Tuesday, May 11, 2021

ABC Officially Renews Grey’s Station and Anatomy 19 Spin-Off

The long-running and extremely popular medical drama Grey’s Anatomy has officially been renewed for its 18th season. Grey’s Anatomy will get a brand new season, with its Station 19 spin-off also being renewed for a 5th season. It’s unclear whether or not the upcoming 18th season of Grey’s Anatomy will be its last, but the future of the show is certainly up in the air. Krista Vernoff will return as executive producer and showrunner on both shows, with ABC Signature producing.  RELATED: Jesse Williams to Exit Grey’s Anatomy After 12 Seasons“Station 19 and Grey’s Anatomy have done an incredible job of honoring real-life heroes by giving audiences an unflinching look at one of the biggest medical stories of our time,” said Craig Erwich, president, Hulu Originals & ABC Entertainment (via Deadline). “Krista and her team of writers have continued to deliver the compelling and compassionate storytelling that is a hallmark of these shows, and created some of the year’s most-talked-about moments in television. We’re so grateful to our talented casts and crews for their extraordinary work that connects with viewers everywhere, and we look forward to sharing even more defining moments with our fans next season.”Grey’s Anatomy is a high-intensity medical drama following Meredith Grey and the team of doctors at Grey Sloan Memorial, who are faced with life-or-death decisions daily. They seek comfort from one another and, at times, more than just friendship. Together they discover that neither medicine nor relationships can be defined in black and white.RELATED: Next Grey’s Anatomy Season Will Tackle COVID-19 PandemicThe series currently stars Ellen Pompeo as Meredith Grey, Chandra Wilson as Miranda Bailey, and James Pickens Jr. as Richard Webber, who are the remaining ones left from the original main cast from the first episode of the series. It also stars Kevin McKidd as Owen Hunt, Jesse Williams as Jackson Avery, Caterina Scorsone as Amelia Shepherd, Camilla Luddington as Jo Wilson, and Kelly McCreary as Maggie Pierce.
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    PlayStation Store: April 2021 top downloads

    The back half of April saw titles like MLB The Show 21, NieR Replicant, and Returnal all launch within days of each other – a busy two weeks! Glad to see these newcomers alongside chart-topping regulars like FIFA 21, Black Ops Cold War, and Grand Theft Auto V. Read on for PlayStation Store’s top PS5, PS4 and PS VR downloads for the month of April: PS5 Games US / CanadaEurope1MLB The Show 21FIFA 212OutridersOutriders3ReturnalIt Takes Two4Mortal Kombat 11Returnal5It Takes TwoCall of Duty: Black Ops Cold War6Call of Duty: Black Ops Cold WarAssassin’s Creed Valhalla7FIFA 21Marvel’s Spider-Man: Miles Morales8Marvel’s Spider-Man: Miles MoralesMortal Kombat 119NBA 2K21Marvel’s Avengers10Madden NFL 21Disco Elysium – The Final Cut11Marvel’s AvengersHitman 312Assassin’s Creed ValhallaNBA 2K2113Disco Elysium – The Final CutDirt 514Hitman 3Demon’s Souls15Demon’s SoulsWatch Dogs: Legion16Borderlands 3Borderlands 317Tony Hawk’s Pro Skater 1 + 2No Man’s Sky18GodfallImmortals Fenyx Rising19No Man’s SkyTom Clancy’s Rainbow Six Siege20Tom Clancy’s Rainbow Six SiegeMLB The Show 21 *Naming of products may differ between regions*Upgrades not included PS4 Games Product NameProduct Name1MLB The Show 21Grand Theft Auto V2Grand Theft Auto VFIFA 213Call of Duty: Black Ops Cold WarF1 20204OutridersMinecraft5Mortal Kombat 11ARK: Survival Evolved6MinecraftThe Witcher 3: Wild Hunt – Game of the Year Edition7NBA 2K21Call of Duty: Black Ops Cold War8ARK: Survival EvolvedGran Turismo Sport9Naruto to Boruto: Shinobi StrikereFootball PES 2021 Season Update10Call of Duty: Modern WarfareGhost of Tsushima11Injustice 2Call of Duty: Modern Warfare12PGA Tour 2K21The Last of Us Part II13The Witcher 3: Wild Hunt – Complete EditionThe Crew 214It Takes TwoTekken 715NieR Replicant ver.1.22474487139…Outriders16Naruto Shippuden: Ultimate Ninja Storm 4Fall Guys: Ultimate Knockout17Red Dead Redemption 2It Takes Two18UFC 4NBA 2K2119Mortal Kombat XLNaruto to Boruto: Shinobi Striker20Gang BeastsJump Force *Naming of products may differ between regions PS VR Games Product NameProduct Name1Beat SaberBeat Saber2Superhot VRJob Simulator3Job SimulatorSuperhot VR4Creed Rise to GloryCreed: Rise to Glory5The Walking Dead OnslaughtAlvo VR6GornThe Walking Dead Onslaught7The Elder Scrolls V: Skyrim VRDoom 3: VR Edition8Doom 3: VR EditionSwordsman VR9Arizona SunshineArizona Sunshine10Alvo VRGorn Free-to-play (PS5 + PS4) Product NameProduct Name1Call of Duty: WarzoneCall of Duty: Warzone2FortniteRocket League3Rocket LeagueFortnite4Apex LegendsBrawlhalla5Destiny 2Apex Legends6BrawlhallaGenshin Impact7Genshin ImpactDestiny 28Rogue CompanyRogue Company9VigorWorld of Tanks10EnlistedEnlisted

