Tuesday, June 15, 2021

Resident Evil Village DLC Announced

Resident Evil Village had no season pass or much in the way of future plans outside of RE: Verse, the attached multiplayer project coming in July. However, Capcom has just revealed that it is creating DLC for Resident Evil Village “due to popular demand.” The publisher and developer did not give any details on what this upcoming DLC would be.And that might be because it is very early in development and likely wasn’t planned beforehand, hence the lack of a season pass. The slide announcing the DLC said Capcom was just starting on it, meaning we probably won’t see anything for some time. The slide ended with Capcom promising “more info later.”MORE: Netflix’s Live-Action Resident Evil Series Reveals Main CastResident Evil has had a bunch of odd DLC. Resident Evil 7 had a slew of unique packs from a Saw-like version of the card game 21 to a roguelike adventure to a free campaign starring Chris Redfield. It was all wildly different and it remains to be seen if Capcom will emulate this off-the-wall approach with Village or go for a more story-based expansion.MORE: Ada Wong Was Cut From Resident Evil Village
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    Babylon’s Fall E3 2021 Trailer Shows New Gameplay

    Square Enix and Platinum Games revealed a brand new trailer for their upcoming cooperative action game Babylon’s Fall. It also announced that anyone interested may sign up for the closed beta right now.RELATED: Life Is Strange: True Colors Gameplay RevealedThe new three-minute gameplay trailer of Babylon’s Fall shows off its stylish combat, which includes various kinds of weapons like hammers, swords, bows, and spears, as well as magic. It also puts its cooperative play in the forefront, as up to four players can play together. We also get a good look at the game’s unique art style and fantasy setting. According to Square Enix, the visuals use a newly developed “brushwork style” that is influenced by medieval oil painting.[embedded content]A developer interview for Babylon’s Fall was also released. It features interviews from the game’s development team, including Director Kenji Saito, and gives some insight on what the team is attempting to achieve.RELATED: Final Fantasy Pixel Remaster Series Announced for PC & MobileIf you liked what you saw of Babylon’s Fall, you can sign up for the closed beta right now by going to the game’s official website. You will need a Square Enix account and internet access to participate in the beta.According to Square Enix, there will be a series of closed beta tests for Babylon’s Fall as the game approaches its launch. These tests will be held over three phases, with each one with a different goal in mind. The results garnered from the closed betas will help improve Babylon’s Fall during its development. For this test period, the closed beta is available on PlayStation 5, PlayStation 4, and PC via Steam.[embedded content]

    Life Is Strange: True Colors Gameplay Revealed

    Square Enix didn’t take long to get into some Life Is Strange news, as it revealed both some Life Is Strange: True Colors gameplay as well as a better look at the remastered collection that includes the first title and Before the Storm. True Colors is still coming out on September 10, 2021 on PC, Xbox One, Xbox Series X/S, PS4, PS5, and Stadia while the remaster is being released a few weeks later on September 30, 2021 on the same platforms (but won’t have native PS5 or Xbox Series X/S versions).[embedded content]MORE: Starfield Release Date, Platforms, & Trailer LeakedThe True Colors gameplay trailer gives more insight on Alex’s powers. She is an empath, meaning she is in tune with what others are feeling. She can use this to her advantage, reading people brightly colored auras, like those in the above picture. These insights open up more dialogue options, but can also make life a little harder since one choice shows how she can tell one character’s partner of their infidelity or let it slide. Game Director Zak Garriss described her powers as “integral to the story” and it impacts “every relationship she builds and every decision she makes.”When someone has a “particularly strong aura,” Alex can reach out and cause a “nova,” which changes the surrounding world to reflect that person. Some were teased in the trailer and seem to open up even more tough dilemmas for the player.[embedded content]MORE: Guardians of the Galaxy Game Officially Revealed, Coming in OctoberSquare also gave a more detailed look at the Life Is Strange: Remastered Collection (although the trailer leaked beforehand). This bundle of the first game and its spin-off prequel Before the Storm have gotten a visual overhaul. Characters and environments have been touched up and the first game will now have better animation, featuring full facial mocap. That first title was derided for its rudimentary animation, after all. There will also be “updated and refined gameplay puzzles,” but those changes are still under wraps. Those who pre-order the ultimate edition of True Colors for $80 will also get the remaster, which will be $40 on its own, too.

