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    Deviation Games signs with PlayStation to build up a fresh original IP

    It’s been a wild and crazy roller coaster ride this last year, building a new studio and hiring a ton of great talent amid the pandemonium of the COVID-19 lockdown. What an incredible journey so far and finally the day that marks the beginning of our next chapter has arrived! Today we are thrilled to announce a landmark deal for Deviation Games, working with Sony Interactive Entertainment to develop a brand-new original IP. When my partner Jason Blundell and I first met decades ago, we often dreamt about having our own studio, making games our way with our own team of like-minded developers, and building a community where lasting friendships are created. That dream has become a reality today. We feel so fortunate to have this incredible opportunity – one for Jason and I to build something completely new from the ground up, to fearlessly innovate and forge an incredible community and legacy. We call ourselves Deviators. And as Jason describes it, “Another way of saying Deviator is Renaissance mindset. Deviators are not only passionate about their own discipline, but they love others too. We believe that is what is unique and special about our studio, the culture, the team, and this project.  From experience, young determined studios need rock solid support to thrive. That’s why it means so much that PlayStation is partnering with us on our first game. As you all know–having enjoyed the amazing PlayStation Studios portfolio–they know what it takes to make great games. To have a partner like that behind us makes the road ahead simply breathtaking.” I know what you’re thinking as you read this. What kind of game are we making? How long have we already been working on it? Is it story based? Multiplayer? Co-op? Or all of the above and more? When is it coming out? While I can confirm development is already underway, it’s really early for us to be going into specific details. We’re drawing on what we’ve learned over our collective decades making games, but we’re also out to make something fresh and brimming with innovation like you’ve never experienced before. We’re not afraid to say that our ambitions are super high: we’re setting out to make a huge, content-rich game with a focus on a lot of action and a lot of energy, but let’s leave it at that for now and hopefully it won’t be long before we can share more. As for today, I’m here to say: keep an eye on us–we’ve brought on amazing talent from around the world, we’re over 100 Deviators and growing fast, and we have an incredible partner behind us in SIE.  To our fans, particularly those who’ve followed some of our team members’ past work over the years: thank you for all your support, particularly now as we venture into creating something for ourselves. Follow our studio channels for all the latest and stay tuned. We might be quiet for a little while but next time we can talk specifically about what we’re working on; we’re confident it will raise a few eyebrows! 

    Introducing Team Asobi, creators of the Astro Bot series

    Hi everybody, we hope you are all doing well and keeping healthy. Today, we have colorful news coming to you from Team Asobi, the Tokyo-based PlayStation studio responsible for the Astro Bot series. Following the release of Astro’s Playroom for PlayStation 5, Team Asobi is now spreading its wings and growing bigger! This is a very exciting time for the team, and we are very much looking forward to this next chapter. We wanted to take this chance to thank all of you, the PlayStation fans, for your kind words of support over the years, especially since Astro made its big debut on PlayStation 5 alongside the DualSense wireless controller. While we are growing and challenging bigger things, our mission at heart remains the same as ever: bring you PlayStation magic, innovation and put smiles on your faces with fun, colorful games for all ages. To go alongside this news, we are proud to show our new logo which you will see in our future productions. We took inspiration from what Team Asobi meant to us. Some of the old-timers might recognize other influences from the PlayStation early days as well! To keep in touch, we are also launching our own social channels on Twitter and Instagram to keep you updated on all things Team Asobi! Please follow them and don’t hesitate to engage with us.  We have a million anecdotes to share about the making of our games so please come and say hi! And in case you are not familiar with Team Asobi, let us tell you more about our origins.                                                                                     