    Tomorrow mesmerizing PS VR adventure Maskmaker launches

    Hello! I’m Balthazar Auxietre, the co-founder and creative director of Innerspace VR, the team behind Maskmaker, a spell-binding PS VR adventure game launching tomorrow. We’re excited to dive into the making of the game, and the adventure awaiting players in the mysterious  mask realm. From studying cinema to exploring VR While I was still in school, I had taken a more traditional course in cinema, but after graduating I found that I wasn’t very eager to join the cinema world, as I felt there were a lot of stories that had already been told through the medium. I remember as a child, I was intrigued by the potential of video games to tell different kinds of stories, so after making a few short movies, I moved onto using game engines and exploring that potential. I had heard about this post-graduate art center, where artists were experimenting with new technology to move storytelling beyond the traditional language of cinema, so it was a perfect fit for me. I was able to get there and started working VR for the first time. Right away I spent almost all of the grant I had on buying this really primitive headset, which had a resolution of no more than 800 x 600 pixels and tried to do all sorts of things on it to make it work. It was how VR was in 2010! … pretty underwhelming. But as I started to dig more into the potential of storytelling in VR, and it was very clear to me, even with the limitations of the technology at the time, that there were so many possibilities to tell these amazing stories through this medium.  The DNA and philosophies of Innerspace VR Our studio was founded in 2014 in Korea, during the very early stages of the rise of VR.  Early on, we started with a really small team that grew organically, project by project, and eventually moved back to Paris.  These past few years we have worked on all kinds of VR projects, and have been recognized for our sense of innovation and our artistic approach. A Fisherman’s Tale was our first game, but besides games we still work on many other experiences such as VR art installations.  Our DNA is both narrative and artistic, however we’ve always followed closely where gaming in VR was headed. Our goal hasn’t changed much over the years: we strive to explore the medium artistically, especially the storytelling potential through interaction, and try to make great VR, whatever that is! One of our mottos is that if VR cannot bring something significantly transformative to whatever it is that we are creating, whether it is a narrative or gaming experience, then we need to rethink our approach. Learning from the past Our first game was A Fisherman’s Tale, which was a real blessing for us as it is now recognized as one of the best VR narrative games. But of course, as a studio, there is always room for improvement and evolution.  With Maskmaker, we wanted to challenge ourselves and expand beyond the little world we had created in our previous game, and get away from the linear structure of storytelling. We also wanted to create a longer experience – which was the most critical feedback we heard with A Fisherman’s Tale.  So we started thinking about how we could achieve that and create this rich adventure that takes place in a more open ended world. Maskmaker is definitely our biggest game to date, and it’s certainly not an easy task, especially for a VR game. A fascination with masks I grew up surrounded by masks as my father is a collector of them. As a young boy, I used to spend a lot of time in his workshop, imagining their purpose, the spirit behind them, and thinking of what kinds of people around the world had worn them, their environments, their lives – all of that was peppered with the magic of childhood imagination and its fantasies. But it was only when I later discovered VR and its capabilities that I fully realized the potential of masks as a subject for a game project, and I wanted to explore what that could look like. Then quickly came this concept of playing with magical masks as portals to another world.  When we started thinking about Maskmaker, we were aiming to explore something more dark and mysterious than what we had previously done in our projects. What I really like about masks is that there is something really whimsical and wondrous about them, but also something a bit spooky, so the project became this dark fairytale about masks and the magic they hold. We carefully designed the masks and the environments in the game so that each would have a distinct identity to give the players a strong sense of being immersed in different cultures and being almost part of this world. Becoming a craftsman in VR In Maskmaker, the core gameplay lies in crafting the masks that you’ll then use to travel within the mask realm. So it was really important for us to create an experience that helps players feel like they really are crafting the masks themselves in the game. The designs of the mask start off pretty simple in the beginning, but as players progress, they’ll really need to get creative and find the proper materials and blueprints in order to unlock more areas of the mask realm. With the magic of VR, we’re able to mimic these real movements – sculpting the masks using the chisel, painting with brushes and more – and make them really precise to create some of the more intricate designs of each mask to make them feel like they are experienced craftsmen-women! Designing immersive puzzles In comparison to our previous work, Maskmaker is more of an adventure game than a “puzzle game” in the strictest sense. Puzzles are set in the players’ way across the different levels – the biomes of the mask realm – and they’re more a means to challenge the exploration of the users so they can reach for new crafting components, and learn the truth behind the story of the world and its king, Prospero. We designed the puzzles inside the type of natural environment and background story of each biome, so in that sense, they are also more inherently connected to the level design than individual puzzle set pieces.  Players will be challenged by different kinds of puzzles: there are puzzles that give access to crafting components to make new masks, enabling players to travel to different parts of the world, there are puzzles that allow progression in each biome by mending some parts of the magic realm that has been damaged or abandoned by Prospero long ago. And there are puzzles linked to what we call rituals, which are based on gestures players have to reproduce to complete steps of their apprenticeship. We really tried to intertwine the feeling of being challenged by the puzzles, being moved by the story and being visually amazed by the environments. It’s been an incredible journey creating this game with the support of Creative Europe, MEDIA programme of the European Union and the Ile-de-France region, as well as the publishing team at MWM Interactive. We’re so excited for players to step into the magical adventure of Maskmaker, and we hope they will fully experience the magical atmosphere of the world and find a feeling of freedom and discovery in wearing those masks and traveling through them.