    Final Fantasy Pixel Remaster Series Announced for PC & Mobile

    During the Square Enix E3 2021 Showcase, the developer and publisher revealed the first six games of the Final Fantasy series will be coming to PC via Steam and mobile platforms in the form of the Final Fantasy Pixel Remaster series.According to Square Enix, the Final Fantasy Pixel Remaster series comprises the first six entries in the beloved and influential JRPG series. Some of these games are considered some of the best role-playing games of all time. Here are all the games included in the series:Final FantasyFinal Fantasy IIFinal Fantasy IIIFinal Fantasy IVFinal Fantasy VFinal Fantasy VIThe company also states that these versions will be the best way to play each of these Final Fantasy titles. From the looks of the trailer, which you can see below, it seems the Final Fantasy Pixel Remaster series will attempt to recreate accurate versions of the games.Although details are a bit slim, it is also stated that each game in the Final Fantasy Pixel Remaster series will have to be purchased individually; it is not part of a collection. Prices for each game in the Final Fantasy Pixel Remaster series have yet to be revealed. Also, a release date for each game was not revealed. The trailer does mention that they will be coming soon, though.This is just a few of the games shown during Square Enix’s E3 2021 showcase. The show kicked off with Guardians of the Galaxy, a brand new game based on the fan-favorite Marvel comic book series.[embedded content]

    Stranger of Paradise: Final Fantasy Origin Announced, Out Today ps5 Demo

    The rumors were true as Final Fantasy Origins is on the way from Team Ninja and Koei Tecmo. Square Enix announced the third-person action game, which is officially titled Stranger of Paradise: Final Fantasy Origin, at its showcase today. The game will launch in 2022 for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC. The demo is up now on PSN for PS5.RELATED: Guardians of the Galaxy Game Officially Revealed, Coming in OctoberFans won’t have to wait that long to check it out, though. Square Enix announced that a PlayStation 5 demo will release today for the action game. The trial version available on PlayStation 5 until June 24, 2021.Check out the debut Stranger of Paradise: Final Fantasy Origin trailer below:“With the memory of their struggle buried deep in their hearts… Jack and his allies, Ash and Jed, burn with resolve to defeat Chaos as they throw open the gates to the Chaos Shrine,” says Square Enix. “Yet doubts remain—are they truly the Warriors of Light the prophecy foretold?  Step into a world of dark fantasy and revel in the exhilarating, action-packed battles!”The story and scenario will be done by Kazushige Nojima, while Daisuke Inoue will serve as director and Jin Fujiwara will be producer. Tetsuya Nomura will serve as concept and creative producer, plus the character design.“While it is Final Fantasy, it feels different—but there’s no doubt that the blood of Final Fantasy runs through its veins,” said Nomura. “We’ve undertaken the challenge of finding this difficult middle ground for this mature and stylish title. We need a little time until we’re able to complete it, and while the battle system is a bloody one, it does link to the story, so I hope you’ll use this opportunity to give it a try.”RELATED: Microsoft Announces The Outer Worlds 2 at E3 2021The action role-playing game comes from the studio that is famed for being behind the Ninja Gaiden and Nioh franchises. As the name suggests, it will occur sometime related to the first Final Fantasy game, which launched on the NES back in 1987. It features gameplay similar to Souls titles but will be more accessible.Check out screenshots for Stranger of Paradise: Final Fantasy Origin below:

    Guardians of the Galaxy Game Officially Revealed, In October coming

    It was rumored and now it has come true. The Guardians of the Galaxy video game is a real thing, as Square Enix revealed in its E3 press conference. The game is coming on PS4, PS5, Xbox One, Xbox Series X/S, and PC on October 26, 2021.[embedded content]MORE: Starfield Release Date, Platforms, & Trailer LeakedAs was detailed in an earlier report, Deus Ex developer Eidos Montreal is making the game. Despite it naturally lending itself to co-op, it will be a single-player game in the third-person action adventure genre where players control Peter “Star-Lord” Quill. The other Guardians will make decisions and the player “will have to adapt” to them and react to their teammates. Deus Ex was always known for its branches and permutations so this could possibly be something along those lines.[embedded content]MORE: Microsoft Flight Simulator Getting Top Gun: Maverick DLCAccording to the gameplay showcase in the conference, the game looks to have some sort of small dialogue choice system where players can choose who to side with and what to say at specific times. It seemed like this would have repercussions, as one choice had a Telltale-style pop up saying Rocket would remember what the player did. The gameplay consisted of melee action and ranged gunplay as well as tactical elements. Players can order the other Guardians around and do specific attacks.[embedded content]Check out the first Guardians of the Galaxy screenshots below:

