Saturday, April 17, 2021

Oddworld: Soulstorm Review – A NEGATIVE Batch Of Brew

Playing Oddworld: Soulstorm is as arduous as Abe’s quest to liberate his Mudoken brethren from slavery. Each step is a supreme test of patience as you methodically guide your followers through challenging hazards, sweating over the fact that one slip-up could unravel all your effort. If you enjoy putting up with that old-school challenge, you might love this journey. However, if you’re a newcomer or a fan that believes this style of platformer hasn’t aged very well, turn back now. Soulstorm doesn’t do enough to modernize the series’ tedious gameplay, and a litany of severe technical hiccups spoil Abe’s attempted comeback. A reimagining of Oddworld: Abe's Exoddus, Soulstorm’s gameplay remains largely the same: you recruit and guide followers through 2D platforming stages littered with dangers. As charming as the classic Oddworld games are, they can be frustratingly difficult and that hasn’t changed much in Soulstorm. Most Slig enemies and other hazards mow Abe down instantly, and I was infuriated by how little wiggle room I had to correct course when things went sideways. Abe drops so fast that it makes the health meter seem like a cruel tease. While playing Soulstorm, I often felt like I was walking on eggshells because of that high price of failure, retracing every step, re-recruiting every Mudokon, and carefully guiding them through a gauntlet of foes is soul-crushing when it all falls apart in seconds. Dying to unexpected perils, like being suddenly gunned down by off-screen enemies, feels cheap and happens way too often. A crafting system serves as Soulstorm’s biggest addition, but it doesn’t feel necessary. You must repeatedly gather the same ingredients every time you die (by searching lockers, trash cans, and fallen foes), which wore me down in a hurry after repeatedly replaying certain sections. The crafted tools themselves, like proximity mines, smoke screens, even a flamethrower, do add a welcomed element of flexibility and improvisation to gameplay. Dropping smoke screens to create hiding spots anywhere is nice, but I wished I didn’t have to make these items myself and grew tired of digging around the same spots over and over.   Even when Soulstorm’s difficulty eases up, the gameplay is bland. The action feels largely the same from previous games in the series, and that formula doesn’t evolve significantly beyond the first few hours. Even the more interesting sequences, like facing down a giant mech aboard a speeding train, are far too punishing to be fun. I’m glad that Abe controls better now (he even has a double jump), but the controls still have a mushy unresponsiveness that makes entertaining actions, like possessing Sligs, feel like a hassle. The controls also lead to additional deaths because Abe doesn’t act as swiftly as you need him to, especially during the ill-fitting, overly demanding combat arenas that pit you against waves of baddies while you try to protect fleeing Mudokens. Soulstorm would be a tough recommendation for anyone outside of diehard fans if it performed flawlessly, but I encountered several progress-sabotaging bugs (even after installing the big day-one patch) that should scare off even those players. When I died, Mudokens sometimes failed to respawn alongside me even though my tally indicated they were still alive and under my command. That meant I lost out on turning in followers that I’d spent ages trying to safely liberate, which negatively affected my overall quarma – a vital metric in determining which of the four endings you get.  Abe occasionally gets stuck in environmental geometry, forcing a restart. At one point, I fell into an infinite loop. One escape portal permanently vanished once I reached it, forcing me to abandon followers. A gun in a late-game turret sequence failed to shoot despite working fine in previous segments. After multiple restarts, I randomly discovered that clicking the right stick “fixed” the weapon for some reason, allowing it to fire. I spent over an hour trying to lead a large group of followers through a particularly challenging area, but once I opened the exit door an invisible wall prevented me from moving forward. I was forced to restart this entire, lengthy sequence twice before the exit worked properly. Soulstorm’s gameplay pushed my patience to its limits, but these bugs sent me over the edge and made me nervous every time I started a new level. “What on Earth is going to screw me over this time?” I regularly asked myself. Soulstorm’s faults are a shame because its narrative and presentation brought a smile to my face. Abe and his pals are goofy, delightful underdogs I couldn’t help but root for. The enjoyable story is packed with heart, and the cutscenes look great. I wanted to welcome Abe into a new generation of gaming with open arms, but Soulstorm fails to make a case for why its brand of cinematic platforming works today. In fact, Soulstorm only reaffirmed that Abe’s past adventures are best viewed with rose-colored glasses.
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    Readers compare the Galaxy S20 lineup