    Change the course of history with Wanderer – a right time travel PS VR adventure

    The fate of humanity lies in your hands. No big deal right? We hope you have your time travelling shoes ready people ‘cause we’re super excited to finally share our teaser trailer for Wanderer! Get your first look below at this epic and unique VR adventure – brought to PS VR by our New Zealand-based indie game studios Oddboy and M Theory. Play Video Wanderer takes you back through the ages to reshape humanity’s fortune. Playing as Asher Neumann, you’re thrust into an unexpected journey to change the course of history.  You find yourself in an alternate, apocalyptic timeline where the search begins for your grandfather’s lost apartment and the mysterious artifacts that are hidden within. With the discovery of an unusual wristwatch, you forge a friendship and unlock the power to traverse time and space. Wanderer combines a unique blend of escape room-style puzzles and hands-on action sequences that will see you bring together objects and events from various time periods in sometimes unlikely and inventive ways. Take a step back into history, with full motion control on dual PS move controllers, to experience beautifully detailed worlds that come to life with realistic and innovative physics-based interactions. Uncover traitors in the dying days of an arms race as you crack codes during WW2. Prepare intricate machinery alongside frenzied inventor Nikola Tesla as you help prepare his world power machine. Take the stage in 1969 and give the performance of a lifetime to unite a generation. Defend a king and civilization from what seems to be an inevitable downfall in the 1500s. Accompanied by a cinematic score, Wanderer captures and intricately weaves the sounds of these environments with the story as it unfolds Will you have what it takes to navigate the secrets of the past and prevent the collapse of civilization?  Do you follow what you know to be true or are there forces at play beyond your control?  Now, if only we could all time travel to Q3 2021 when Wanderer is set for release. We can’t wait for you to jump in! In the meantime, let us know what you’re excited about most in the comments below.

