Wednesday, April 14, 2021

Jordan Vogt-Roberts to Helm Netflix’s Live-Action Gundam Movie

(Photo Credit: Alberto E. Rodriguez/Getty Images)Jordan Vogt-Roberts to helm Netflix’s live-action Gundam movieIt has been four years since the successful release of Kong: Skull Island, and now director Jordan Vogt-Roberts has finally found his next big project with Legendary. Vogt-Roberts has officially signed on to direct the studio’s first-ever live-action feature film version of Gundam for Netflix, which will be based on the universe of Sunrise’s iconic Japanese robot franchise.This marks Legendary and Netflix’s latest collaboration together, the two companies previously worked on films such as 2016’s Spectral and last year’s Enola Holmes as well as shows like Lost in Space and Pacific Rim: The Black. They are also currently working on the anime series adaptation of Skull Island and Tom Raider.RELATED: Netflix’s Live-Action Cowboy Bebop Series Wraps Production!Plot details for the Netflix film are being kept under wraps but the original Gundam series is set in the Universal Century, an era in which humanity’s growing population has led people to emigrate to space colonies. Eventually, the people living in the colonies seek their autonomy and launch a war of independence against the people living on Earth. Through the tragedies and discord arising from this human conflict, not only the maturation of the main character but also the intentions of enemies and the surrounding people are sensitively depicted. The battles in the story, in which the characters pilot robots known as mobile suits, are wildly popular. The Gundam universe is replete with numerous storylines of love and conflict along with the popular Gundam battles, in which the characters operate robot suits called Mobile Suits.The live-action Gundam film will be penned by Brian K Vaughan. It will be produced by Vogt-Roberts with Vaughan set as executive producer. Legendary’s Cale Boyter will oversee the project along with the Sunrise creative team. The project was actually first announced in 2018 at the Anime Expo.RELATED: Sony & Netflix Ink First-Pay Streaming Licensing DealCreated by Hajime Yatate and Yoshiyuki Tomino, the franchise first started in 1979 with the TV series titled Mobile Suit Gundam. The massively popular Mecha anime and science fiction media franchise is Sunrise’s multi-billion-dollar property that has spawned a multi-platform universe encompassing televised anime, manga, animated films, video games, plastic models, toys, and novels among other media. Gundam continues to dominate Bandai Namco’s earnings almost forty years after its inception.
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    Killing Floor 2: The long train ride to Hellmark Station

    Our seasonal updates within Killing Floor 2 have a central place in the ongoing support of the game since launch and given the horror inspirations for Killing Floor, Halloween has always had a special place in our hearts. From the dreamlike terrors of Nightmare in 2017, the festive celebration to horror icons of the past in Monster Ball in 2018, or the cerebral spookiness of Ashwood Asylum in 2019, we knew we needed to take the player somewhere new for 2020 that felt in-line with the Halloween spirit. The initial idea for Hellmark Station came out of Killing Floor’s strong connection to London and horror films. In the first Killing Floor, West London was one of the most iconic maps of that game, so we knew we had a great opportunity to return the player to that environment, but we didn’t want to settle for just doing a remaster of the original map and take the player somewhere new. In our research, we came across the iconic King’s Cross station and were impressed by the latticed glass roof ceiling of the entrance and the large sweeping arches of its train platforms. We knew it was something extraordinary that would provide a unique gameplay space for the player to explore. As a lot of us on the team are occult fans we went with the Hell-themed idea in the end and started to look into the layout of the map and location for it as we knew early on that we wanted to have the map be inspired by a real place to ground the map in reality and to give players a connection its layout and design. We wanted the Station to look like it was in the process of being overtaken.  By incorporating organic shapes, stone obelisks, and lava, we were able to bring new elements into the environment and find fun ways of blending the two themes. When thinking about the lore of the map for how it connected to the wider Killing Floor universe, we initially brainstormed various ideas of tying its previous events and characters explored in objective mode maps, but ultimately the fantastical elements of the infernal setting made it difficult to settle into the official canon; especially if we didn’t intend to develop these plotlines in future updates. For all of the awesome lore-heads out there, the hidden internal narrative we settled on is the Patriarch having beef with the demonic invaders that suddenly emerge within London. In his never-ending quest for world domination, they were stepping on his territory. This unspoken lore is why we chose the Patriarch to be the Trader VO for the map.  As we began to flesh out Hellmark’s design, we decided to add some unique gameplay elements that could tie into the seasonal objectives, provide a deeper layer of strategy, and some variety to the standard Killing Floor 2 experience. To do so, we added the idea of a “demonic pact” with the three obelisks placed inside the map, which offer a great risk/reward. Interacting with obelisks lets players trade some health and their ability to heal (temporarily) for a momentary damage and speed power-up; creating the classic Killing Floor 2 power fantasy of efficiently and ruthlessly dispatching Zeds. We’ve found that the obelisks really encourage frenzied gameplay, and we love a good frenzy. We then added numerous hell portals throughout the map to provide an environmental context of where the invaders were able to enter the station, but also provided a lot of gameplay opportunities to control the flow of combat. If they study the positions carefully, players will be able better anticipate where Zeds will be emerging and set up strong defensive positions. After we had the core framework of the map laid out and constructed, we spent considerable time testing, tuning, optimizing, and refining until it was ready to deliver to the masses in tip-top shape.  We hope you enjoy this brief dive into the development of the Hellmark Station map and that you enjoy playing the map as much as we enjoyed making it. The Hellmark Station map is a free part of the Infernal Insurrection update launching September 29 for Killing Floor 2 on PS4. 

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