Sunday, June 13, 2021

Ubisoft Brings Rocksmith As A Subscription Service Back, Today closed Beta Sign-ups Start

During Ubisoft's E3 presentation, the publisher announced it's getting back in the guitar tutorial business with Rocksmith+. This new version of the decade-old franchise was given ample spotlight during the live stream, as Ubisoft San Francisco explained how is transforming it from a standalone product into a robust subscription service.Arthur Von Nagel, a Ubisoft producer, discussed some of the enhancements and changes coming to Rocksmith+. He noted how aspiring musicians can learn to play guitar or bass by connecting their instrument of choice to a PC, console, or mobile device. Because Rocksmith+ is able to use your phone as a microphone, acoustic guitar players and those using electric guitars with amplifiers can play without additional equipment. The appropriate app is all that’s needed to be downloaded on a mobile device and synced to whichever platform the user chooses. The music library was described as having “a huge amount of songs at launch,” featuring master recording and will grow each week with “new, authentic arrangements.” Genres mentioned in the presentation include pop, hip-hop, country, R&B, Latin, and metal subgenres. “It’s the most diverse song library ever seen in music learning software,” claims Nagel. There’s even going to be a way for users to create and add their own arrangements using a new tool called Rocksmith Workshop. Nagel also announced a bunch of new ways for people to learn strum or shred from Rocksmith+. Chord charts will be included for those who prefer to stick to rhythm guitar as well as the more accurate note-for-note style of past versions of Rocksmith. New this time around is a tablature view to read the music as one would with traditional sheet music. An enhanced recommendation system and better progress tracking have been added to allow for a more personalized learning experience for beginner and intermediate musicians. In a press release after the show, Ubisoft announced pricing details: $14.99 for a 1-month subscription, $39.99 for a 3-month subscription, and $99.99 for a 12-month subscription. Sign-ups for the Rocksmith+ "closed beta" start today, and the full launch of the service is expected later this year. You can check out the rest of Ubisoft’s big announcements at our E3 hub, and watch the reveals from other publishers along with the Game Informer team live on Twitch!
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    Ratchet & Clank: Rift Apart Is FILLED WITH Sunset Overdrive & Sony References

    After multiple positive reviews, Ratchet & Clank: Rift Apart is finally out on PS5. The series has always been associated with Sony platforms and even has a few teases to Sony characters in one of its weapons. But it also contains more than a couple direct references to Sunset Overdrive, the Insomniac-developed open-world game that Microsoft published on Xbox One and PC. Insomniac had previously hinted at some sort of collaboration, but it’s more than just a cheeky nod or two.The easiest reference is in the cheats menus. Players can change the bolts currency to Overdrive cans, the twisted soft drink from the series. Other alternatives are orbs, gems that look like rupees from Zelda, or coins that could be inspired by a number of different games like Mario.The cans can also be a little easier to read since they stick out more than the bolts.The other references are found after upgrading the RYNO 8 to pull in interdimensional objects, as shown in the above picture.Once upgraded, the RYNO 8 will rain in multiple objects — from Horizon Zero Dawn‘s Scrapper to Uncharted 2‘s Phurba dagger — and characters themselves like Jak, Daxter, Sly Cooper, and Sly’s partner in crime, Bentley. They are incredibly rare, but there are a couple of Sunset Overdrive props, too. Fizzie, the game’s mascot, will pop in sometimes, as shown in the picture at the top of the article. A barrel of Overdrive will also drop down. The Photo Mode is useful for catching a glimpse at all of the teases. The gallery of RYNO 8 drops is at the bottom of the page.RELATED: Sunset Overdrive Resurfaces on Twitter, Teases Fizzie in Ratchet & ClankGiven all of these teases, the Twitter account waking up after not tweeting since November 2018, Sony registering a related trademark, and Sony’s Shuhei Yoshida confirming that it owns the IP rights, it does seem like something is on the way in the Sunset Overdrive series. A certain leak also claims that a remastered version for the first game called Sunset Overdrive: Refreshed Edition is coming to PS4 and PS5 later this year while a sequel called Sunset Apocalypse is hitting the PS5 somewhere down the line.

