your own pace. Monthly Final rounds do not count toward your total number of wins. Participating Open Series competitions include: Stay tuned to the Competition Center for weekly updates to the standings. Track your wins and rank, then learn how to improve before jumping back into tournaments. Explore more details like the full prizing breakdown on the Competition Center. PlayStation Tournaments: Open Series Summer Win-a-thon The Summer Win-a-thon is a celebration of persistence and perseverance throughout July and August honoring the community’s most successful players. Win more games in any of the thirteen Open Series titles for a spot on the leaderboard and more than just bragging rights. The top 8 participants that have the most wins at the end of the contest will win a PS5, while the top 1,000 earn at least $10 in PS Store Credit.* Increase your chances by experimenting with additional titles and tournaments, but play at your own pace. Monthly Final rounds do not count toward your total number of wins. Participating Open Series competitions include: Stay tuned to the Competition Center for weekly updates to the standings. Track your wins and rank, then learn how to improve before jumping back into tournaments. Explore more details like the full prizing breakdown on the Competition Center. Three New Open Series Titles Join the Roster The Open Series catalogue continues to make competitive gaming more accessible to all players through increasingly diverse events. Join free competitions for three brand new Open Series titles every week starting in July through the Competition Center or on your PlayStation 4 console. Tournaments can be intimidating, so we set incentives to encourage you every step of the way. Play all four Swiss qualifier matches per title for rewards such as exclusive themes and avatars, then outperform other players to win greater prizes like $400 in the Monthly Finals. Auto Chess The first strategy game featured in the Open Series, Auto Chess lets you build a unique army to conquer the board as you battle players around the globe. Methodical movement, anticipation, and multiple counters to every tactic make victories in this competitive strategy battler worth bragging about. In addition to the traditional Open Series prizes, Auto Chess offers unique rewards like in-game cosmetics and currency. Head over to the program page for more information, including the rules and registration.**  Sign up to make your opening gambit: https://playst.cc/3zCusGn Guilty Gear Strive Experience the newest iteration of this classic 2D, anime fighter. For over 20 years, Guilty Gear continues to redefine smooth, flashy animation. With 15 characters at launch and more on the way, now is the best time to get ahead of the competition. Discover new tech, rivals, and training partners as you fight for a featured spot on the first Monthly Final broadcast on August 1. Sign up to fight for glory**: https://playst.cc/3cPaBtL Tekken 7 Tekken 7 is still thriving for anyone itching to join one of the longest-running competitive communities. Pick up one of this 3D fighter’s 50+ characters and prove you’re the next king of the iron fist. Sign up for your chance to become the next champion**: https://playst.cc/2SF2Mju To play, watch, and learn more about your favorite competitive games, and to see more information on the complete Open Series offerings in your regions, visit compete.playstation.com. *Open to legal residents of the US and Canada who are at least 16 years old and play in a participating PlayStation Tournament Open Series Qualifier between 7/1/21 at 12:01AM PST – 8/31/21 at 11:59PM PST.  Void where prohibited or restricted by law. Other terms apply; see Official Rules: https://playst.cc/summer-win-a-thon-rules.  PlayStation Tournaments require access to a PS4 console, compatible controller, a copy of the tournament game, and a PlayStation Plus subscription.  *Open to legal residents of the US and Canada who are at least 16 years old and play in a participating PlayStation Tournament Open Series Qualifier between 7/1/21 at 12:01AM PST – 8/31/21 at 11:59PM PST.  Void where prohibited or restricted by law. Other terms apply; see Official Rules: https://playst.cc/summer-win-a-thon-rules.  PlayStation Tournaments require access to a PS4 console, compatible controller, a copy of the tournament game, and a PlayStation Plus subscription.  **Access to PS4, game title, and active PS Plus membership required. Must be 16+ and a member of an eligible country. Void where prohibited. See full rules.