The team was first assembled in 2012, a bit more than a year before the launch of PS4. Back then, a handful of us were working away on tech demos showcasing what the new hardware could do. We sat down one day and decided we needed a name for our team; something that would work as a reminder to us of what we believed to be the most important part in any video game: great gameplay and that second-to-second enjoyment it can provide! In Japanese language, the word “Asobu” literally means “To Play” and so we settled on “Asobi “. Those simple five letters were a surprisingly fitting name with a good sound to it and it stuck! Fast-forward a few years, the team is still expanding, we launched Astro Bot: Rescue Mission in 2018 and Astro’s Playroom for PS5 in 2020. And now, Team Asobi has become the newest internal studio within the PlayStation Studios family. At the heart, our philosophy revolves around that quintessential joy in play, be it through pixel-precise character controls, exploiting a cool new controller in surprising ways or packing humorous animations in every nook and cranny, this is the stuff that excites us 🙂  So, who are the Asobis then? Well, since we are a PlayStation game development studio located in the cool and vibrant Tokyo, the majority of the team are Japanese. We also have several members coming from various other countries: England, Germany, France, Scotland, Korea, Spain, and Colombia. It’s important for us to have this mixed background to help us create games that are universal. And of course, we all share that same love for Japan: its craft, its pop culture, its gaming heritage but also its beautiful seasons, wacky innovations (so many!!) and delicious food! Technology has also been a defining factor for Team Asobi. Many Asobis have a real love affair with tech but we also realize that technology in itself is only the starting point. It then needs to be turned into something magical and awe-inspiring to be really meaningful. In that respect, working with the DualSense controller as of late has been great fun and we are continuing to enjoy experimenting with it at this very moment. But shhh it’s a secret! Finally, we inspire from crafted video games and all of Team Asobi members are keen gamers. We love all types of games including, of course, platformers that deliver that second-to-second joy where every single successful jump you make is a mini story in itself. That’s all from us today. Let’s face it, the last 18 months have been really tough for many people around the world and we sincerely hope that through the joy of play, these hard times were made easier to bear. We would like to send you all our biggest wishes of well-being. Thank you for being such a great community and we look forward to your comments. See you all very soon!

    Hermen Hulst Q&A: What’s Next for PlayStation Studios

    It’s been just about 17 months since Hermen Hulst took the reins of PlayStation Studios, the international network of world-class development studios that produce some of PlayStation’s biggest hits — from Returnal and Astro’s Playroom to The Last of Us Part II, Dreams, Ratchet & Clank Rift Apart and much, much more. Over our jam-packed 20-minute discussion, Hulst provided updates on a host of topics: studio development updates, thoughts on PS5 and PS4 development, PlayStation Studios’ vision for PC releases, and a whole lot more. Listen to our full interview on the Official PlayStation Podcast here, or read on for some key excerpts, edited for brevity and clarity.  PlayStation.Blog: Do you see single-player, narrative games as essential to the PlayStation Studios console experience? Hermen: Absolutely. Single-player, narrative-driven games — that’s our DNA. PlayStation Studios have made, in my mind, some of the most memorable narrative experiences available. We love making them, and we’ll keep making them as long as gamers enjoy them. For me, the idea of sitting down on a Friday night with a brand-new world, and a great story to explore — that sounds pretty perfect, right? We also want to make sure that we’re creating a variety of experiences for our audiences. Franchises, new IP, big games, smaller and more innovative games, single-player stories, and multiplayer. Who says that multiplayer experience cannot have great stories, right? PSB: We’ve seen the announcement of Haven, from Jade Raymond as well as a bunch of industry veterans. And more recently Firewalk, which also has some top names from the industry. How do you see partnerships like these fitting into the larger PlayStation Studios vision? Hermen: Yeah. You know, these partnerships are very exciting. You could, I guess, make a distinction between development teams who are part of Sony — like Naughty Dog, Insomniac, Media Molecule, Sucker Punch, and so on — and then development teams who are working with us like partners… Haven, Firewalk, but also teams we’ve worked with over years, like Kojima Productions, From Software. To me, in many ways, there really is no difference. They’re all PlayStation Studios. We are, at the end of the day, a creator-led organization. Which to me means that we want to find the best possible development studios in the world and help them passionately pursue their ideas. To me, it’s important that PlayStation Studios is a place that allows creators to join us and do the best work of their career. That’s really what I’m after. ….  PSB: Are you able to give us a snapshot of the total number of titles that PlayStation Studios are currently developing for PS4 or PS5? Hermen: Well, we have a lot going on right now. PlayStation Studios have more than 25 titles in development. Almost half of these are new IP. The other half, they’re titles that are set in franchises that PlayStation fans already know and love. So, it’s quite a lot. PSB: How important is new IP for PlayStation Studios? Hermen: New IP is incredibly important to us. New IP is the lifeblood of gaming. But, new IP is just one aspect of our strategy. Ultimately, I want PlayStation Studios to be fiercely daring, to take risks. I want us to continue to embrace the legacy of PlayStation, pushing the boundaries of gaming, keep making games that matter. Games that, probably, wouldn’t have been made anywhere else. And you know, Bend Studio is working on a very exciting new IP that they’re very, very passionate about. They’re building on the deep open-world systems that they developed with Days Gone. So I’m really happy for Bend Studio. PSB: How have the teams at PlayStation Studios been able to cope and adapt with these big challenges over the last year?  