    The interdimensional melodies of Ratchet & Clank: Rift Apart, july 11 out

    The soundtrack to Ratchet & Clank: Rift Apart is so special to me and none of it would have happened without the involvement of Scott Hanau, Music Producer from SIE, so we’ve asked him to co-write this blog. Early on in our search for the perfect composer for Ratchet & Clank: Rift Apart, we had been discussing the music pillars and landed on: Epic – to be able to create soaring compositions that elevate the action of the game. Levity – To not be too serious as this is a franchise doesn’t take itself too seriously, but also to not be overtly ‘whacky’ as humor in music can turn cartoonish fairly easily. Unexpected – because the universe of Ratchet & Clank is all about the mash-up/Duality nature of combining ideas into unexpected results, we wanted someone comfortable with the unusual and the surprising. Themes – Ratchet & Clank has never really had a theme, a musical motif that players could hum and say, “I’ve got the Ratchet theme stuck in my head!” Strength in numbers (left to right): Ocean Way Nashville’s Jasper LeMaster & Nick Spezia, PlayStation Studios Music’s Anthony Caruso & Ernest Johnson, Mark Mothersbaugh, Scott Hanau, Marcus Smith, Keith Leary (Score Producer, PlayStation Studios Music), Insomniac’s Dwight Okahara, Chuck Doud (Sr. Director, PlayStation Studios Music), Wataru Hokoyama, and Tim Davies (Conductor) Scott suggested the work of Mark Mothersbaugh (DEVO, The Lego Movie, The Life Aquatic with Steve Zissou, Thor: Ragnarok) as these pillars are common elements of his work. It was a perfect fit. So we started looking for people who could hit similar tones. After comparing dozens of prospective composers against our Pillars, however, Scott suggested, “instead of finding someone like Mark Mothersbaugh, why don’t we just ask Mark?”. I didn’t think it was a possibility, but in a week or so we were pitching the game to Mark (along with Wataru Hokoyama from Mutato Muzika) and exchanging, “is this really happening?” glances while hopelessly trying to act like professionals. Inside the hallowed hall of Ocean Way Studios as the string sections complete the final orchestral recording session for Rift Apart. Scott Hanau: With Mark and his team onboard we quickly went to work from both creative and technical angles.  Armed with Marcus’s latest story treatment, Mark began producing an initial batch of themes. Having worked on games before, he was already familiar with creating compositions that are both evocative and memorable as well as providing the depth and versatility needed to adapt to an open-ended gameplay experience.  Several weeks later, we received a first batch of music which included not only our main theme “Rift Apart” but also the theme for Dr Nefarious and the foundations for Clank puzzles and pocket dimensions.  A huge success to put it mildly.  Mark continued to churn out tons of killer tracks based on inspiration and concept art alone, at one point concerning us that he might get too far ahead of the rest of production.  Having to ask such a prolific artist to “slow down” is definitely a tough career moment.  While Ratchet & Clank: Rift Apart’s score is mainly rooted in orchestral and electronic elements, unexpected instrumentation such as concertina, pirate chanting, choir, guitar, conch shells, theremin and more frequently provide unique sonic backdrops to each locale.  Mark even used some of his trademark synths, such as a mini-moog and Oberheim TVS-1, that have been featured on classic DEVO albums. It’s a wrap. The final day of the final orchestral recording session of Rift Apart. The brass section wraps it up with emphasis. Marcus: Back in February, 2020, just before lockdown started here in the US, we did our first strings and brass orchestra recording session in Nashville, TN at Ocean Way Studios. However, a month later and we were all separated, working from home. We recorded two more sessions at Ocean Way, but everyone (aside from the musicians, who followed strict safety measures) tuned-in remotely. It was incredible to have the technology to be able to listen in to a recording session happening a few thousand miles away and hear it in high fidelity in real time. Scott: Post-recording, the PlayStation Studios Music team edits the countless individual takes to final mixes and stems, which are then edited into thousands of assets and integrated into a seamless musical experience.  Most of this occurred under the unpredictability of COVID.  Not only did the majority of the mixing, editing, integration and testing happen during work from home, we were all reinventing how to do our jobs at the same time.  It’s challenging circumstances to navigate but a worthwhile pursuit along the way.  We sincerely hope you enjoy the game and the brilliant musical score created by Mark and Wataru. The official soundtrack is available now on all major digital music services, and keep an eye out for an epic vinyl edition to be sliding through the Rift from Milan Records.Here are a few of our favorite selections from the score (listen to the album on Spotify or Linkfire): The complete game soundtrack is also included with the Digital Deluxe Edition of Ratchet & Clank: Rift Apart. Pre-Order Now on PlayStation Store. Ratchet & Clank: Rift Apart arrives exclusively for PlayStation 5 consoles this Friday, June 11.