    Final Fantasy XIV Endwalker: Producer and Director Naoki Yoshida Q&A

    Every two years since 2013’s relaunch, Final Fantasy XIV fans have gathered in huge conventions spread out across the world, allowing players in North America, Europe and Japan the chance to get a first tantalising peek at what’s coming in the MMORPG’s next content-rich expansion, as well as participate in championships, challenges, and tons of other community activities.  This year, of course, things were a little different. The Final Fantasy XIV Fan Festival 2021 was purely digital, allowing all players across the globe to partake in this special event simultaneously. There were live concerts, cosplay contests and other digitally friendly activities. As ever, the convention kicked off with the Keynote presentation, which revealed a wealth of new content coming to the game’s fourth expansion Endwalker. As is now tradition, the game’s director and producer Naoki Yoshida had an extra special treat for fans to reveal the second new job introduced in the expansion: the creator took to the stage dressed up as a Reaper.  With the Digital Fan Festival now finished and Yoshida back in civilian clothes, we took the opportunity to talk to the creator about the Reaper job, Endwalker’s music, the brand-new male Viera race, and more.   The second new playable job you have revealed, Reaper, is brand new to the Final Fantasy series. How did you decide to go for this job and where did you find inspiration from? Can you tell us a little bit about how Reaper will play, and what will differentiate it from the other melee DPS jobs? Just to start things off, thank you for taking the time to conduct this interview! Now, onto the questions. Whenever we brainstorm ideas for each new job in Final Fantasy XIV, our base concept and goal is to make sure that each job has a unique gameplay experience. In this case, before we even reached the stage of finding inspiration, we first looked at the overall job composition and distribution, and from there decided that we wanted to add a melee DPS. It is after that when we looked to come up with ideas as to what kind of job we wanted to make. Many players around the world, especially those from the West, had been requesting the addition of a job that uses a large, two-handed scythe—we used the idea of a two-handed scythe weapon as a base, and started brainstorming ideas for new jobs from there. I asked several game designers who are involved in the creation of new jobs to take some liberties and submit their ideas—we discussed those ideas to make our decision. One idea that came up was to utilize not only the player’s own aether, but to combine it with a different source of aether to fight in battle. It was from there that we came up with the idea of a grim reaper from the scythe aspect, and from there it was a fairly straightforward process to settle on the reaper’s current form. A scythe and the grim reaper. It’s unexpectedly straightforward. (laughs) The major difference between Reaper and the other melee DPS jobs is its use of voidsent “avatars,” which came up during our brainstorm sessions as we discussed the grim reaper idea. The player will not just attack using the avatar, but in the end, you can serve as the host for the avatar, in order to unleash more attacks. For the rest… stay tuned! Endwalker’s cinematic trailer music is now fully finished and sounds very distinct from past expansions – all the while featuring hints to all of their main themes! Can you tell us how the main theme’s direction and how the collaboration with Architects’ Sam Carter came to be? The idea of a collaboration began when our team was considering the creation of a main theme that is appropriate for Endwalker—the conclusion of the Hydaelyn & Zodiark saga. Sound Director Masayoshi Soken, Lead Story Designer Natsuko Ishikawa, and I defined the overall direction we wanted to take in terms of what kind of “voice” we were looking for. To us, the main theme for the trailers of each FFXIV expansion pack is not merely a song we create for the trailer, but we rearrange the track in different ways so it can be used in game, and oftentimes we use these arrangements to effectively convey definitive moments in the story. Before we jumped into the actual creation of the song itself, Ishikawa brought up her perspective of what she was envisioning for the overall voice—both Soken and myself were quickly on board with her idea, and we were able to swiftly decide on the direction. We were looking for someone who not only had great vocal range that could reach high notes loudly and clearly, but also someone who could achieve screaming vocals. We conveyed this vision to the FFXIV teams in the US and Europe and asked them if they could find a good fit—Sam was one of the candidates suggested by the overseas teams. We loved his sound and reached out to him shortly after, to which he responded very quickly to agree to take part in the project; from there we worked on recording the vocals, which was done remotely. That is the gist of things, but I believe there will come a time when Soken and Ishikawa would speak to further details on the creation of the theme song. Regarding the direction of the song itself, I conveyed to Soken that we wanted to represent Hydaelyn and Zodiark as having their own voice, with male and female vocals intertwining with each other in the track. However, it was Soken’s idea to incorporate motifs of each expansions’ theme into the track. Overall, I feel we were able to make a song worthy of our first big story arc conclusion! We were able to hear for the first time some of the music featuring in a few of the new areas you presented during the keynote. Can you tell us a little bit about what inspired the sounds of Old Sharlayan, Thavnair, and all the other areas we will get to explore in Endwalker? Which is your personal favourite track? The songs featured in each of the areas within the trailers are still in