    Final Fantasy VII Remake Intergrade: 7 guidelines for Playing as Yuffie Kisaragi

    In less than 24 hours, Final Fantasy VII Remake Intergrade arrives. We know a lot of you can’t wait for the big day. Not only will you get to relive the wonder of Final Fantasy VII Remake as an enhanced adventure on PlayStation 5, you’ll be able to play as Yuffie Kisaragi for the first time in FF7R Episode Intermission. You can choose to start with the original tale of Cloud and company or jump directly into the brand-new adventure with Yuffie. It’s entirely up to you. If you are planning to dive straight into FF7R Episode Intermission, we’ve put together seven (or should that be VII) tips and tricks to help you prep your strategy while you wait! 1. Use Yuffie’s Shuriken to collect items Yuffie’s throwing arm is a force to be reckoned with. She can fling her oversized shuriken long range – not just in battle, but in town too. Look around as often as you can to spot boxes that might contain items; you never know what might be hiding in plain sight. 2. Equip the right materia for success Yuffie has her own Elemental Ninjutsu, giving her the ability to change her attack’s affinity to fire, ice, lightning, or wind. This means she doesn’t need to rely on elemental materia like Cloud and his friends. Instead, focus on equipping her with stat-boosting materia and ability materia that expands her options in combat. We’re partial to Steal ourselves. 3. Know when to synergize Pressing L2 will engage Synergy between Yuffie and Sonon. This allows them to team up for special attacks and more easily stagger enemies. Plus, it looks awesome. If that sounds too good to be true… well, you’re right. Using Synergy will slow your ATB gauge regeneration to a crawl. So, be sure to maximize your time in and out of Synergy. 4. Let Sonon take the hits Yuffie’s ninjutsu is incredibly strong, but she’s not invincible. A tough enemy or group of enemies can easily overwhelm her if she’s not careful. It’s a good thing then that she’s not alone. Sonon trained under Yuffie’s father in Wutai, and not only is he a skilled warrior, he’s pretty buff, too. So, use him to take the brunt of the enemies’ ire wherever you can. We recommend equipping Sonon with Provoke materia, which lets him draw an enemy’s attention, and gives Yuffie a bit of breathing room. You can also command him to use his Incite ability in battle, which lets him grab an enemy’s attention for three attacks. Stay on your toes though – it’s not so effective when used on powerful enemies. 5. Fort Condor strategy tips In Fort Condor, ranged units get a bonus against defense units, defense units get a bonus against vanguard (attack) units, and vanguard units get a bonus against ranged units. Pay attention to what your opponent’s units are weak to and build your strategy from there. Also, the board you pick determines the number of ATB charges and materia available to you, so choose one that plays to your own strengths. 6. Complete Happy Turtle quests for neat stuff Aside from the main story, there are side quests to complete that will give you neat stuff! For example, if you’re really into the Fort Condor minigame, doing the Happy Turtle series of quests will get you some really great Fort Condor boards and units (for a price, of course.) 7. Battle against familiar faces in Fort Condor Fort Condor is back as a tactical board game and its quest line brings some neat surprises! As you defeat the rank 1 players, you’ll be able to unlock rank 2 players, and so on. On your journey to defeat the grandmaster, you’ll be able to play Fort Condor against familiar faces, like your girl Jessie! So, battle everyone you can! Thanks for reading. I hope these tips prove helpful when you jump back into Midgar on June 10. FF7R Episode Intermission is included with new copies of Final Fantasy VII Remake Intergrade on PS5. For users who download the free Final Fantasy VII Remake PlayStation 5 enhancement update, the new episode featuring Yuffie, titled FF7R Episode Intermission, will be available as a separate purchase at PlayStation Store for $19.99 USD starting June 10, 2021.  *If you already own Final Fantasy VII Remake for the PS4 (physical or digital version) and own a PS5, you can download the Final Fantasy VII Remake free PS5 enhancement update. Please note the PS4 version of Final Fantasy VII Remake available to PlayStation Plus members is not eligible for the PS5 digital version upgrade. This update does not include the new episode featuring Yuffie. The new episode featuring Yuffie can be purchased separately. An internet connection is required to obtain the free PS5 enhancement update. However, if you have purchased Final Fantasy VII Remake (physical edition) for PS4 and own the PS5 digital edition (the model without a disc drive), then you are not eligible to download the upgrade.