    How Doom 3’s combat experience has been sharpened up for PS VR

    The gateway to hell looms, friends. On March 29, Doom 3: VR Edition tears its way to PlayStation VR, and we here at Archiact can’t wait for you to finally get your hands on this reborn classic.As part of the Archiact x id Software connection that brought this mighty title to virtual reality (and major fans of Doom to boot) we’re giving you an inside look at Doom 3: VR Edition’s weapons, and all the juicy new features we’ve packed into these bad boys. Verify your age to view this content. Verify your age to view this content. In VR, your hands are usually the stars of the experience, but when it came to Doom 3, we knew the weapons would be the heroes of every single moment. By collaborating with our kick-ass partners at id Software, we painstakingly revisited each bit of your arsenal from every possible angle. Design, art, UI, even sound effects have all been upgraded!  But first, let’s talk about the Aim Controller. Supporting the Aim (including left-handed mode) was a top priority for both us and id Software: with it, you can truly hold weapons like the BFG 9000, feel their weight in your hands, and wield them with brutal efficiency. Personally, using the Aim Controller quickly became my favorite way to dive into the demon free-for-all. Freedom of movement means you can move your weapons independently of your head, which adds fiendishly good immersion to iconic Doom 3 battles. Peek around a corner to pull a cheeky sneak-attack on an unsuspecting Z-Sec, duck your way past Wraith fireballs, and maybe, just maybe, find the perfect angle to make a Mancubus fly. Once you have Doom 3: VR Edition’s weapons in your hands, you’ll spot a few other new features. We peeled the player interface off the camera view and integrated it into the weapons themselves, making your ammo count easier to check in the heat of battle. Laser sights and a flashlight allow you to cut through the darkness—and all the enemies it hides.  You can also just hang out on Mars and stare lovingly at your favourite weapon, like we do on our lunch breaks. From the Pistol’s new two-handed grip, to the low-slung Chain Gun on your hip, each piece has been subtly tweaked to better fit in your virtual grip, and mimic the physical sensation of wielding powerful machinery.  And of course, since you’ll be seeing these classic weapons up close and personal, we had to make sure they’re looking (and sounding) fine as hell. Every weapon in the game has gotten a detailed overhaul, higher resolution textures (feast your eyes on every scratch and battle-worn notch!) and some chunky new sound effects. Every Shotgun blast, Grenade explosion, and Chainsaw rev now reverberates tangibly through the tight, underground spaces of Doom 3, placing you directly within the world and cranking immersion up to eleven. Refreshing Doom 3 and its arsenal has been a developer’s dream. To go from the early days of modding the original Doom, to adapting Doom 3 for the VR medium? You can’t make this stuff up! A huge thanks to our friends at id Software for helping us to make every weapon shine, and to you for reading all about it. We hope you check out the title when it comes out in just a few days and let us know what you think! Play Video Doom 3: VR Edition will be available on PS VR on March 29, including both campaign expansions and backwards compatibility on PS5. Let us know in the comments which iconic Doom weapon you’re itching to wield most. (Super Shotgun, right?) Verify your age to view this content. Verify your age to view this content.

    Mortal Blitz: Combat Arena comes to PlayStation VR October 8

    We’re thrilled to finally release Mortal Blitz: Combat Arena on PlayStation VR October 8. Thanks to your feedback on the Open Beta that we held in August, we were able to make lots of improvements to the final product. Mortal Blitz was one of PlayStation VR’s top downloads when it originally launched in April 2017. Now, we have created an online, free-to-play PvP version that exists in the same universe as the original. Free to play PVP Experience various weapons and fast, dynamic battles for free. You can experience these real time battles in Quick match mode (PvP) with up to four players, or hop into Mission Mode (PvE) for some single-player action. PlayStation Plus users will get access to special Arena packs, which include costumes and items. PS VR Aim Controller and DualShock 4 supported Combat Arena is optimized for the PS VR Aim Controller! Using the Aim Controller, you can engage in more realistic battles. Of course, DualShock 4 also offers optimized play! You can fully enjoy the game either way, but using the Aim controller will definitely surprise you. PVP, PVE Battle: Strategic Map Whether playing in Quick Match (PvP) or Mission (a PvE story mode playable after purchase of the Standard Edition), players will employ different strategies and tactics to overcome tense battles across different maps. Use height and surrounding terrain to your advantage, avoid enemies’ fire and attack from behind when possible.  Unique weapons In Mortal Blitz: Combat Arena, you’ll employ weapons like miniguns with a fast fire rate, shotguns that excel in short-range encounters, rocket launchers that deal extensive damage, and rail guns with a narrow spread but huge damage potential. In particular, Rampage, which can blow up a barrier and an enemy with a single bullet, is the most powerful weapon in the Combat Arena. Seek to acquire this weapon early on and you can control the battlefield with terrifying power! But don’t forget: if you’re too strong, you’ll become prey for all. Customized items You can obtain a variety of custom items by opening Arena Packs, which can be obtained through a battle pass or store purchases. Try wearing costumes, boosters, and weapons in the customize menu. The higher the rating, the more splendid the appearance! Season 1: Geist The Combat Arena runs on a seasonal basis and will be also updated within the season. Experience more PvP maps, various weapons, and even new modes! Purchasing the Standard Edition enables you to have daily, weekly, and seasonal missions, plus additional rewards are given by raising the tier of the battle pass upon completion of the mission. If you purchase a season battle pass, you can earn more premium rewards. Items that can only be acquired in a battle pass will make you shine even more. Androids and competitors around the world are waiting for you. Enter the Combat Arena and claim victory!

