Sunday, May 9, 2021

Yakuza Combat Will Forward Be Turn-Based Going

Following the reveal of Lost Judgment, an interview with Ryu Ga Gotoku Studio director Toshihiro Nagoshi and producer Kazuki Hosokawa has surfaced on IGN. Lost Judgment brings Ryu Ga Gotoku back to its action-combat roots, leaving many fans to wonder if that meant the Yakuza series would also return to that style following last year's Yakuza: Like a Dragon.Speaking to IGN, Nagoshi and Hosokawa confirmed that the Judgment series will carry on the studio's action style of gameplay, while Yakuza will continue to evolve as a turn-based RPG. "The Yakuza series has been transformed into a turn-based RPG," they told IGN. "On the other hand, over the years, Ryu Ga Gotoku Studio has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy. We decided that we should let our signature action gameplay live on through Lost Judgment." Yakuza: Like a Dragon's turn-based combat Romain Mahut of GameBlog was in attendance at a virtual "Judgment Day" event that followed the Lost Judgment reveal and asked if the studio considered using turn-based combat similar to that of Yakuza: Like a Dragon for Lost Judgment. "For Yakuza: Like a Dragon, we changed the game's battle system from action into a turn-based RPG," Nagoshi said in response. "This was a huge challenge for us, but it was well-received, which we were thrilled to hear. We did discuss the possibility of developing that battle system further for our next title, and while we may pursue the turn-based system even outside the Yakuza series, the conclusion we ended up at was that because this is a different series, the best approach would be to keep them separate and refine what makes each series great. It's my hope that our customers feel the same way we do. That's why we chose 'action' as an important keyword for the Judgment series.  Nagoshi also said on the Judgment Day video he believes that, when possible, a simultaneous global launch is "the right way to go" and that the team has "determined to make every effort to support this for all [its] games moving forward." This is significant as the Yakuza series has a long tradition of Western versions releasing years after the Japanese version. Following the success of Yakuza 0 in the West, the release windows have narrowed, but Yakuza: Like a Dragon, which debuted last year, still had a 10-month gap between the Japanese and worldwide releases. Lost Judgment's action-oriented combat Yakuza: Like a Dragon is available now on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC, while Lost Judgment comes to PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One on September 24. For more on what we thought about Yakuza: Like a Dragon, check out our review here. For more on the history of the Yakuza series, read our retrospective featuring interviews with Nagoshi and other members of the team here. For more information on Nagoshi's career, you can read our profile on him here. [Source: IGN, Sega of America on YouTube]
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    RANKED: The 12 Best Designs by the Late Ron Cobb