    Final Fantasy XIV Endwalker: Producer and Director Naoki Yoshida Q&A

    Every two years since 2013’s relaunch, Final Fantasy XIV fans have gathered in huge conventions spread out across the world, allowing players in North America, Europe and Japan the chance to get a first tantalising peek at what’s coming in the MMORPG’s next content-rich expansion, as well as participate in championships, challenges, and tons of other community activities.  This year, of course, things were a little different. The Final Fantasy XIV Fan Festival 2021 was purely digital, allowing all players across the globe to partake in this special event simultaneously. There were live concerts, cosplay contests and other digitally friendly activities. As ever, the convention kicked off with the Keynote presentation, which revealed a wealth of new content coming to the game’s fourth expansion Endwalker. As is now tradition, the game’s director and producer Naoki Yoshida had an extra special treat for fans to reveal the second new job introduced in the expansion: the creator took to the stage dressed up as a Reaper.  With the Digital Fan Festival now finished and Yoshida back in civilian clothes, we took the opportunity to talk to the creator about the Reaper job, Endwalker’s music, the brand-new male Viera race, and more.   The second new playable job you have revealed, Reaper, is brand new to the Final Fantasy series. How did you decide to go for this job and where did you find inspiration from? Can you tell us a little bit about how Reaper will play, and what will differentiate it from the other melee DPS jobs? Just to start things off, thank you for taking the time to conduct this interview! Now, onto the questions. Whenever we brainstorm ideas for each new job in Final Fantasy XIV, our base concept and goal is to make sure that each job has a unique gameplay experience. In this case, before we even reached the stage of finding inspiration, we first looked at the overall job composition and distribution, and from there decided that we wanted to add a melee DPS. It is after that when we looked to come up with ideas as to what kind of job we wanted to make. Many players around the world, especially those from the West, had been requesting the addition of a job that uses a large, two-handed scythe—we used the idea of a two-handed scythe weapon as a base, and started brainstorming ideas for new jobs from there. I asked several game designers who are involved in the creation of new jobs to take some liberties and submit their ideas—we discussed those ideas to make our decision. One idea that came up was to utilize not only the player’s own aether, but to combine it with a different source of aether to fight in battle. It was from there that we came up with the idea of a grim reaper from the scythe aspect, and from there it was a fairly straightforward process to settle on the reaper’s current form. A scythe and the grim reaper. It’s unexpectedly straightforward. (laughs) The major difference between Reaper and the other melee DPS jobs is its use of voidsent “avatars,” which came up during our brainstorm sessions as we discussed the grim reaper idea. The player will not just attack using the avatar, but in the end, you can serve as the host for the avatar, in order to unleash more attacks. For the rest… stay tuned! Endwalker’s cinematic trailer music is now fully finished and sounds very distinct from past expansions – all the while featuring hints to all of their main themes! Can you tell us how the main theme’s direction and how the collaboration with Architects’ Sam Carter came to be? The idea of a collaboration began when our team was considering the creation of a main theme that is appropriate for Endwalker—the conclusion of the Hydaelyn & Zodiark saga. Sound Director Masayoshi Soken, Lead Story Designer Natsuko Ishikawa, and I defined the overall direction we wanted to take in terms of what kind of “voice” we were looking for. To us, the main theme for the trailers of each FFXIV expansion pack is not merely a song we create for the trailer, but we rearrange the track in different ways so it can be used in game, and oftentimes we use these arrangements to effectively convey definitive moments in the story. Before we jumped into the actual creation of the song itself, Ishikawa brought up her perspective of what she was envisioning for the overall voice—both Soken and myself were quickly on board with her idea, and we were able to swiftly decide on the direction. We were looking for someone who not only had great vocal range that could reach high notes loudly and clearly, but also someone who could achieve screaming vocals. We conveyed this vision to the FFXIV teams in the US and Europe and asked them if they could find a good fit—Sam was one of the candidates suggested by the overseas teams. We loved his sound and reached out to him shortly after, to which he responded very quickly to agree to take part in the project; from there we worked on recording the vocals, which was done remotely. That is the gist of things, but I believe there will come a time when Soken and Ishikawa would speak to further details on the creation of the theme song. Regarding the direction of the song itself, I conveyed to Soken that we wanted to represent Hydaelyn and Zodiark as having their own voice, with male and female vocals intertwining with each other in the track. However, it was Soken’s idea to incorporate motifs of each expansions’ theme into the track. Overall, I feel we were able to make a song worthy of our first big story arc conclusion! We were able to hear for the first time some of the music featuring in a few of the new areas you presented during the keynote. Can you tell us a little bit about what inspired the sounds of Old Sharlayan, Thavnair, and all the other areas we will get to explore in Endwalker? Which is your personal favourite track? The songs featured in each of the areas within the trailers are still in