Hermen: Perhaps the biggest challenge has been when we need specialist locations, often physical locations. Primarily performance capture, audio work. We’ve come up with some really clever solutions to some of this, we built tiny recording studios in people’s houses. But when you’re doing performance capture for a lot of cinematics, with multiple actors — that’s not so simple to solve. So you’ve got a choice. You could do it later in the schedule, which could cause you problems. Or you could risk the final quality by doing it in a different way. But I can tell you, we’re not going to risk the quality. We want to ship extremely high quality games, finished games, and we have to do that obviously without pushing our teams to the breaking point. So we have, currently, two very big, very narrative-driven games in development: Horizon Forbidden West and the next God of War. And for both of those, they’re frankly affected by access to performance capture and talent. For Horizon, we think we are on track to release this holiday season. But that isn’t quite certain yet, and we’re working as hard as we can to confirm that to you as soon as we can.  And for God of War, the project started a little later. So we’ve made the decision to push that game out to next year, to ensure that Santa Monica Studio can deliver the amazing God of War game that we all want to play. With these things, something’s gotta give. It cannot be the quality of our titles, and it surely won’t be the health or the wellbeing of our amazing team. PSB: How does PS4 factor into PlayStation Studios’ development vision? Is it still a focus internally for future game development? Hermen: It very much is. You can’t build a community of over 110 million PS4 owners and then just walk away from it, right? I think that’d be bad news for fans of PS4, and frankly not very good business. Where it makes sense to develop a title for both PS4 and PS5 — for Horizon Forbidden West, the next God of War, GT7 — we’ll continue looking at that. And if PS4 owners want to play that game, then they can. If they want to go on and play the PS5 version, that game will be there for them. That being said, it’s also very important to have showpieces for PS5, hence the development of Returnal and Ratchet that are exclusive to PS5. PSB: [How does] PC fit into the worldview of PlayStation Studios moving forward? Hermen: We’re still early on in our planning for PC. And Horizon Zero Dawn has been very successful. I think it shows there’s an appetite from gamers outside the PlayStation ecosystem to experience the amazing portfolio of games that PlayStation fans have enjoyed for years. But I want to emphasize that PlayStation will remain the best place to play our PlayStation Studios titles at launch. But we do value PC gamers, and we’ll continue to look at the right times to launch each game. Bend Studio just released the PC version of Days Gone on May 18. So that’s about two years after the PS4 release. And I hope that a new set of fans can and will enjoy that title. And that’s the goal — we want to reach new gamers who haven’t yet experienced the great stories, characters, and worlds that we’ve built. Releasing games on PC will not come ever at the expense of building an exciting lineup of great console games. PSB: Another topic that’s been out there recently is Japan. Do you feel that, from the PlayStation Studios perspective, that Japan is still a big focus for development? Or are you maybe considering a shift to a more Western focus for game development? Hermen: Oh no, I want to be very clear that Japanese games and Japanese talent remain extremely important to PlayStation Studios and to Sony Interactive Entertainment. Japan and Asia are strongly associated with our legacy: the success of Sony, the PlayStation brand, and many of our iconic PlayStation franchises were actually born in that region. I remember watching the PlayStation 5 Showcase event from last year. It struck me how much Japanese influence there was in the games that we showed. And what a key part of PlayStation’s DNA that is. It’s one of the things that makes PlayStation different, unique in my mind. I know the potential from high-quality games from Japan and Asia, and some of the best development talent in the world is found there. They have that history of innovation, of craftsmanship and skill, that pride and team spirit. We very much want to continue those traditions. Polyphony Digital is such an important part of the PlayStation family, making the best driving simulation games in the world. We’re building Team Asobi in Tokyo, a world-class studio that are developing a franchise for all ages with global appeal. Such a creative team. And alongside Asobi, we will continue to maintain and build partnerships through our external development team. So I’m really excited about the future of PlayStation games from Japan, and Asia. And I’m grateful for the interest and passionate support for our Japanese teams. PSB: Great to know. And perhaps this is a redundant question, but it seems like maybe we haven’t seen the last of Astro Bot? Hermen: I hope not! I love that guy.