    Ratchet & Clank: Rift Apart Review

    Ratchet & Clank has been a PlayStation staple since its inception in 2002, gracing every major Sony platform — aside from the PS1 — in some form. With that legacy, it is fitting that Ratchet & Clank: Rift Apart is one of the early showcases for the PS5 amidst a sea of current and soon-to-be cross-generational titles. Rift Apart does dip into the franchise’s well-worn territory more often than it should, but it’s also a brilliant display for the current generation in addition to being one of the better installments in the long-running series.Rift Apart’s visuals are the most immediately obvious signal of its status as a PS5 game. Environments are as vast as they are dense, filled with many detailed, disparate parts that bring them to life. Robotic citizens bustle around both in the distance and around the playable areas (which are larger than ever before). Wildlife grazes on whatever alien flora is around it. Ships constantly fly around overhead like a future version of rush-hour traffic. Dimensional holes rip and tear through the sky, visually demonstrating the universe’s instability shown in the narrative while also just looking damn cool.And while all of these moving parts work in unison to create a vibrant and well-realized world, the technical side brings all of these typical pieces of the series into a whole new light. The “new light” is literal, too, as the ray tracing is consistently stunning, given all the reflections such a technologically advanced universe has. Even Clank is all of his metal glory is fully ray traced.Ray tracing does not benefit every game equally, but it seems made exactly for games like Ratchet & Clank where shiny surfaces and supernatural lighting are so prevalent. When combined with the awe-inspiring, otherworldly vistas, Photo Mode becomes an essential tool needed to document its unparalleled beauty.Characters keep up with the environments they inhabit as Insomniac’s wonderfully fluid animation is consistently incredible. While the actual texture quality of the glistening scales, slimy toad-like skin, or fur blows away anything else seen in the series, the way in which it all moves is the most extraordinary part. It not only sells the stylistic nature of it all, but it also seems to be a crash course in Animation 101 with all of its exaggerated expressions, squashing and stretching, and subtle movements that are some of the best in the industry. It is so, so trite to compare video games to Pixar moves at this point, but Rift Apart warrants such a rote comparison.Any other more powerful console would have made Ratchet look more Ratchety and Clank look more Clanky as that is exactly what the PS4 reboot of the first game did. But the PS5’s SSD is something that truly shows that this current console generation is about more than just a couple extra pixels and effects. Rift Apart constantly brags about its absurdly quick loading. The 19-year-old spaceship sequence that masked loading in a new planet is essentially a quick blip as if traveling at the speed of light. Loading into a save from the PS5’s dashboard takes under 13 seconds. Resetting after dying is nearly instant.All of that is relatively routine for PS5 and Xbox Series X/S games, but Rift Apart goes further by incorporating that into its premise as the unstable universe is repeatedly ripping itself a new one. Pocket dimensions open up small (and far too easy) platforming challenges in some separate purgatory-like plane of existence with the ease of opening a door. Adrenaline-fueled set pieces often throw Ratchet or Rivet into completely different planets multiple times within a sequence, which changes up the scenery in a way that seems like witchcraft. There are even a few planets that shift time periods at certain points a bit like the “Effect and Cause” level in Titanfall 2. Rift Apart excels because of the sheer wizardry of these smart, technically impressive techniques and because of how the game is centered around them. Marrying new concepts with new tech like this is something other teams should take note of.This innovation also applies to the gameplay. On the surface, it is still a Ratchet & Clank game, meaning there’s a lot of hectic, fast-paced shooting with a whole swath of wacky, upgradeable weapons. The core of killing enemies to get bolts and experience to get stronger guns to kill more enemies is a loop that isn’t new — it’s the same loop the series has had since the beginning — but is still addictive in enough of