a sort of mock-up state. Soken allocated the songs to these areas based on his own inspiration, while making sure not to deviate too far from the overall image being portrayed. These may still be changed before they’re finalized for the game, or they could potentially be used as they debuted. My personal favorite is Mare Lamentorum—the surface of the moon—but whether or not this track will remain in that area for the official release is something only Soken knows. (laughs) After Endwalker releases, it might be interesting for everyone to give the walkthrough videos another look to try and spot any differences. To everyone’s surprise, Final Fantasy XIV will have a new playable race! You’ve mentioned the team worked on the race in secret. Can you give us more details as to how Male Viera (and in the future, Female Hrothgar) came to be? When we released our previous expansion, Shadowbringers, I mentioned that it would be the last time we would add a new playable race to FFXIV. I don’t believe that was a lie, and I have told my development team that same thing. I say this because while adding a new playable race is very enjoyable for our players, it does pose the risk of creating unpleasant side effects, so to speak. Adding a playable race does not end with just the initial resources needed to create the race (i.e. character modeling; preparations for variations in facial features, hairstyles and head shapes; animations that are unique to each race, etc.). Even following initial implementation, the tasks required with each patch update will multiply. For example, when we implemented the Viera, because their ears are very long, we needed to add a new review flow to check how Viera characters would appear on screen in all cutscenes. Of course, gear you can obtain as you play through the game will also need to be fitted to match the body shapes of the Viera and Hrothgar, and whenever we add emote animations, there will always be two additional sets to consider compared to what we had to do up until this point. This is something that we as a development team need to put effort into, but if these tasks multiply too much, it could cause critical damage to the interval between major updates. Considering all of this, we ended up with the races I announced for the Shadowbringers expansion. There was a large amount of feedback asking to implement the Viera from Final Fantasy XII, and in addition, I wanted to implement a race that is more beast-like. If this was going to be the last time we added playable races, I decided to implement two races within the means of our bandwidth, despite only having one gender of each race. (One of the biggest reasons I moved forward with this decision is because there were no male Viera in Final Fantasy XII, either.) However, there was a significant amount of people around the world asking for male Viera and female Hrothgar—which was expected of course—but I was going to follow through with my stance of not adding any more playable races. At the same time, our graphics staff on the development team wanted to explore all options to see what they could do to figure out a way to somehow realize this request from the players. They spent over half a year using what free time they had in between their normal work on the patches to consider ways to add another playable race. From this they concluded that we could probably squeeze in just one more at this time. Of course, by adding male Viera now, we anticipated people may be vocal about the absence of female Hrothgar and want to know what the situation was. Rather than waiting until (hypothetically) 7.0 to add two playable races at the same time, we realized we could actually ease the impact on our resources if we implemented these one at a time. Ultimately, I decided we should then move forward with implementing one playable race at a time, and I will make sure to explain that to our players: that’s what we did for this upcoming expansion. We have a desire to let our players enjoy our game even more at the very core. The development team loves our players, so when male Viera are actually implemented, we would love for you to have a smile on your faces when you play as one, and if you could say a quick “Thank you!” to the Graphics team, I’m sure they’ll be very happy. If you can do that, I think it would also serve as motivation for our developers to continue working hard. The new 24-man raid content, Myths of the Realm, will be an all-original FFXIV story, and speculation has been wild since you’ve revealed the art and title of the next alliance raid series. After a few collaborations (Final Fantasy XII and NieR in the two most recent expansions), what led the decision to create an original FFXIV story? Can you tell us a little bit about what inspired this raid series? Over the last four years, we have worked on producing two extremely large pieces of crossover content: Return to Ivalice and YoRHa: Dark Apocalypse. This time, since we are coming to the end of the Hydaelyn and Zodiark saga that continued for more than ten years, the development team voiced their desire to create content that will allow for players to come face to face with the different mysteries and lore of FFXIV. I thought, “Well, if that’s the case…” and that’s simply how the theme was decided. Of course, we would love to consider other exhilarating crossovers with other titles down the line, but for now, we want to push the limits of our experiences and ideas to create this new alliance raid. And last, but perhaps most importantly, do we have any chance at all of getting Soken’s “La Hee” Fan Fest version in game as an orchestrion roll? I don’t know… One can only describe this sound as, well… unique, but I am not sure we’d want to implement that in-game… If a brand-new player who doesn’t have any context hears that, wouldn’t they freak out and delete their account? (laughs) Photography by Takanori Tsukiji, Junichiro Zun Ootani, Anzai Miki and Misuzu Chiba.