    Today days Gone can be acquired on PC, get started doing survival tips

    Welcome to Farewell, Oregon. A beautiful place surrounded by mountains, lush forests, and snowy terrain. Two years later, the world has turned upside down consumed by ravenous and infected creatures known as Freakers. Deacon St. John, a drifter and bounty hunter must fight to survive against other survivors, wildlife, and hordes of Freakers. Ride the Broken Road on your invaluable Drifter bike as you traverse the unique environment of the post-apocalyptic Pacific Northwest. Experience a journey of redemption, hope and searching for a reason to live in an epic open world adventure available on PC now. Explore a breathing and living world filled with beauty and chaos. Witness the dynamic weather of the high desert and how it affects your surroundings. Come across random encounters and traps as you travel the vast land filled with danger. Prepare to ride off the beaten path and utilize your whole arsenal to survive one more day. This world will come for you. Play Video When you begin your Days Gone journey on PC, you will have immediate access to Survival Mode, Challenge Mode and Bike Skins – once you have completed the main story, you can access New Game Plus. Survival Mode Try your hand in Survival I and Survival II difficulty modes with harder enemies, removed enemy awareness indicators, no fast travel and immersive gameplay with no HUD on screen. However, players can temporarily turn on the HUD with the use of Survival Vision to catch your bearings. Can you survive the brutal world of Days Gone? Challenge Mode Test your skills on 12 various challenges from fighting unlimited hordes to timed trial bike races as you climb up the leaderboards. Earn credits to unlock new bike skins and more playable characters. The higher scores you achieve the better stat boosts you receive from the patches you earn. Carry those added stat boosts to story mode and watch Deacon’s vest pile up with new patches as you acquire them.  Bike Skins Customize your Drifter bike with multiple bike skins featuring God of War, Death Stranding, Horizon Zero Dawn, Concrete Genie, and more! Ride on over to the Mechanics in-game to apply any one of these bike skins and begin riding the Broken Road in style. New Game Plus Jump back onto your bike and play the story all over again with New Game Plus with your previously earned bike upgrades, weapons, skills, upgrades, crafting recipes, encampment credits and trust, collectibles, and Achievement progress. All of this will be unlocked at the beginning of your new playthrough making Deacon’s job just a little bit easier. Plus, you receive a brand-new weapon to use! Playing Days Gone for the first time? Have no fear, Bend Studio has you covered with some developer insights to help you get started. Drifter Bike You must maintain your bike by scavenging for scrap, searching for fuel, and upgrading it at encampments. Early on, you want to invest in your bike as much as possible. Whether you need to flee from an unexpected horde, chase down a bounty or escape an ambush, your bike is crucial for survival. To help limit maintenance with your bike, focus on upgrading your fuel tank to ride longer distances before having to stop. If you run out of fuel, you will need to walk your bike and explore the Freaker infested land by foot. Take good care of it, and it will take care of you.  Tip: Look out for tow trucks and believe it or not gas stations for fuel. Hordes Hordes are a formidable foe in Days Gone. They can range from 25 Freakers to 500 Freakers. To take down a horde, you need to strategize, come prepared with ammo, traps and plan an escape route. It will not be easy, but to increase your chances at succeeding follow these couple of tips to begin your path at creating a safer world.  Tip 1: Force the Freakers down narrow pathways to jumble them up creating a better line of fire. Use attractors to throw at nearby flammable crates and barrels to lure a group of them to that spot, then blow it up.  Tip 2: Park your bike close in case you need to run back to it to fill up your ammo from your saddlebags (can be equipped as an upgrade). NERO Locations Keep your eye out during your travels for NERO locations. NERO checkpoints have valuable items for you to upgrade Deacon, gather crafting supplies, access your gun locker and fuel to top off your tank. You can find NERO injectors at these locations to upgrade your Stamina, Focus or Health. Each upgrade provides a significant boost and can be the difference between life and death.  