the right ways.And while still familiar (sometimes overly so), Insomniac’s weapon design is not only inventive but also takes advantage of the hardware. Almost every gun makes use of the adaptive triggers in a way that creatively expands its functionality. For example, one gun lays out a shield with a half-press but blasts out like a shotgun if pulled down all the way. The sniper rifle aims down the scope with a half-push and slows downtime with a full push. It’s incredibly creative and regardless if the controller influenced the weapons or vice versa, it has resulted in one of the series’ best and most varied arsenals.Rift Apart even flirts with being a more kinetic shooter with wall-running, dashing, and whipping around specific points like some sort of man with spider powers. The new movement options are a welcome addition, but they’re not fully utilized in the platforming or shooting sections as neither requires much dexterity. Moving it more into twitch shooter or platformer territory would be an incredible development that would modernize and change the gameplay. However, this half-step isn’t quite that and only teases what could have been.While the dimension-hopping and new controller give a look into the future, Rift Apart is often too concerned with looking to the series’ past. Rift Apart, once again, dangles the thread of Ratchet looking for his fellow lombaxes with the Dimensionator as it did in Tools of Destruction, Quest for Booty, A Crack in Time, and Into the Nexus. It’s a ridiculously tired beat to drag out, especially as the series seems to have no interest in moving forward with it and would rather sidestep around the topic like a crab for 14 years.Dr. Nefarious is also another oft-recycled crutch the game overly depends on in Rift Apart. His debut in Up Your Arsenal was unforgettable and that noteworthy appearance led to him being a big part of the series since. His surprise cameo in Quest for Booty led to him being forced into A Crack In Time which then paved the path for him to be included in All 4 One. Insomniac even found a way to jam him into the remake of the first game. He was an iconic villain, but his schtick has run its course and it’s time for some new oil.Ratchet and Clank have also stagnated as characters since the game tend to reset back to the status quo after every entry like a Saturday morning cartoon, but they’re at least charming enough protagonists. The same applies to Rivet and even though she’s a new character, she’s almost exactly like Ratchet in a lot of ways. Almost all of the edge has been sanded off the franchise over the last decade so while it is digestible for younger audiences, the characters are too saccharine and predictable to stand out anymore. Even the humor is hardly ever worth more than a sharp nose exhalation (although Zurkon Jr. is insufferably unfunny). The decline of the writing after the series went for “Everyone” ratings is more evident with every release.This appeal to younger audiences is evident in its dialogue and robs the narrative of any potential heft. Characters don’t just show how they feel, they explicitly say it. Subtlety is thrown out of the airlock in favor of easily digestible dialogue that is force-fed to the player. Insomniac tries to give some of the characters arcs, but they’re often rushed through or not fairly earned, which is surprising given how the Spider-Man games have excelled in those areas. The aforementioned animation and visuals carry the story and it’s all easy to follow yet it’s often uninteresting background noise when it could be so much more.Ratchet & Clank: Rift Apart is an astonishingly advanced title in some respects. The blazing-fast load times, lively worlds, adaptive controller support, and stunning visuals are the mark of a new console ready to show off its power. But Rift Apart is also made up of a lot of dated parts, too, like stagnant characters and stale story beats. The gunplay straddles the line as its shooting is worn territory, but has enough hooks and clever weapons to where that isn’t a problem. Ratchet & Clank: Rift Apart has one foot in a past dimension and one foot in a future dimension and, thankfully, it spends more time in the latter dimension over the former.Score: 8.5/10As ComingSoon’s review policy explains, a score of 8 equates to “Great.” While there are a few minor issues, this score means that the art succeeds at its goal and leaves a memorable impact.Disclosure: Review code provided by the publisher. The game was reviewed on PS5.

