Saturday, July 24, 2021

IN THE EVENT YOU Play ” NEW WORLD “? Beta Impressions From The Frontier

Amazon Games’ upcoming MMORPG New World is in the spotlight as a lengthy closed beta session shows off the action ahead of an August 31st release. New World has changed its vision multiple times over the course of development, and now the question on everyone’s mind is – where is this going to land on release? What kind of player is it for? What kind of MMORPG is it? And perhaps the most important question, is it worth your time at all? Over the course of the beta (and a demo session that took me into an endgame slice with a fully-geared character), I’ve seen some areas with huge potential that are currently underserved in the MMORPG space – and some others that could be intense detriments for the title. Let’s talk about New World!It successfully lands a powerful frontier survival vibe If you’re familiar with survival games that have you punching wood to get a house going, New World delivers on this front initially by giving the player myriad survival pursuits. Hunting turkey on the borders of your established safe zones to raise your cooking skill and create rations is far more engaging than it has any right to be. Hunting down elusive saltpeter deposits in mines and crafting your own shells for your old-timey rifles feels fun. Being able to skill up in everything to your liking is a classic system à la Runescape, and its nice to know you can work up every single crafting and gathering skill if you wish, right down to doing some fishing. Banging together your first batch of gathering tools is actually freaking awesome. Digging up carrots and potatoes feels meaningful. Coming back to your town in the middle of the wilderness to trade feed and talk with your fellow explorers has all the allure of bustling about Disney’s Frontiertown, and I’ve rarely had so much investment into crafting and trading systems in MMOs. I can see potential problems with these aspects later down the line, i.e. do I really want to spend my time in the endgame gathering resources just so I can play the game, but for now, there’s plenty of magic in creating my own food, ammunition, and supplies before I trek out into the wild. It feels gritty, it feels raw, and it feels fresh. Faction PVP can be a lot of fun Territory control and faction-based opt-in PVP not only bring back a bit of realm-vs-realm feel from the glory days of Dark Age of Camelot, but they inject something that many online experiences have moved away from in the last decade – social interaction. That means yes, you are going to see a player named PoopyPants (Yes, this was a real player I saw) cutting down trees and screaming outside of town about the price of silver ore, and your chat feed is going to be inundated with comments that make the infamous Barrens chat look downright erudite. However, it also successfully adds shared social stakes to the experience, even if you choose not to interact at the verbal level with any other players. By funneling players into three different factions, you have an investment in your tribe regardless of how deep you want to take it. If you still just want to solo and bring back a load of furs to trade in town, you can – but the real fun is to be had by grouping up, interacting with others, and eventually taking over some territory as your chosen faction. At the solo, guild, and greater level, having game flow dictated by players instead of the “theme park” experience is a bold choice and more than a bit refreshing. The issue here is how interesting and meaningful are these faction wars going to be in the endgame? While I don’t have the answer to that yet, the prospect of really engaging with other players in a meaningful way in a MMORPG gives me a powerful nostalgia bump and some serious differentiation from many other genre offerings today. On the flip side, if you’re not really interested in territory wars or PvP, other existing MMORPGs might be a better choice. The combat is New World’s biggest weakness In almost every MMORPG, you’re going to be doing a ton of combat. It’s probably the biggest portion of the entire gameplay experience. With limited skill options, awkward animations, and very little excitement, New World’s combat is decidedly dull. Now, there’s something to be said about popping an opposing faction member from a great distance before you engage in a 3v3 skirmish that gets real greasy, but that’s more about the player-to-player interaction than the combat, which can often feel wooden and wonky. While I enjoy systems that attempt to break the genre out of the tab-targeting standard that’s been grandfathered into MMOs for ages, it misses the mark here.  I found it hard to determine if the other aspects of the game that seem enjoyable can carry this particular aspect either, as combat is the core of almost every other pursuit. Even if you’re just spelunking for saltpeter, you’re going to have to fight a ton of various zombie-like creatures, wolves, or bears, and it simply does not feel good. This problem is exacerbated in group experiences, both PvP and PvE, but more pronounced in the latter. Chewing into spongey opponents as a pack with the glaring lack of feedback from weaponry is almost comical, and your options in combat feel extremely limited and lacking. Everything can feel the same Enemies, locations, and activities can become a big bowl of mush without breaking it up with some PvP pursuits. You’ll see many of the same rickety little fishing villages, decrepit farms, and crumbling ruins as you traverse the giant world. Killing some undead buccaneers at level 5 feels the same as it does at level 15, and you’re going to be doing a ton of daily-quest/fetch style activities in order to grind out your faction reputation, like wandering around the aforementioned locations for boxes and killing X undead baddies. It feels intensely repetitive even after only twenty hours of gameplay, so I’m concerned about how that will translate to the endgame – will I still, as an elite member of the Syndicate, still be wandering farms killing undead and picking taters? I mean, I do like picking taters... Travel is rough When you’re just starting, it’s fine that you’re walking everywhere because you don’t have far to go. However, this takes a turn at around level 12, where you’ll find the autorun button and some movies on your favorite streaming platform to be your best friends. The world is large, and traveling it all on foot is a huge pain. Without mounts, and the fact that fast travel is limited by resources, moving around the map is an absolute bore and a chore. I realize there are other meaningful concerns that probably flow into this decision, like the implications of having everyone zoom around in a game that’s attempting to create stakes with territory control and PvP, but this becomes harder and harder to ignore the more you play and get quests on opposite ends of your map. Forging ahead Based on the beta, New World is going to be an interesting but potentially niche addition to the current crop of MMORPGs. However, it seems to really serve players that want to play with small groups of friends for faction skirmishes and that are interested in greater territory control wars with big guild politics and all that. If you’re not interested in that kind of greater pursuit with plenty of social interaction and PvP, the PvE elements by themselves do not seem compelling enough to keep things rolling.  While I love the feeling of crafting my own stuff, slowly increasing the areas that I’m strong enough to explore, and fastidiously upping all my gathering and crafting skills, I can see those charms fading rapidly as the activities become somewhat rote. The dynamics involved in faction wars and territory control seem to be the peppy antidote for the never-ending rock farm in various undead shacks and homesteads. As with other games that lean into this kind of emergent gameplay (RIP Shadowbane), some of New World will be what players shape it into.
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    Mandatory Streamers: Fargo Returns For a fresh Story Occur the 1950s