Tip: Upgrade your Stamina first… You can always run away if you are not prepared. Encampments Each encampment uses the trust and credits system, but what you get at each one differs. Complete jobs, clear infestation zones, hand in bounties and eliminate hordes to increase your trust levels with encampments and earn credits to buy weapons and bike upgrades. A couple camps you will run into early on are Copeland’s Camp and Hot Springs. Copeland’s Camp includes a Mechanic that will upgrade your bike to improve performance and give you customizations options that include decals, paints, bike skins and visual parts. Hot Springs specializes in selling weapons to help you fight the relentless danger outside of the gates. Infestation Zones Speaking of infestation zones, you want to burn out these nests as fast as possible. Make sure you have enough molotovs crafted or use the incendiary bolts with your crossbow to set the nests ablaze. Freakers use these nests to hibernate during the day, giving you a slight edge on their whereabouts. Be aware, if you are brave enough to tackle these zones at night, you will have more Freakers roaming around the wilderness. By successfully clearing out an infestation zone, you will be awarded with a new fast travel route to move around the map more efficiently.  Tip: The day/night cycle and weather changes the behavior of the Freakers. Skills Days Gone provides three skill trees including melee combat, ranged combat and survival to invest your skill points in. Each player has their own unique playstyle, but we recommend unlocking these skills first to help you during the initial stages of the story. Ranged: Focused Shot. This skill gives you the ability to activate Focus while aiming a ranged weapon. Focus slows down time and helps to increase accuracy, which is beneficial when going up against a horde. You can upgrade this ability with the NERO injectors found across the map. Ranged: Fight And Flight. This skill helps you to move and aim a ranged weapon with more precision. Days Gone will keep you on your toes and the Freakers will not allow you to stay stationary. Get used to running!  Melee: Field Repairs. This skill gives you the ability to repair melee weapons with scrap. You can scavenge for scrap underneath hoods of vehicles, abandoned buildings, and scattered around the world. Once you have crafted a weapon, you can repair that weapon to continue using it. Trust us, you will be using your melee weapon a lot. Without this skill, the durability of the weapon will diminish and break leaving you left with only your boot knife. Buy Days Gone on PC now from a range of digital retailers, including Steam and Epic Games Store.

    Today days Gone can be acquired on PC, get started doing survival tips

    Welcome to Farewell, Oregon. A beautiful place surrounded by mountains, lush forests, and snowy terrain. Two years later, the world has turned upside down consumed by ravenous and infected creatures known as Freakers. Deacon St. John, a drifter and bounty hunter must fight to survive against other survivors, wildlife, and hordes of Freakers. Ride the Broken Road on your invaluable Drifter bike as you traverse the unique environment of the post-apocalyptic Pacific Northwest. Experience a journey of redemption, hope and searching for a reason to live in an epic open world adventure available on PC now. Explore a breathing and living world filled with beauty and chaos. Witness the dynamic weather of the high desert and how it affects your surroundings. Come across random encounters and traps as you travel the vast land filled with danger. Prepare to ride off the beaten path and utilize your whole arsenal to survive one more day. This world will come for you. Play Video When you begin your Days Gone journey on PC, you will have immediate access to Survival Mode, Challenge Mode and Bike Skins – once you have completed the main story, you can access New Game Plus. Survival Mode Try your hand in Survival I and Survival II difficulty modes with harder enemies, removed enemy awareness indicators, no fast travel and immersive gameplay with no HUD on screen. However, players can temporarily turn on the HUD with the use of Survival Vision to catch your bearings. Can you survive the brutal world of Days Gone? Challenge Mode Test your skills on 12 various challenges from fighting unlimited hordes to timed trial bike races as you climb up the leaderboards. Earn credits to unlock new bike skins and more playable characters. The higher scores you achieve the better stat boosts you receive from the patches you earn. Carry those added stat boosts to story mode and watch Deacon’s vest pile up with new patches as you acquire them.  