    Sunset Overdrive Resurfaces on Twitter, Teases Fizzie in Ratchet & Clank

    Insomniac Games’ Sunset Overdrive originally came out in 2014 for the Xbox One and in 2018 on PC, but it never came to PlayStation systems. But given a few cheeky tweets, that might be changing. The Sunset Overdrive Twitter account breathed its first breath since 2018, which prompted a response from the official PlayStation Twitter account. While it might just be an innocent crossover, this has led some to believe that a remaster of the first game, a sequel, or both are coming to the PS5 (and possibly the PS4, too, given recent trends) in the near future.https://t.co/2Qs26pX37Q— PlayStation (@PlayStation) June 7, 2021Fizzie, the soda-infused mascot from Sunset Overdrive, tweeted its first tweet since November 22, 2018 by just saying “What the heck. Did anybody hear that?” Insomniac Games then tweeted about Sunset Overdrive, showing Fizzie coming a purple rift; the same purple rifts in Ratchet and Clank: Rift Apart. This is also a part of the Ratchet, Rivet, and Clank takeover of the Insomniac Games account where the studio is tweeting as though they are the three characters. While already quite a coincidence, the PlayStation Twitter quote tweeted one of those tweets with some googly eyes.MORE: Rainbow Six Extraction Loses ‘Quarantine’ Subtitle for Some ReasonAll of this seems to point to something related to Sunset Overdrive coming in the future. Ratchet and Clank: Rift Apart is coming out on Friday so it’s possible that it could be some sort of crossover. However, some are thinking that it is hinting at a sequel or remaster of the first game and not just some cheeky online collaboration.There’s an alleged leak from earlier this year that claims both are coming. This leak in question says that Sunset Overdrive: Refreshed Edition, an updated version of that 2014 original, is coming to the PS4 and PS5 later this fall. The same leak also lists that Sunset Apocalypse, a PS5 exclusive sequel, is also coming at some point in the future.MORE: Oddworld Soulstorm Escapes Console Exclusivity, Set for Xbox ReleaseSony also registered a Sunset Overdrive trademark. This came after Sony’s Shuhei Yoshida affirmed that Sony does own the Sunset Overdrive IP now after buying the studio in 2019. Nothing has been confirmed — Insomniac also tweeted about Sly Cooper being in the game and it’s unlikely another one of those is coming anytime soon — but it sure sounds like something is coming.