a sort of mock-up state. Soken allocated the songs to these areas based on his own inspiration, while making sure not to deviate too far from the overall image being portrayed. These may still be changed before they’re finalized for the game, or they could potentially be used as they debuted. My personal favorite is Mare Lamentorum—the surface of the moon—but whether or not this track will remain in that area for the official release is something only Soken knows. (laughs) After Endwalker releases, it might be interesting for everyone to give the walkthrough videos another look to try and spot any differences. To everyone’s surprise, Final Fantasy XIV will have a new playable race! You’ve mentioned the team worked on the race in secret. Can you give us more details as to how Male Viera (and in the future, Female Hrothgar) came to be? When we released our previous expansion, Shadowbringers, I mentioned that it would be the last time we would add a new playable race to FFXIV. I don’t believe that was a lie, and I have told my development team that same thing. I say this because while adding a new playable race is very enjoyable for our players, it does pose the risk of creating unpleasant side effects, so to speak. Adding a playable race does not end with just the initial resources needed to create the race (i.e. character modeling; preparations for variations in facial features, hairstyles and head shapes; animations that are unique to each race, etc.). Even following initial implementation, the tasks required with each patch update will multiply. For example, when we implemented the Viera, because their ears are very long, we needed to add a new review flow to check how Viera characters would appear on screen in all cutscenes. Of course, gear you can obtain as you play through the game will also need to be fitted to match the body shapes of the Viera and Hrothgar, and whenever we add emote animations, there will always be two additional sets to consider compared to what we had to do up until this point. This is something that we as a development team need to put effort into, but if these tasks multiply too much, it could cause critical damage to the interval between major updates. Considering all of this, we ended up with the races I announced for the Shadowbringers expansion. There was a large amount of feedback asking to implement the Viera from Final Fantasy XII, and in addition, I wanted to implement a race that is more beast-like. If this was going to be the last time we added playable races, I decided to implement two races within the means of our bandwidth, despite only having one gender of each race. (One of the biggest reasons I moved forward with this decision is because there were no male Viera in Final Fantasy XII, either.) However, there was a significant amount of people around the world asking for male Viera and female Hrothgar—which was expected of course—but I was going to follow through with my stance of not adding any more playable races. At the same time, our graphics staff on the development team wanted to explore all options to see what they could do to figure out a way to somehow realize this request from the players. They spent over half a year using what free time they had in between their normal work on the patches to consider ways to add another playable race. From this they concluded that we could probably squeeze in just one more at this time. Of course, by adding male Viera now, we anticipated people may be vocal about the absence of female Hrothgar and want to know what the situation was. Rather than waiting until (hypothetically) 7.0 to add two playable races at the same time, we realized we could actually ease the impact on our resources if we implemented these one at a time. Ultimately, I decided we should then move forward with implementing one playable race at a time, and I will make sure to explain that to our players: that’s what we did for this upcoming expansion. We have a desire to let our players enjoy our game even more at the very core. The development team loves our players, so when male Viera are actually implemented, we would love for you to have a smile on your faces when you play as one, and if you could say a quick “Thank you!” to the Graphics team, I’m sure they’ll be very happy. If you can do that, I think it would also serve as motivation for our developers to continue working hard. The new 24-man raid content, Myths of the Realm, will be an all-original FFXIV story, and speculation has been wild since you’ve revealed the art and title of the next alliance raid series. After a few collaborations (Final Fantasy XII and NieR in the two most recent expansions), what led the decision to create an original FFXIV story? Can you tell us a little bit about what inspired this raid series? Over the last four years, we have worked on producing two extremely large pieces of crossover content: Return to Ivalice and YoRHa: Dark Apocalypse. This time, since we are coming to the end of the Hydaelyn and Zodiark saga that continued for more than ten years, the development team voiced their desire to create content that will allow for players to come face to face with the different mysteries and lore of FFXIV. I thought, “Well, if that’s the case…” and that’s simply how the theme was decided. Of course, we would love to consider other exhilarating crossovers with other titles down the line, but for now, we want to push the limits of our experiences and ideas to create this new alliance raid. And last, but perhaps most importantly, do we have any chance at all of getting Soken’s “La Hee” Fan Fest version in game as an orchestrion roll? I don’t know… One can only describe this sound as, well… unique, but I am not sure we’d want to implement that in-game… If a brand-new player who doesn’t have any context hears that, wouldn’t they freak out and delete their account? (laughs) Photography by Takanori Tsukiji, Junichiro Zun Ootani, Anzai Miki and Misuzu Chiba.