Bike Skins Customize your Drifter bike with multiple bike skins featuring God of War, Death Stranding, Horizon Zero Dawn, Concrete Genie, and more! Ride on over to the Mechanics in-game to apply any one of these bike skins and begin riding the Broken Road in style. New Game Plus Jump back onto your bike and play the story all over again with New Game Plus with your previously earned bike upgrades, weapons, skills, upgrades, crafting recipes, encampment credits and trust, collectibles, and Achievement progress. All of this will be unlocked at the beginning of your new playthrough making Deacon’s job just a little bit easier. Plus, you receive a brand-new weapon to use! Playing Days Gone for the first time? Have no fear, Bend Studio has you covered with some developer insights to help you get started. Drifter Bike You must maintain your bike by scavenging for scrap, searching for fuel, and upgrading it at encampments. Early on, you want to invest in your bike as much as possible. Whether you need to flee from an unexpected horde, chase down a bounty or escape an ambush, your bike is crucial for survival. To help limit maintenance with your bike, focus on upgrading your fuel tank to ride longer distances before having to stop. If you run out of fuel, you will need to walk your bike and explore the Freaker infested land by foot. Take good care of it, and it will take care of you.  Tip: Look out for tow trucks and believe it or not gas stations for fuel. Hordes Hordes are a formidable foe in Days Gone. They can range from 25 Freakers to 500 Freakers. To take down a horde, you need to strategize, come prepared with ammo, traps and plan an escape route. It will not be easy, but to increase your chances at succeeding follow these couple of tips to begin your path at creating a safer world.  Tip 1: Force the Freakers down narrow pathways to jumble them up creating a better line of fire. Use attractors to throw at nearby flammable crates and barrels to lure a group of them to that spot, then blow it up.  Tip 2: Park your bike close in case you need to run back to it to fill up your ammo from your saddlebags (can be equipped as an upgrade). NERO Locations Keep your eye out during your travels for NERO locations. NERO checkpoints have valuable items for you to upgrade Deacon, gather crafting supplies, access your gun locker and fuel to top off your tank. You can find NERO injectors at these locations to upgrade your Stamina, Focus or Health. Each upgrade provides a significant boost and can be the difference between life and death.  Tip: Upgrade your Stamina first… You can always run away if you are not prepared. Encampments Each encampment uses the trust and credits system, but what you get at each one differs. Complete jobs, clear infestation zones, hand in bounties and eliminate hordes to increase your trust levels with encampments and earn credits to buy weapons and bike upgrades. A couple camps you will run into early on are Copeland’s Camp and Hot Springs. Copeland’s Camp includes a Mechanic that will upgrade your bike to improve performance and give you customizations options that include decals, paints, bike skins and visual parts. Hot Springs specializes in selling weapons to help you fight the relentless danger outside of the gates. Infestation Zones Speaking of infestation zones, you want to burn out these nests as fast as possible. Make sure you have enough molotovs crafted or use the incendiary bolts with your crossbow to set the nests ablaze. Freakers use these nests to hibernate during the day, giving you a slight edge on their whereabouts. Be aware, if you are brave enough to tackle these zones at night, you will have more Freakers roaming around the wilderness. By successfully clearing out an infestation zone, you will be awarded with a new fast travel route to move around the map more efficiently.  Tip: The day/night cycle and weather changes the behavior of the Freakers. Skills Days Gone provides three skill trees including melee combat, ranged combat and survival to invest your skill points in. Each player has their own unique playstyle, but we recommend unlocking these skills first to help you during the initial stages of the story. Ranged: Focused Shot. This skill gives you the ability to activate Focus while aiming a ranged weapon. Focus slows down time and helps to increase accuracy, which is beneficial when going up against a horde. You can upgrade this ability with the NERO injectors found across the map. Ranged: Fight And Flight. This skill helps you to move and aim a ranged weapon with more precision. Days Gone will keep you on your toes and the Freakers will not allow you to stay stationary. Get used to running!  Melee: Field Repairs. This skill gives you the ability to repair melee weapons with scrap. You can scavenge for scrap underneath hoods of vehicles, abandoned buildings, and scattered around the world. Once you have crafted a weapon, you can repair that weapon to continue using it. Trust us, you will be using your melee weapon a lot. Without this skill, the durability of the weapon will diminish and break leaving you left with only your boot knife. Buy Days Gone on PC now from a range of digital retailers, including Steam and Epic Games Store.