    How Rebellion adapted Sniper Elite for PS VR

    It’s great to be here once again after the debut of our gameplay trailer for Sniper Elite VR! We’ve been working closely with our friends at Just Add Water to bring the Sniper Elite experience to VR. The idea of Sniper Elite in VR has always seemed a no-brainer (Kill Cam pun intended) but it’s taken a lot of hard work to make it a reality.   All that hard work has culminated in an authentic, thrilling World War 2 sniping experience for VR – one you’ve never experienced before. Check out that trailer below then read on for 7 things you need to know about Sniper Elite VR! Play Video 1.    All first-person Sniper Elite VR will be the first exclusively first-person entry in the Sniper Elite series. You’ll always be looking out of the eyes of the hero, whether you’re staring down the sights of your rifle or looking for the perfect vantage point for your next target. Sniper Elite VR is an immersive shooter experience that’s perfect for PlayStation VR. 2. Truly elite sniping The Sniper Elite series is renowned for offering the best sniping experience in gaming. Sniper Elite VR will live up to those high standards. We’ve got the best-in-class scope occlusion and zoom mechanics that feel extremely realistic. You’ll feel like you’re staring down the sights of a real sniper rifle. Sniper Elite VR offers a fantastic, thrilling test of your long-range skills.  3. Three control methods On PlayStation VR you’ll be able to play Sniper Elite VR in three different ways. For those who want to feel the weight of a rifle in their hands and the scope up against their eye, the PSVR Aim controller offers highly intuitive controls.  Or you can go with PS Move controllers and immerse yourself in the WW2 shooter experience. Use Move gestures to bring rifles to eye level, replace rounds, grab and throw grenades and more.  Finally, if you prefer a more traditional gaming experience, Sniper Elite VR fully supports DualShock too. Playing it feels great, whichever control method you choose.  4. Move the way you want to  We know different players prefer different ways to traverse landscapes in virtual reality. Sniper Elite VR offers both free movement and teleport movement options, and plenty of options to help ensure the game feels comfortable to play whether you’re seated or standing up. 5. Full single player campaign  Sniper Elite VR is designed to keep you entertained for many hours. The story campaign takes you to the heart of World War 2 and the same time period as featured in Sniper Elite 4. You are a new hero in a brand new story as you fight as part of the Italian Resistance against fascist occupation. Sniper Elite VR features 18 challenging missions across different scenarios and stunning backdrops. From firefights across the streets of picturesque Italian villages to chaotic bunker raids, we’ve got a very generous campaign on offer here. And Sniper Elite VR isn’t designed to be played just once. We offer additional challenges, mission rankings and more. So there’s that extra incentive if you want to take the Nazis down all over again.  6. Feature-full Sniper Elite gameplay  Sniper Elite fans will instantly recognize the core gameplay that they know and love from the series. You’ll be able to use sound masking, set traps, create distractions, and perform stealth and melee kills. You’ll set your sights on a variety of targets including front-line soldiers, officers, snipers, Jäger troopers, tanks and patrol boats. And as you progress through the campaign you’ll be able to master your weapons and fine-tune a diverse arsenal of WW2 armaments.  7. The Kill Cam returns, adapted for VR  One thing you won’t have seen in the gameplay trailer but you may be excited to learn: Sniper Elite VR delivers the iconic X-Ray Kill Cam, now adapted for virtual reality! We’re really proud of the work we’ve done to ensure it delivers that bone-shattering, organ-piercing drama in VR while remaining a completely comfortable experience – and, as ever, it’s a completely optional thing if it’s just not for you!  We know loads of you have been waiting very patiently for Sniper Elite VR. We’ve been working closely with our friends at Just Add Water in these extraordinary times to get it into your hands and onto your headsets. I hope to have more news for you about that soon so keep your eyes peeled! But most of all stay safe. 

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