    Director Tetsuya Nomura discusses bringing Yuffie alive in Final Fantasy VII Remake Intergrade

    Everyone’s favorite Wutai ninja, Yuffie Kisaragi, returns in Final Fantasy VII Remake Episode Intermission. Although she was an optional character that you could completely skip over in the original 1997 PlayStation release of Final Fantasy VII, this brand new episode will have you playing as Yuffie, alongside new characters, as she infiltrates the shadowing Shinra Corporation to steal a powerful materia and restore glory to her homeland. Alongside multiple new combat and gameplay additions with her flashy attacks and unique abilities utilizing her iconic massive throwing star, Yuffie’s appearance in this release brings back signature elements of her beloved design, along with a new disguise. Keep reading to find out what Final Fantasy VII Remake Director Tetsuya Nomura has to say about how he wanted to bring Yuffie to life for this new episode For the uninitiated, Final Fantasy VII Remake launched last year on the PlayStation 4 system to critical acclaim, and we’re bringing it back better than ever as Final Fantasy VII Remake Intergrade an enhanced and expanded version especially for the PlayStation 5 on June 10. This new version includes a wealth of graphical, gameplay and system enhancements, including improved textures and character models, Graphics Mode for 4K with HDR support, Performance Mode enabling 60 frames per second, and a newly added customizable Photo Mode. World-class materia hunter, the one-and-only Yuffie! Could you discuss Yuffie’s design for the remake, and what you were trying to accomplish?  Tetsuya Nomura: I would say I was most particular about whether or not she looked her age. Yuffie is younger than the other main members, as she is still in her teens. While Cloud and company do have youthful looking faces too, I wanted to make Yuffie look even younger and not fully grown up, so that compared to her, Cloud and crew would look more mature to an extent. Explore Sector 7 from a whole new perspective We saw Weiss, and an homage to the Moogle outfit from Dirge of Cerberus – Final Fantasy VII, but were there any other details about Yuffie being pulled in from expanded FFVII media? Nomura: I wasn’t necessarily aiming to pay homage, but I did want Yuffie to appear in a disguise at first. I had recalled that she was dressed like that in Dirge of Cerberus – Final Fantasy VII, and so I gave her a similar look here. Same goes for Weiss—I chose him because he is a powerful enemy outside of Sephiroth. Do you recall your headspace and emotions when designing Yuffie in the original FFVII? What were your thoughts then, and how has your perspective of her changed overtime? Nomura: At the time of the original and even now, my perspective of her has not changed very significantly. Yuffie is an energetic and straightforward character. That being said, as this episode is centered around her, I believe we were also able to depict her sensitive side. Since the original’s release we saw Yuffie’s design change in Advent Children and Dirge of Cerberus, but how do you come up with your designs? Nomura: I generally try not to change her silhouette. I also make sure to match her signature elements, such as her shorts, as close to the original as I can. Even the most out-of-reach items are no match for Yuffie’s Shuriken Yuffie’s massive shuriken is iconic. When we imagine a ninja, we picture various weapons like the Kunai, or a small katana, but what made you choose the shuriken? Nomura: The reason for that is because out of all the weapons that the ninja job could wield in the Final Fantasy titles that released before Final Fantasy VII, the shuriken was especially powerful. Yuffie partners up with Sonon to unleash the devastating Synergized Windstorm attack. Yuffie is very mischievous in the original FFVII. From a personality perspective, how does this approach to her character vary from the original game? Nomura: When considering Yuffie in a large group, you can’t help but notice how energetic she is, but I think she is also a character whose inner workings become more visible the closer you get. In this episode, you will mainly be following Yuffie and a new character, her partner Sonon. So, I believe that you will be able to get closer to Yuffie than usual. How did the team decide to bring Yuffie as the main character in this DLC, instead of Vincent or Cid? Nomura: The overarching story follows the original, so considering where this lies in the storyline, Vincent is still in his slumber and Cid is on Shinra’s side, so Yuffie was the only one who would be able to move freely.  For the glory of Wutai – Yuffie is a force to be reckoned with. Please look forward to learning more about Yuffie and enjoying the expanded gameplay experience that can’t be missed when Final Fantasy VII Remake Intergrade launches next month, on June 10, 2021. For users who download the free Final Fantasy VII Remake PlayStation 5 enhancement update, the new episode featuring Yuffie, titled FF7R Episode Intermission, will be available as a separate purchase at PlayStation Store for $19.99 USD starting June 10, 2021.  *If you already own Final Fantasy VII Remake for the PS4 (physical or digital version) and own a PS5, you can download the Final Fantasy VII Remake free PS5 enhancement update. Please note the PS4 version of Final Fantasy VII Remake available to PlayStation Plus members is not eligible for the PS5 digital version upgrade. This update does not include the new episode featuring Yuffie. The new episode featuring Yuffie can be purchased separately. An internet connection is required to obtain the free PS5 enhancement update. However, if you have purchased Final Fantasy VII Remake (physical edition) for PS4 and own the PS5 digital edition (the model without a disc drive), then you are not eligible to download the upgrade.