    Play IN THE HOME 2021 update: Free in-game content and much more

    Hi all – Play At Home is back with one more batch of new free content to help make the next few weeks a little more fun! This time, we’re offering a selection of free in-game content and virtual currency for some popular PlayStation games, including Call of Duty: Warzone, Destruction AllStars, NBA 2K21, Rocket League, and more.  And don’t forget, this is your last chance to download Horizon Zero Dawn Complete Edition for free as part of Play At Home – the offer ends May 14 8:00pm Pacific Time / May 15 04:00 BST / 05:00 CEST.  Read on below for details! To learn more, please visit the Play At Home page on PlayStation.com.‡  Starting May 17, 2021  The following in-game content and virtual currency is available for free via PlayStation Store from Monday May 17 08:00pm PDT (18 May 04:00 BST, 12:00 JST) until June 6 11:59pm PDT (June 7 07:59 BST, 15:59 JST).†  Game Content Rocket League * PlayStation Plus Pack – includes four unique customization items including Blue Notch Wheels, Blue Smoke Boost, Blue Rocks Trail, and the Trimpact BL Player Banner. Brawlhalla * Brawlhalla: Play at Home Pack – includes the Rayman Legend Unlock, Sir Rayelot Skin with Axe and Gauntlet Weapon Skins, Shrug Emote and Grimm Sidekick. Destruction AllStars ** 1100 Destruction Points MLB The Show 21 ** MLB The Show 21 10 The Show Packs NBA 2K21 ** The Play at Home Pack – includes MyTEAM Series 2 Amethyst Damian Lillard, 5,000 MyTEAM Points and more. Rogue Company * Rogue Company: Play at Home Pack – includes the Kyoto Undercover Ronin Outfit and 200 Rogue Bucks. World of Tanks/World of Warships * Twice the Courage Pack For World of Tanks: Modern Armor, this bundle includes five x1.5 Silver Boosters, five x2 XP Boosters, 7 days of Premium Account and more.  For World of Warships: Legends, this bundle includes Tier III battleship Arkansas, 7 days of Premium Account and 5x Rare Boosters of all five types. Warframe * Warframe: Starter Bundle – includes 100 Platinum, 100,000 Credits, 7 Day Affinity Booster, Essential Base Damage Mod Bundle and more.  Starting May 20, 2021  As part of the Play at Home campaign, you can get five 60-minute Double XP tokens for Call of Duty: Warzone to accelerate your levelling in Season Three. The Double XP tokens can be accessed exclusively in-game through the Message of The Day beginning May 20 at 10:00am PDT (18:00 BST, May 21 02:00 JST) through June 6 at 11:59pm PDT (June 7 07:59 BST, 15:59 JST).  Game Content Call of Duty: Warzone * 5 Double XP Tokens  [Available from May 20 at 10am PDT, 18:00 BST, May 21 02:00 JST] We appreciate the support from the PlayStation community, and hope you enjoy the final Play At Home content drop! Please stay safe, and thanks for playing.   ‡ These offers will not be available in China. Brawlhalla, MLB The Show 21, NBA 2K21 and World of Tanks/World of Warships offers are not available in Argentina, Bolivia, Brazil, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru and Uruguay. The World of Tanks/World of Warships and Destruction AllStars offers are not available in Japan.  * Virtual currency and in-game items require access to the full game. Game available to download at no extra cost. Participating products available for free via PlayStation Store until before June 6 23:59 PDT. Your items will be awarded in-game when you next log in to the game with an active Internet connection.    ** Virtual currency and in-game items require access to the full game. Full game is available as a separate paid-for to purchase. Participating products available for free via PlayStation Store until before June 6 23:59 PDT. Your items will be awarded in-game when you next log in to the game with an active Internet connection. Paid PlayStation®Plus membership required for online play. PlayStation Plus membership is subject to a recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/PSPlusTerms. 

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