    Mandatory Streamers: Fargo Returns For a New Story Set in the 1950s Welcome to Mandatory Streamers, our column covering the best new streaming content coming your way every week! For the week of September 21, Fargo returns with a new installment in the Golden Globe and Emmy winning anthology series led by Chris Rock and set in the 1950s. Check out the best shows debuting and returning online this week as well as the latest renewal announcements below, and be sure to visit our mother site Mandatory by clicking here! FX Fargo, Season 4 Premiere: In 1950, at the end of two great American migrations — that of Southern Europeans from countries like Italy, who came to the US at the turn of the last century and settled in northern cities like New York, Chicago — and African Americans who left the south in great numbers to escape Jim Crow and moved to those same cities — you saw a collision of outsiders, all fighting for a piece of the American dream. In Kansas City, Missouri, two criminal syndicates have struck an uneasy peace. One Italian, one African American. Together they control an alternate economy – that of exploitation, graft, and drugs. This too is the history of America. To cement their peace, the heads of both families have traded their eldest sons. Emmy winner Chris Rock plays the head of one family, a man who — in order to prosper — has surrendered his oldest boy to his enemy, and who must, in turn, raise his son’s enemy as his own. It’s an uneasy peace, but profitable. And then the head of the Kansas City mafia goes into the hospital for routine surgery and dies. And everything changes. It’s a story of immigration and assimilation and the things we do for money. And as always, a story of basically decent people who are probably in over their heads. You know, Fargo. Award-winning creator, showrunner, writer, and director Noah Hawley returns for the new season, along with Joel & Ethan Coen, Warren Littlefield, and John Cameron returning as executive producers. The new installment in the anthology series will debut on Sunday, September 27, and will be available to stream on FX on Hulu. [embedded content] Amazon Prime Video Utopia, Series Premiere: Based on the British series of the same name written by Dennis Kelly, the drama mystery focuses on a group of young adults who meet online and are mercilessly hunted by a shadowy deep state organization after they come into possession of a near-mythical cult underground graphic novel. They discover the conspiracy theories in the comic’s pages may actually be real and forced into the dangerous, unique, and ironic position of saving the world. Starring John Cusack (1408), Jessica Rothe (Happy Death Day), Rainn Wilson (The Office), Dan Byrd (Cougar Town), Cory Michael Smith (Gotham), and Sasha Lane (Hellboy), the Gillian Flynn-created adaptation will premiere on Friday, September 25. [embedded content] Apple TV+ Tehran, Series Premiere: In the new drama thriller directed and co-created by Daniel Syrkin and starring Niv Sultan, Shaun Toub, and Navid Negahban, Tamar (Sultan) is a Mossad hacker-agent who infiltrates Tehran under a false identity to help destroy Iran’s nuclear reactor. But when her mission fails and she’s trapped in a new life, Tamar must plan an operation that will place everyone dear to her in jeopardy. The series will begin streaming on Friday, September 25.  Renewals Harley Quinn, Season 3: HBO Max has renewed the popular adult-animated series Harley Quinn for a Season 3, with a return in late 2021! The first two seasons are available to stream now on DC Universe and HBO Max. Power Book II: Ghost, Season 2: Starz has renewed the Power spinoff series Power Book II: Ghost for a second season! The early renewal comes after the series became the network’s most-watched new show with record-breaking multiplatform views in its debut week.

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