    Celebrating the evolution of Ratchet & Clank on PlayStation

    Hey everyone – we’re just days away from the launch of Ratchet & Clank: Rift Apart on the PlayStation 5 console. It’s been quite a journey to get here, as our team has been working on creating a showpiece for the new hardware. Built from the ground up for PS5, Ratchet & Clank: Rift Apart is, in my humble opinion, one of the most beautiful and technically impressive games ever released.  I know the rest of the team here at Insomniac feels the same way. Over the years we’ve worked on a lot of Ratchet & Clank games. When I think back to those games on the PS2 and PS3 consoles, it’s amazing how far we’ve come. We made a video to show the evolution of things over the franchise, take a look: Play Video I’ll never forget being a college freshman, working as a freelance journalist and getting an early preview build of the first Ratchet & Clank. Sitting in my dorm room exploring planets with a lombax and his robot companion made an immediate impression on me. I anxiously devoured the future builds, and it was one of my favorite franchises on one of my favorite consoles of all-time.  Ratchet & Clank on PS2, release date: November 4, 2002 On the PS2 console, Ratchet & Clank did what it always does: be a showpiece for your console. The games, Ratchet & Clank, Going Commando, Up Your Arsenal, and Deadlocked, were gorgeous, technical showpieces for the console with huge vista views and draw-distance, incredible action and weapons, and amazing heart and humor. Ratchet & Clank: Up Your Arsenal on PS2, release date: November 2, 2004 Out of college I got a job at Insomniac Games and I got to start working on a game codenamed as Ratchet & Clank Future. It was my first Ratchet & Clank game, and Insomniac’s first one for the PlayStation 3 console.  We were finally starting to hit the visuals of CG-animated films at the time and taking advantage of the Cell processor and horsepower in the PS3 console. But we also began at this point to really take the story in a more heartfelt direction like those animated films we loved. We dug into Ratchet and Clank’s backstory over the Future Saga and the seminal A Crack in Time remains many fans favorite game in the franchise. Ratchet & Clank: A Crack in Time on PS3, release date: October 27, 2009 We also experimented down the stretch, with the 4-player game, All 4 One, and a multiplayer / tower defense game: Full Frontal Assault.  We continued to work on refining the mechanics and polishing our action and gunplay. Ratchet & Clank: All 4 One on PS3, release date: October 18, 2011 Which all came together on the PS4 console. A CG animated movie gave us the opportunity to make a game based on a movie based on a game. This re-imagined version of the original (told from Captain Qwark’s point-of-view) is a visual-tour-de-force. It allowed you to play through the origins of the characters but with years of experience in designing combat and weapons, and with amazing visuals that showed what the PS4 console was capable of. Ratchet & Clank on PS4, release date: April 16, 2016 With our next standalone entry in the Ratchet & Clank franchise, Ratchet & Clank: Rift Apart, this title was built from the ground up and designed exclusively for the PS5 console. The speed of the SSD allowed us to consider dimension hopping and portals that would whisk you across the galaxy. The power of the console let us give you our most visually spectacular Ratchet & Clank game yet. The DualSense wireless controller’s haptic feedback and adaptive triggers brings Ratchet and Rivet’s arsenal to life in a whole new way. And all of the years of storytelling in the Ratchet & Clank universe allowed us to create a heartfelt story about friendship and overcoming all odds. Looking at the evolution, from the PS2 console in my dorm room on a 13″ screen TV – to now Ratchet & Clank: Rift Apart – in glorious 4K HDR* with ray-traced reflections and 3D audio in my headphones, it’s been amazing to see the way two best friends have evolved right alongside the console. For those of you who have been fans over the years – you’ll notice a lot of easter eggs in the video. Swag and rare Ratchet & Clank artifacts dot the rooms, many of these items come from my personal Ratchet & Clank collection. Several more are props from the original TV commercials for the PS2 console (though they have been shrunken a bit for this video!). You might even see some glimpses of toys from other IP that Insomniac Games has created and developed during those timeframes.  One of the things that is most staggering to me about the Ratchet & Clank franchise is that it is coming up on its 20th Anniversary in 2022. Ratchet and Clank are some of PlayStation’s greatest heroes, having debuted on the PlayStation 2 console in 2002, and grown up right alongside the consoles. Many of you have grown up alongside them.  We can’t wait to celebrate the 20th Anniversary next year. And while I can’t hook you up with all my cool Ratchet & Clank toys – we do have some new ways for you to show your love for the franchise: We have some brand-new face filters for Instagram and Facebook stories. Turn yourself into Ratchet, Rivet or Clank with these filters. They are hilarious as they are intriguing, invite your friends and family to give them a try! RatchetInstagramFacebook RivetInstagramFacebook ClankInstagramFacebook We also have some brand-new Ratchet & Clank: Rift Apart merchandise coming to the PlayStation Gear Store, which ships to select countries**. Here’s a quick peek – and I hope to see you wearing these in selfies or at the next gaming convention when it’s safe for all of us to gather in-person again. Why not share a photo of you wearing these with us on Instagram or Twitter with the #RatchetPS5 hashtag? That’s all for now – thanks for coming down memory lane with us today! It has been an incredible 19 years, and we couldn’t have done it without all of our amazing fans. We’ll see you on June 11, 2021 when Ratchet & Clank: Rift Apart launches exclusively on PlayStation 5 consoles. *Dynamic 4K and HDR require a compatible 4K and HDR compatible TV or display. **PlayStation Gear Store ships to Canada, USA, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Peru, Uruguay, Austria, France, Germany, Ireland, Italy, Spain, and UK.