    Samsung updated its flagship lineup with three models earlier this year: the S20, the S20+ and the S20 Ultra. When Engadget put them through their paces as part of our official reviews, editor Cherlynn Low liked the screen, refresh rates and camera of the S20, the battery life and build quality of the S20+ and the S20 Ultra’s performance. But we wanted to hear from readers who purchased the phones, asking them to review their handsets this past summer. Here’s what they said about each phone, from size and display to cameras. Hardware The physical design of the handsets themselves received mixed feedback. The S20 was “too big” according to Henry, though Sneak liked “that it is slightly narrower than the S10” and “fits comfortably in my hand.” Meanwhile, Ryan said those who were interested in the S20+ should “be aware that this is a tall and wide phone that will often require two-handed use; if you prefer one-handed, I would go with the regular S20.” Ultra owners were okay with its size — Steve said he’d like it even bigger, but admitted he didn’t care about one-handed operation, while Charlie said he didn’t notice the weight difference at all, even coming from a Note 10+.  Cherlynn Low/Engadget Henry also mentioned the S20’s build quality, saying it “didn’t feel as premium as past phones” and that it “would have been nice to get a proper black color” for the handset. Jun Jie was likewise disappointed with the colors on the Ultra: “You went from Aura-ish colors on the Note10+ to Cosmic Grey on the S20 Ultra that’s more dull than my future. Why?” And both Henry and Steve wanted a headphone jack on the S20 and S20 Ultra, respectively.  Screen The screens on all three handsets hit big with users. Sneak said the S20’s display is amazing, Ryan found the screen on the S20+ beautiful, adding that he can use the 120Hz with no noticeable difference in resolution. However, he did say that the “screen glass is easily susceptible to scratching,” and that “after a month of careful use, there are three or four small scratches noticeable when the screen is off. The notion that Gorilla Glass is somehow impervious to scratching is clearly a myth.”  Cherlynn Low/Engadget When it came to the 120Hz refresh rate on her S20+, Brianna was enthusiastic, saying she “loves the buttery smooth refresh rate” and that she “never knew I needed 120Hz in my life until I saw it in person! Never going back!” Charlie called the screen on the S20 Ultra beautiful, Jun Jie found it glorious and Steve admitted the large screen was one of his “killer apps” on the Ultra, but he skips using the 120Hz mode because it drains the battery. Camera There was very little negative feedback about the camera features of the S20 lineup. The S20 and S20+ both have a 3x optical zoom system, while the S20 Ultra boasts a 100x Space Zoom with a 4x optical zoom. Sneak liked the camera on their S20, but Nick was disappointed that his S20+ didn’t feature a real telephoto camera and will instead crop a 64MP frame.  Cherlynn Low/Engadget S20 Ultra users were more detailed about their experiences. Derek called the camera cool, despite having to return his initial handset because of an issue with it. Steve said he “uses the Pro mode all the time and I love the level of control. I have used the 100x zoom, and while it’s not perfect, it’s better than not having the option at all.” And Charlie found the camera to be amazing, adding that “it has focus issues sometimes but I expect that to be fixed with software updates in the near future. The zoom capability is incredible and very helpful in my job.”  Battery The battery life of the phones was only briefly mentioned by the reviewers. David and Nick felt let down by the battery life of their respective S20 and a S20+. David said he was “disappointed with my phone’s battery life compared to my previous phones, and the phones of others in my family.”  Cherlynn Low/Engadget Meanwhile, Ryan and Jun Jie had the opposite experience. Jun Jie listed battery life as one of the many advantages of going with an S20 Ultra, and Ryan said the battery on his S20+ lasts “considerably longer than my S7, and I can use the phone all day without worrying about recharging.”  Comparisons Our users were fairly critical with regards to comparing their handsets to other phone models. David said “one of my biggest frustrations with the S20 is the tediously slow on-screen fingerprint unlock, to the point that I am considering switching back to an LG V series.” He felt that “overall, the S20 is a satisfactory phone but … my previous flagship, the LG V30+, gave a better ownership experience.” Ryan, who upgraded to the S20+ from an S7, said it took him a few weeks to adjust to the size of the newer phone. Nick, who also owns an S20+, felt it was a bad thing that the handset “is so similar to all other A-series Samsungs that you cannot easily tell the difference. It’s not a very shiny flagship, as previous models were. I was twice as excited when I bought my S7 Edge, which it replaced.” Steve was pragmatic about his S20 Ultra, saying “this phone is good for a while but next time I’ll probably look at the ‘A’ series. Better bang for the buck.” Derek was less matter-of-fact about his S20 Ultra: “I’ve learned my lesson and this is the last S series phone I will buy. I’m going back to the Note phones I was buying. This phone was not worth the price.”  Cherlynn Low/Engadget However, a few users of each handset were more pleased with their purchases. Sneak was “extremely glad that the Bixby button is gone, and I’m also glad that Samsung didn’t put the power and volume buttons on the ‘wrong’ side like they did with the Note 10 and 10+.” And Jun Jie and Charlie were both happy with their S20 Ultras, with Jun Jie stating there are “many praises to be sung about this phone,” and Charlie finding it an “incredible phone in many ways.”  In this article: thebuyersguide, userreview, userreviews, userreviewroundup, user reviews, user review, user review roundup, Samsung Galaxy, Samsung, Galaxy S20, galaxy s20 plus, Galaxy S20 Ultra, feature, gear All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission. Comments 77 Shares Share Tweet Share

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