    The Last of Us Day 2020 Preview: Celebrate with New Posters, Collectibles, and More

    Hey everyone! It’s been a few months since we launched The Last of Us Part II in June, but we’ve been keeping busy. In August, we launched our free Grounded Update*, which added new features like Permadeath Mode, Grounded Difficulty, and other bonuses to the game. We’ve also been hard at work on preparations for The Last of Us Day, our annual community celebration, which kicks off tomorrow September 26. We have a lot of exciting content lined up, which you’ll be able to find on TheLastofUs.com/TLOUDay tomorrow starting at 9:00am PT / 6:00pm CET, but we wanted to give you a little preview in the meantime. Let’s get right to it! The Last of Us Part II Original Soundtrack 2XLP Vinyl + Limited Edition Posters We love our good friends at Mondo and the incredible artists they collaborate with. We’ve created some special things together for The Last of Us Day in the past, and this year, we wanted to go even bigger. Tomorrow, Mondo will be debuting a special vinyl release of The Last of Us Part II Original Soundtrack by Gustavo Santaolalla and Mac Quayle and debuting not one, but two new screenprinted posters. Renowned illustrator Tula Lotay designed the stunning album art for this special 2XLP release, as well as two beautiful new The Last of Us Part II-inspired posters. All will be revealed and available for pre-order tomorrow starting at 9:00am PT/12:00pm ET/6:00pm CET.  The vinyl will be available while supplies last, but the posters will be timed editions with pre-orders that end on 9:59pm PT on Wednesday, September 30 (1:59am ET / 9:00am CET Thursday, October 1). In other words, after pre-orders close, they’re gone and won’t be printed again. Keep your eyes on MondoShop.com for more information and don’t miss out! Announcing The Last of Us Board Game Tabletop gamers, rejoice! The Last of Us Board Game is coming. We’re excited to announce our new partnership with the talented team at CMON, makers of Bloodborne: The Board Game and God of War: The Card Game, to develop a brand new board game for The Last of Us. Our love of games–digital, card, board, or otherwise–knows no bounds, and we couldn’t be more excited to be bringing the characters and world of The Last of Us to a tabletop format. Development is already underway, and we can’t wait to share more info with you when the time is right. For more info, be sure to check out the full announcement over on CMON.com. The Last of Us Part II Abby Cosplay Guide Each week on our social media channels, we spotlight the meticulously crafted costumes, props, and makeup created by The Last of Us cosplay community. We’re continually in awe of the level of thought and care that goes into representing our characters, which is why, last year, we wanted to share our support by releasing an official cosplay guide for Ellie. The response was incredible, and we’re proud to follow it up with an official cosplay guide for Abby. This downloadable PDF features high-resolution renders of every facet of Abby’s design, including detailed shots of her clothing, weapons, equipment, and hair style. You can also find information about materials, color reference, and more.  We’ve already received some incredible Abby cosplay submissions in the months since launch, so we can’t wait to see what you can do with this additional reference. Be sure to share your cosplay and other creations with us via naughtydog.com/ugc. New The Last of Us and The Last of Us Part II Premium Statues For all of the collectors out there, we have new The Last of Us statues to add to your display cases! First up, we’ve collaborated once again with Gaming Heads — makers of the Clicker statue we revealed for The Last of Us Day 2015 — to produce a new 16” Ellie statue from The Last of Us Part II that is available in three unique editions. In the base version, Ellie stands at the ready with her machete, while the Stealth Edition adds interchangeable arms and a head piece that allow you to alter Ellie’s expression and swap out her machete for a bow. A special Hunter Version offers everything in the Stealth