    Welcome to Zurkon Jr.’s Almost Launch Party for Ratchet & Clank: Rift Apart

    Hey there, creatures of destruction! I’m delighted to point out that in less than a month, you’ll be able to play Ratchet & Clank: Rift Apart on the PlayStation 5 console. To celebrate the occasion, the highly mischievous member of the Zurkons has appointed himself as the MC of our new episodic info bash showing you what’s in store when the game launches on June 11.  In other words, you’re invited to Zurkon Jr.’s Almost Launch Party!  Play Video True to the Zurkon name, Jr. is leading off our celebratory blowout with a literal bang by discussing his favorite topic: weapons and traversal! As you’ve come to expect from the franchise, Ratchet & Clank: Rift Apart features our signature roster of powerful weapons, including classics like the cutting-edge Buzz Blades, to new destructive tools such as the Blackhole Storm and Negatron Collider. We’re also amping up immersion by using the unique features of the DualSense wireless controller: pull the adaptive triggers all or halfway for specific weapons to unleash alternating shots of devastation, feel the force behind every blast through the controller’s haptic feedback, and hear the clicks and ticks of your weapons via the built-in speakers. Rivet shows off the Phantom Dash in all its stylish glory In addition to Ratchet & Clank: Rift Apart’s staggering arsenal of weapons, we’ve also given Ratchet — and by extension Rivet, some new moves to use in and out of combat. Use the Rift Tether to transport yourself across battlefields, or activate the Phantom Dash to safely dodge and phase through incoming enemy attacks. But rather than me telling you what’s to come, I’ll let Jr. show you in our weapons-focused episode of Zurkon Jr.’s Almost Launch Party.

    Marvel’s Spider-Man: Remastered Gets a New Face For Peter Parker

    Marvel’s Spider-Man: Remastered Gets a New Face For Peter Parker The graphics aren’t the only thing getting a facelift in Marvel’s Spider-Man: Remastered when it hits Playstation 5 later this year. James Stevenson, Insomniac Games Community Director, revealed via Playstation’s official blog that John Bubniak is no longer the facial model for Peter Parker. Instead, Ben Jordan’s likeness will now appear in the game as Peter. However, Yuri Lowenthal’s vocal performance as Peter remains in the game (via SuperHeroHype). The net effect makes Peter seem much younger in the Remastered Edition. Jordan’s resemblance to MCU Spider-Man Tom Holland is also hard to ignore. You can see for yourself in the clip below. It features an important scene between Peter and his mentor, Otto Octavious. This is also an early glimpse of Otto’s transformation into Doctor Octopus.  Insomniac Games creative director Bryan Intihar issued a statement on Peter’s radically different look in the PS5 remastered update, which you can view below (via SuperHeroHype): A few words from me on today’s news… pic.twitter.com/PpdWVuw4Mm — Bryan Intihar (@bryanintihar) September 30, 2020 Additionally, Stevenson spoke about the upgrades for the city in the game. “The team has done the painstaking work of updating the city’s environment to take advantage of the new console. Beyond improved models and materials, one of the biggest things we have brought to the game is ray-traced reflections and ambient shadows. We now have true reflections on the windows of buildings, and it looks stunning with our new skies and weather.” RELATED: Marvel’s Spider-Man: Miles Morales Gameplay Footage Revealed! Finally, Stevenson unveiled the first of three new costumes in the remastered edition. Andrew Garfield’s Spider-Man suit from the Amazing Spider-Man films. Marvel’s Spider-Man Remastered will be a digital release included with the Spider-Man: Miles Morales Deluxe Edition. Both games will hit stores on November 12. Pre-order your copy of Marvel’s Spider-Man: Miles Morales Launch Edition here! Pre-order your copy of Marvel’s Spider-Man: Miles Morales Ultimate Launch Edition here What do you think about the new Peter Parker model in Spider-Man: Remastered? Did you prefer the original model? Let us know in the comment section below!

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