    Marvel’s Avengers Red Room Takeover Event Spotlights Black Widow

    Square Enix is bringing a new game event to Marvel’s Avengers called Red Room Takeover. It will take place between May 20 to May 31.In the all-new single-player event, Agent James “Jimmy” Woo has uncovered several anomalies within the HARM Room, the virtual training simulator the Avengers use to practice and master their abilities. These anomalies are linked to an unknown computer virus, courtesy of Rooskaya Protocols. Along with the virus are encrypted messages sent by Yelena Belova.RELATED: Marvel Sets Directors for Secret Invasion Disney+ SeriesThere are five different hacked HARM Rooms, all of which are single-player only. According to the recent post by Square Enix, this decision was made because the rooms “require agility and a keen sense of one’s surroundings that may be interrupted by having a team.” Some of the obstacles you’ll have to overcome include Techno Lava, which instantly kills heroes and enemies, and Red Lightning, a more powerful version of AIM’s blue lightning. Each room will scale from Power Level 1 to 120. New mission chains will also be available.Playing the new Marvel’s Avengers Red Room Takeover event and mission chains will earn you an animated nameplate, tons of experience, and new outfits for all heroes.The event also serves as an introduction to the game’s new Champion System. Before the update, if you reached the level 50 level cap with a hero, XP becomes useless. The new Champion System allows you to continue improving your level 50 characters with Champion XP helps increase your Champion Level. Whenever you gain a Champion Level, you earn Champion Skill Points which unlock Champion Skills. These skills can range from Perk chance activation to Heroic charge rate.RELATED: Disney+’s Ms. Marvel Wraps Production in ThailandFor those wondering, as of right now, you will not be able to re-spec your Champion Skills just yet. It does seem that feature will be available in the future, but make sure to choose where you allocate your skill points carefully for now.Square Enix and Crystal Dynamics is also introducing Hero’s Catalysts to Marvel’s Avengers which increases the amount of XP you earn. They will occasionally be available on the game’s Marketplace for free. The developer also states that they are looking for other ways to earn Hero’s Catalysts.Marvel’s Avengers is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, PC via Steam, and Stadia.Check out the Red Room Takeover trailer below:

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