Edition, but features a special paint finish. All three can be pre-ordered starting today and more info can be found via GamingHeads.com. Next, for the fans that have been with us from the beginning, we have a brand new modular statue from Mamegyorai Collectibles. Sculpted and painted by Masato Ohata, these two individual statues of Ellie and Joel stand at 1/9th scale and can be displayed individually or adjoined to form a unified scene. The set is available for pre-order via Mamegyorai’s website and will ship in March of next year. Free New The Last of Us Part II PS4 System Theme As we thought about introducing players to the experience of The Last of Us Part II, we wanted the main menu to symbolize the journey you were about to take and, once finished, the one you’ve taken. For The Last of Us Day, we wanted to take that final parting image of the boat washed ashore with the waves gently rolling onto the beach and make it into a dynamic system theme, so that you can enjoy it anytime you load up your PS4 system — and we’re making it available to everyone for free. Get it now at PlayStation Store. To top it off, we’re also making all of our existing The Last of Us Part II themes and avatars free on PlayStation Store from now until Monday, September 28 at 11:59pm PT. Don’t miss out. Save on The Last of Us Remastered, Left Behind, and on The Last of Us merch Oh, we’re not done! Rounding out our celebrations for The Last of Us Day, PlayStation Gear Store is introducing new items to their The Last of Us collection, including the Joel Funko Pop! (while supplies last) and a brand new t-shirt and mug available tomorrow. There will also be a limited number of the special edition The Last of Us Part II Taylor 314ce and GS Mini guitars back on the store for The Last of Us Day — for one day only — so if you missed an opportunity to grab one in July, you’ve got another shot.  Existing The Last of Us merch not added for The Last of Us Day will be discounted up to 40% on PlayStation Gear Store and PlayStation Store will be hosting a The Last of Us Day Sale with a 50% discount on The Last of Us Remastered, The Last of Us: Left Behind, and select The Last of Us Remastered Factions Bundles all weekend. The Last of Us Day PlayStation Gear Store and PlayStation Store sales start today and end on Monday, September 28 at 11:59pm PT! The Last of Us Part II Photo Mode Contest With every Photo Mode post we receive on social media, we get to see our own game through a new lens — yours. The way you’ve been able to capture the characters, landscapes, and emotions of The Last of Us Part II in Photo Mode is so inspiring and for The Last of Us Day, we wanted to share our appreciation. That’s why, we’ll be kicking off a brand new The Last of Us Part II Photo Mode Contest for the month of October. Each week, we’ll select winners that will receive a coveted Ellie Edition and runners up that will earn a The Last of Us Part II Limited Edition DualShock 4. To enter, all you have to do is capture your masterpiece in The Last of Us Part II’s Photo Mode and share it with us via NaughtyDog.com/ugc and include your name, address, and date of birth between Thursday, October 1 12:01am PT and Thursday, October 29 11:59pm PT. We’ll be selecting one winner a week every Friday starting on October 9 until Friday, October 30 and featuring the winners on Naughty Dog’s social media channels. The contest is open to fans who are 18 years or older and legal residents of the United States (excluding Arizona) and Canada (excluding Quebec). Void in Puerto Rico, all U.S. territories and possessions and overseas military installations and where prohibited or restricted by law. For full T&Cs, visit naughtydog.com/TLOUDayContest. We can’t wait to see what you create! We’ve covered a lot here, but we have a few other things up our sleeves for tomorrow’s The Last of Us Day festivities. Be sure to check TheLastofUs.com/TLOUDay and follow us on Twitter, Facebook, and Instagram to get all the latest updates. *Available via patch 1.05. Internet connection and an account for PlayStation Network required.

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