    RANKED: The 12 Best Designs by the Late Ron Cobb Comingsoon.net is taking a look at the best designs by the late Ron Cobb. Check out our picks below! Legendary underground cartoonist turned production designer and concept artist, Ron Cobb, passed away on his birthday Monday at the age of 83. Star Wars, one of the many franchises he contributed to, paid tribute to Cobb on Instagram, “We were saddened to learn of the passing of Star Wars: A New Hope conceptual designer Ron Cobb, who designed one of the most – if not the most — memorable characters in the Mos Eisley cantina… Cobb’s illustrious career contributed to several iconic films, including E.T The Extraterrestrial, Raiders of the Lost Ark, Alien, Back to the Future, and many more.” He will be missed.” The aesthetic of numerous sci-fi and action films were achieved through Cobb’s inimitable talent. Pivotal objects like Back to the Future‘s DeLorean, Conan the Barbaian‘s sword, and numerous space ships stick with us because of the imagination and subsequent work of Cobb. In addition to design, Cobb also served as a director and writer. Honoring the prolific career (which began in 1956) of one of the best illustrators of all-time, we’ve ranked some of Cobb’s most memorable designs (and films). Check them out below. RELATED: CS Video: Back to the Future’s Bob Gale Remembers Designer Ron Cobb All concept images via roncobb.net 12) Dark Star’s Spaceship Click here to purchase Dark Star! Cobb’s first production design job was John Carpenter’s debut film, 1974’s Dark Star. Cobb designed the exterior for the film’s main space ship—which went on to heavily influence the ships/special effects of Star Wars and other space operas. It was on this film that Cobb would meet writer Dan O’Bannon, which would lead to jobs working on Alejandro Jodorowsky’s Dune and Ridley Scott’s Alien.  11) The Abyss’ Deep Core Rig Click here to purchase The Abyss! Cobb designed the massive underwater drilling rig in James Cameron’s The Abyss (1989) as well as the helmets, suits, and breathing tanks used by the crew. He also helped to create the two operable submersibles used in the movie.  10) Robot Jox’ Mech Suit Click here to purchase Robot Jox! Cobb served as a concept artist on Stewart Gordon’s Robot Joxs (1989), designing every inch of the 180 ft. tall, multi-mode robots, their support systems, and their worlds. Most of the costumes, automobiles, and other devices were also done by Cobb. 9) The Last Starfighter’s Spaceship Click here to pre-order the upcoming The Last Starfighter Blu-ray from Arrow Video! In addition to the Gunstar, Cobb designed the enemy space crafts, the planet Rylos, Starcar, aliens, and costumes for 1984’s The Last Starfighter. 8) Total Recall’s Memory Implant Chair Click here to purchase Total Recall! Paul Verhoeven’s 1990 classic, Total Recall’s entire plot revolves around one machine’s ability to plant false memories into people’s brains. Not only did Cobb design the “Rekall” machine, but he created the look for the Mars colony (mine complex, mining machines, taxi cabs, etc.), the Marsliner spaceship, and all of the vehicles on the futuristic Earth.  7) Raiders of the Lost Ark’s Nazi Airship Click here to purchase Indiana Jones: The Complete Adventures! After meeting Steven Spielberg at Universal while working as a production designer on Conan The Barbarian, Cobb landed a job as a production artist on Raiders of the Lost Ark. Cobb ended up designing the Nazi Flying Wing from that film, on which, Indiana Jones fights that large Nazi in what is one of the greatest fights in cinematic history. Cobb and Spielberg maintained a close relationship for the remainder of his career.  6) Star Wars’ Momaw Nadon (“Hammerhead”) Click here to purchase Star Wars: A New Hope! Initially unaccredited, Cobb served as a conceptual designer on Star Wars: A New Hope. He designed most of the elaborate aliens in the famed Mos Eisley cantina sequence. Momaw Nadon AKA “Hammerhead” is considered by many to be the most memorable.  5) The Rocketeer’s Jet Pack Click here to purchase The Rocketeer! Cobb contributed an early design for the rocket-powered jet pack in Joe Johnson’s Rocketeer (1991). 4) Conan the Barbarian’s Sword Click here to purchase Conan the Barbarian! Not only did Cobb serve as a production designer on 1982’s Conan the Barbarian, but he was an uncredited director of second unit photography. That said, in addition to Conan’s iconic sword, Cobb was responsible for all of Conan’s weapons, armor, architecture, and scenery.  3) Aliens’ Drop Ship Click here to purchase Aliens! As a concept artist on James Cameron’s Aliens (1986), Cobb designed the “Drop Ship,” the armored personnel carrier, some of the weapons, the interior/exterior sets, and vehicles of the earth colony complex.  2) Alien’s Nostromo Click here to purchase Alien! As a concept artist on Ridley Scott’s Alien (1978), Cobb conceived the interior and exterior of the infamous Nostromo ship—the film’s setting. That said, the ship’s aesthetic has influenced countless other sci-fi projects and the Alien franchise as a whole. Cobb was also the one to suggest the titular Alien’s blood be corrosive so that the crew couldn’t just shoot it dead.  1) Back to the Future’s DeLorean Click here to pre-order Back to the Future: The Ultimate Trilogy (4K)! Cobb created the initial design for the Back to the Future’s (1985) time-traveling De Lorean. Spielberg, a producer on the film, asked Cobb, “how he would make a DeLorean into a time machine?” He told Spielberg to make it look homemade like Doc Brown made it with stuff he picked up at Radio Shack. 

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